diff --git a/SXElectricityInformationAcquisition/Assets/JunctionBox.cs b/SXElectricityInformationAcquisition/Assets/JunctionBox.cs
index f13eb046..066cae3c 100644
--- a/SXElectricityInformationAcquisition/Assets/JunctionBox.cs
+++ b/SXElectricityInformationAcquisition/Assets/JunctionBox.cs
@@ -68,9 +68,8 @@ public class JunctionBox : MonoBehaviour
originalPosition.Add(GameObjectSlider[i].transform.localPosition);
//originalRotation = GameObjectSlider[i].transform.localRotation;
}
-
}
-
+
///
/// Ƿ
///
@@ -97,7 +96,7 @@ public class JunctionBox : MonoBehaviour
// }
// }
//}
-
+
void Update()
{
if (Input.GetMouseButtonDown(0))
diff --git a/SXElectricityInformationAcquisition/Assets/Scenes/Start.unity b/SXElectricityInformationAcquisition/Assets/Scenes/Start.unity
index 52efa095..7bb1702a 100644
--- a/SXElectricityInformationAcquisition/Assets/Scenes/Start.unity
+++ b/SXElectricityInformationAcquisition/Assets/Scenes/Start.unity
@@ -259,6 +259,10 @@ PrefabInstance:
propertyPath: m_Name
value: APP
objectReference: {fileID: 0}
+ - target: {fileID: 6053353591068959239, guid: fa12b84946083d14cb4447029910be28, type: 3}
+ propertyPath: m_IsActive
+ value: 1
+ objectReference: {fileID: 0}
- target: {fileID: 6205274277508386708, guid: fa12b84946083d14cb4447029910be28, type: 3}
propertyPath: m_Interactable
value: 1
diff --git a/SXElectricityInformationAcquisition/Assets/Scenes/单独.unity b/SXElectricityInformationAcquisition/Assets/Scenes/单独.unity
index 3d5d7b31..7a8a9d7a 100644
--- a/SXElectricityInformationAcquisition/Assets/Scenes/单独.unity
+++ b/SXElectricityInformationAcquisition/Assets/Scenes/单独.unity
@@ -8998,7 +8998,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 8322912254063910965, guid: 8a244cdd2f00e534aadd2512c3bbfda1, type: 3}
propertyPath: m_LocalPosition.y
- value: -15.841
+ value: -15.151
objectReference: {fileID: 0}
- target: {fileID: 8322912254063910965, guid: 8a244cdd2f00e534aadd2512c3bbfda1, type: 3}
propertyPath: m_LocalPosition.z
@@ -18567,7 +18567,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!224 &839913787
RectTransform:
m_ObjectHideFlags: 0
@@ -23400,7 +23400,7 @@ Light:
serializedVersion: 10
m_Type: 1
m_Shape: 0
- m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
diff --git a/SXElectricityInformationAcquisition/Assets/Scenes/工具间Scenes/工具间.unity b/SXElectricityInformationAcquisition/Assets/Scenes/工具间Scenes/工具间.unity
index 0cd90c80..0c6b18f7 100644
--- a/SXElectricityInformationAcquisition/Assets/Scenes/工具间Scenes/工具间.unity
+++ b/SXElectricityInformationAcquisition/Assets/Scenes/工具间Scenes/工具间.unity
@@ -25132,74 +25132,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1807550687}
m_CullTransparentMesh: 1
---- !u!1 &1810945299
-GameObject:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- serializedVersion: 6
- m_Component:
- - component: {fileID: 1810945302}
- - component: {fileID: 1810945301}
- - component: {fileID: 1810945300}
- m_Layer: 0
- m_Name: EventSystem
- m_TagString: Untagged
- m_Icon: {fileID: 0}
- m_NavMeshLayer: 0
- m_StaticEditorFlags: 0
- m_IsActive: 1
---- !u!114 &1810945300
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1810945299}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_SendPointerHoverToParent: 1
- m_HorizontalAxis: Horizontal
- m_VerticalAxis: Vertical
- m_SubmitButton: Submit
- m_CancelButton: Cancel
- m_InputActionsPerSecond: 10
- m_RepeatDelay: 0.5
- m_ForceModuleActive: 0
---- !u!114 &1810945301
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1810945299}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_FirstSelected: {fileID: 0}
- m_sendNavigationEvents: 1
- m_DragThreshold: 10
---- !u!4 &1810945302
-Transform:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1810945299}
- serializedVersion: 2
