This commit is contained in:
yzx 2024-06-04 20:52:40 +08:00
parent 9bcec30603
commit 9e2177f4fa
5 changed files with 29 additions and 87 deletions

View File

@ -81,6 +81,7 @@
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightTarget.shader" /> <None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightTarget.shader" />
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightBlurOutline.shader" /> <None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightBlurOutline.shader" />
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightBlurGlow.shader" /> <None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightBlurGlow.shader" />
<None Include="Assets\Shader\遮罩贴图材质球.shader" />
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightAddDepth.shader" /> <None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightAddDepth.shader" />
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightSeeThroughMask.shader" /> <None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightSeeThroughMask.shader" />
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightInnerGlow.shader" /> <None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightInnerGlow.shader" />

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View File

@ -96,16 +96,11 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
/// 获取所有工具包内容 /// 获取所有工具包内容
/// </summary> /// </summary>
/// <returns></returns> /// <returns></returns>
public List<string> GetToolsPack() public Dictionary<string, List<GameObject>> GetToolsPack()
{ {
List<string> list = new List<string>();
foreach (var v in _toolsPack) return _toolsPack;
{
list.Add(v.Key);
}
return list;
} }
/// <summary> /// <summary>

View File

@ -12,7 +12,7 @@ namespace ToolsPack
/// </summary> /// </summary>
public class ToolsPackWindowManager : MonoBehaviour public class ToolsPackWindowManager : MonoBehaviour
{ {
private List<string> _toolsNames; private Dictionary<string, List<GameObject>> _toolsNames;
[SerializeField] private Transform content; [SerializeField] private Transform content;
@ -23,6 +23,7 @@ namespace ToolsPack
{ {
Destroy(content.GetChild(i).gameObject); Destroy(content.GetChild(i).gameObject);
} }
MotionEngine.GetModule<ToolsPackManager>().ClearToolsPackWindowItemBts(); MotionEngine.GetModule<ToolsPackManager>().ClearToolsPackWindowItemBts();
//初始化工具集 //初始化工具集
@ -31,24 +32,32 @@ namespace ToolsPack
GameObject bt = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBt(); GameObject bt = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBt();
foreach (var v in _toolsNames) foreach (var v in _toolsNames)
{ {
List<string> li = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(v); List<string> li = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(v.Key);
if (li == null) if (li == null)
{ {
ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>(); ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
btComponent.name = v; btComponent.name = v.Key;
// btComponent.Init(v,v); btComponent.Init(v.Key, v.Key, 0);
MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject); MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
} }
else else
{ {
foreach (var to in li) int index = 0;
foreach (var lis in v.Value)
{ {
ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>(); foreach (var to in li)
btComponent.name = to; {
// btComponent.Init(to,v); ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject); btComponent.name = to;
btComponent.Init(to,v.Key,index);
MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
}
index++;
} }
} }
} }
} }

View File

@ -10,7 +10,7 @@
"盒装螺丝", "盒装螺丝",
"盒装封印", "盒装封印",
{ {
"name": "集中器", "name": "l型集中器",
"models": [ "models": [
"集中器无盖模型", "集中器无盖模型",
"集中器盖子模型" "集中器盖子模型"