- m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
- m_Children: []
- m_Father: {fileID: 0}
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1812223123
GameObject:
m_ObjectHideFlags: 0
@@ -29607,7 +29539,6 @@ SceneRoots:
- {fileID: 843085103}
- {fileID: 27506717}
- {fileID: 1703800128}
- - {fileID: 1810945302}
- {fileID: 505215069}
- {fileID: 450266584}
- {fileID: 25011097}
diff --git a/SXElectricityInformationAcquisition/Assets/Scripts/ProcessMode/AnimationProcessManager.cs b/SXElectricityInformationAcquisition/Assets/Scripts/ProcessMode/AnimationProcessManager.cs
index 1d5e46e1..f80155ab 100644
--- a/SXElectricityInformationAcquisition/Assets/Scripts/ProcessMode/AnimationProcessManager.cs
+++ b/SXElectricityInformationAcquisition/Assets/Scripts/ProcessMode/AnimationProcessManager.cs
@@ -16,15 +16,15 @@ namespace DefaultNamespace.ProcessMode
[ScriptDescription("流程模式管理器")]
public class AnimationProcessManager : ModuleSingleton, IModule
{
- private Dictionary processes = new Dictionary();
- public ProcessMode currentMode; // 当前模式
- private int currentStepIndex; // 当前步骤索引
- private int currentActionIndex; // 当前动作索引,确保动作顺序
- private int currentActionGameIndex; // 当前动作索引,确保动作顺序
- private Dictionary> incorrectClicksPerStep; // 每个步骤的错误点击记录
+ private Dictionary _processes = new Dictionary();
+ private ProcessMode _currentMode; // 当前模式
+ private int _currentStepIndex; // 当前步骤索引
+ private int _currentActionIndex; // 当前动作索引,确保动作顺序
+ private int _currentActionGameIndex; // 当前动作索引,确保动作顺序
+ private Dictionary> _incorrectClicksPerStep; // 每个步骤的错误点击记录
private SceneStepData _sceneStepData;
- public AnimationProcess CurrentProcess => processes[currentMode.ToString()];
+ public AnimationProcess CurrentProcess => _processes[_currentMode.ToString()];
public delegate void CompleteEventHandler();
@@ -52,15 +52,15 @@ namespace DefaultNamespace.ProcessMode
// Enum.TryParse(type, true, out currentMode);
// }
- processes[type] = new AnimationProcess(type);
- Enum.TryParse(type, true, out currentMode);
+ _processes[type] = new AnimationProcess(type);
+ Enum.TryParse(type, true, out _currentMode);
}
public void AddStepToProcess(string type, AnimationStep step)
{
- if (processes.ContainsKey(type))
+ if (_processes.ContainsKey(type))
{
- processes[type].AddStep(step);
+ _processes[type].AddStep(step);
}
}
@@ -71,27 +71,27 @@ namespace DefaultNamespace.ProcessMode
/// 错误点击的物体
private void AddIncorrectClick(int stepIndex, string clickedObject)
{
- if (!incorrectClicksPerStep.ContainsKey(stepIndex))
+ if (!_incorrectClicksPerStep.ContainsKey(stepIndex))
{
- incorrectClicksPerStep[stepIndex] = new List();
+ _incorrectClicksPerStep[stepIndex] = new List();
}
- incorrectClicksPerStep[stepIndex].Add(clickedObject);
+ _incorrectClicksPerStep[stepIndex].Add(clickedObject);
Debug.Log($"步骤 {stepIndex + 1} 错误点击的物体: {clickedObject}");
}
public void HandleClick(string clickedObject)
{
- string type = currentMode.ToString();
+ string type = _currentMode.ToString();
- if (processes.ContainsKey(type))
+ if (_processes.ContainsKey(type))
{
- AnimationProcess process = processes[type];
+ AnimationProcess process = _processes[type];
- if (currentStepIndex < process.Steps.Count)
+ if (_currentStepIndex < process.Steps.Count)
{
- AnimationStep step = process.Steps[currentStepIndex];
- ActionWithDescription currentAction = step.Actions[currentActionIndex];
+ AnimationStep step = process.Steps[_currentStepIndex];
+ ActionWithDescription currentAction = step.Actions[_currentActionIndex];
if (currentAction.IsSequential)
{
@@ -101,7 +101,7 @@ namespace DefaultNamespace.ProcessMode
{
Debug.Log($"正确点击了:{clickedObject}");
- HandleModeFeedback(currentMode, currentAction); // 处理模式特定的反馈
+ HandleModeFeedback(_currentMode, currentAction); // 处理模式特定的反馈
currentAction.CurrentObjectIndex++; // 正确点击,递增对象索引
currentAction.ClickedObjects.Add(clickedObject); // 添加到已点击对象集合
if (currentAction.CurrentObjectIndex >= currentAction.TargetObjects.Count)
@@ -113,7 +113,7 @@ namespace DefaultNamespace.ProcessMode
{
string correctObjectName = currentAction.TargetObjects[currentAction.CurrentObjectIndex];
Debug.Log($"错误点击或顺序错误:{clickedObject}。正确的物体是:{correctObjectName}");
- AddIncorrectClick(currentStepIndex, clickedObject);
+ AddIncorrectClick(_currentStepIndex, clickedObject);
}
}
else
@@ -131,7 +131,7 @@ namespace DefaultNamespace.ProcessMode
{
Debug.Log($"正确点击了:{clickedObject}");
currentAction.ClickedObjects.Add(clickedObject); // 添加到已点击对象集合
- HandleModeFeedback(currentMode, currentAction); // 处理模式特定的反馈
+ HandleModeFeedback(_currentMode, currentAction); // 处理模式特定的反馈
if (currentAction.ClickedObjects.Count >= currentAction.TargetObjects.Count)
{
@@ -153,7 +153,7 @@ namespace DefaultNamespace.ProcessMode
string correctObjects = string.Join(",", correctObjectNames);
Debug.Log($"正确的物体是:{correctObjects}");
- AddIncorrectClick(currentStepIndex, clickedObject);
+ AddIncorrectClick(_currentStepIndex, clickedObject);
}
}
}
@@ -167,21 +167,21 @@ namespace DefaultNamespace.ProcessMode
/// 当前动作
private void CompleteAction(AnimationStep step, ActionWithDescription currentAction)
{
- Debug.Log($"完成了动作 {currentActionIndex + 1}");
- step.PlayAnimation(currentActionIndex); // 播放当前动作的动画
+ Debug.Log($"完成了动作 {_currentActionIndex + 1}");
+ step.PlayAnimation(_currentActionIndex); // 播放当前动作的动画
- currentActionIndex++;
+ _currentActionIndex++;
currentAction.CurrentObjectIndex = 0; // 重置当前动作对象索引
currentAction.ClickedObjects.Clear(); // 重置已点击对象集合
currentAction.FeedbackDisplayed = false; // 重置反馈显示标志
- if (currentActionIndex >= step.Actions.Count)
+ if (_currentActionIndex >= step.Actions.Count)
{
Debug.Log("所有动作完成!");
- if (currentMode == ProcessMode.Practice)
+ if (_currentMode == ProcessMode.Practice)
{
- if (currentStepIndex < processes[currentMode.ToString()].Steps.Count)
+ if (_currentStepIndex < _processes[_currentMode.ToString()].Steps.Count)
{
// if (currentMode == ProcessMode.Practice)
// {
@@ -189,13 +189,13 @@ namespace DefaultNamespace.ProcessMode
// HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
// }
- var nextStep = processes[currentMode.ToString()].Steps[currentStepIndex];
- HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
+ var nextStep = _processes[_currentMode.ToString()].Steps[_currentStepIndex];
+ HandleModeFeedback(_currentMode, nextStep.Actions[0]); // 准备下一个步骤
- currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
- currentStepIndex++;
+ _currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
+ _currentStepIndex++;
- if (currentStepIndex == processes[currentMode.ToString()].Steps.Count)
+ if (_currentStepIndex == _processes[_currentMode.ToString()].Steps.Count)
{
CalculateTotalScore();
Debug.Log("全部完成了!!!!");
@@ -214,9 +214,9 @@ namespace DefaultNamespace.ProcessMode
}
else
{
- currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
- currentStepIndex++;
- if (currentStepIndex < processes[currentMode.ToString()].Steps.Count)
+ _currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
+ _currentStepIndex++;
+ if (_currentStepIndex < _processes[_currentMode.ToString()].Steps.Count)
{
// if (currentMode == ProcessMode.Practice)
// {
@@ -224,8 +224,8 @@ namespace DefaultNamespace.ProcessMode
// HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
// }
- var nextStep = processes[currentMode.ToString()].Steps[currentStepIndex];
- HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
+ var nextStep = _processes[_currentMode.ToString()].Steps[_currentStepIndex];
+ HandleModeFeedback(_currentMode, nextStep.Actions[0]); // 准备下一个步骤
}
else
{
@@ -242,7 +242,7 @@ namespace DefaultNamespace.ProcessMode
else
{
Debug.Log("开始下一个动作!");
- HandleModeFeedback(currentMode, step.Actions[currentActionIndex]); // 传递下一个动作对象
+ HandleModeFeedback(_currentMode, step.Actions[_currentActionIndex]); // 传递下一个动作对象
}
}
@@ -382,9 +382,9 @@ namespace DefaultNamespace.ProcessMode
/// 模式
public void SetCurrentMode(ProcessMode mode)
{
- currentMode = mode;
- currentStepIndex = 0;
- currentActionIndex = 0;
+ _currentMode = mode;
+ _currentStepIndex = 0;
+ _currentActionIndex = 0;
}
@@ -392,7 +392,7 @@ namespace DefaultNamespace.ProcessMode
{
if (nextStepOrAction is ActionWithDescription practiceAction)
{
- OnSendMessagePrompt(practiceAction.Description);
+ if (OnSendMessagePrompt != null) OnSendMessagePrompt(practiceAction.Description);
Debug.Log($"练习模式:{practiceAction.Description}");
}
}
@@ -403,12 +403,12 @@ namespace DefaultNamespace.ProcessMode
private void CalculateTotalScore()
{
float totalScore = 0;
- foreach (var step in processes[currentMode.ToString()].Steps)
+ foreach (var step in _processes[_currentMode.ToString()].Steps)
{
- int stepIndex = processes[currentMode.ToString()].Steps.IndexOf(step);
- if (incorrectClicksPerStep.ContainsKey(stepIndex))
+ int stepIndex = _processes[_currentMode.ToString()].Steps.IndexOf(step);
+ if (_incorrectClicksPerStep.TryGetValue(stepIndex, out var value))
{
- Debug.Log($"步骤 {stepIndex + 1} 错误点击的物体: {string.Join(", ", incorrectClicksPerStep[stepIndex])}");
+ Debug.Log($"步骤 {stepIndex + 1} 错误点击的物体: {string.Join(", ", value)}");
}
else
{
@@ -421,8 +421,8 @@ namespace DefaultNamespace.ProcessMode
public void OnCreate(object createParam)
{
- processes = new Dictionary();
- incorrectClicksPerStep = new Dictionary>();
+ _processes = new Dictionary();
+ _incorrectClicksPerStep = new Dictionary>();
}
public void OnUpdate()
@@ -527,9 +527,9 @@ namespace DefaultNamespace.ProcessMode
///
public void InitializeFirstStep()
{
- currentMode = MotionEngine.GetModule().GetProcessMode();
+ _currentMode = MotionEngine.GetModule().GetProcessMode();
- AddProcess(currentMode.ToString());
+ AddProcess(_currentMode.ToString());
string json = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/DataConfig/SceneStepData.json");
@@ -557,21 +557,21 @@ namespace DefaultNamespace.ProcessMode
// AnimationStep step = new AnimationStep(stepData.StepDescription, _sceneStepData.taskList[0].stepList[index].defaultScore, actions);
AnimationStep step = new AnimationStep(stepData.StepDescription,stepData.Score , actions);
index++;
- AddStepToProcess(currentMode.ToString(), step);
+ AddStepToProcess(_currentMode.ToString(), step);
}
//教学模式和培训模式需要初始化一下
- if (currentMode == ProcessMode.Teaching || currentMode == ProcessMode.Training)
+ if (_currentMode == ProcessMode.Teaching || _currentMode == ProcessMode.Training)
{
if (CurrentProcess.Steps.Count > 0)
{
AnimationStep firstStep = CurrentProcess.Steps[0];
if (firstStep.Actions.Count > 0)
{
- HandleModeFeedback(currentMode, firstStep.Actions[0]);
+ HandleModeFeedback(_currentMode, firstStep.Actions[0]);
}
}
}
@@ -580,7 +580,7 @@ namespace DefaultNamespace.ProcessMode
public ProcessMode GetProcessMode()
{
- return currentMode;
+ return _currentMode;
}
}
}
\ No newline at end of file
diff --git a/SXElectricityInformationAcquisition/Assets/StreamingAssets/FaultRecords/FaultRecords.json b/SXElectricityInformationAcquisition/Assets/StreamingAssets/FaultRecords/FaultRecords.json
index 499c7320..de5245ca 100644
--- a/SXElectricityInformationAcquisition/Assets/StreamingAssets/FaultRecords/FaultRecords.json
+++ b/SXElectricityInformationAcquisition/Assets/StreamingAssets/FaultRecords/FaultRecords.json
@@ -38,9 +38,6 @@
},
{
"content": "啊啥的啊啥的啊啥的"
- },
- {
- "content": "12312312"
}
]
}
\ No newline at end of file