json修改提交

This commit is contained in:
2274240467@qq.com 2024-06-24 17:26:11 +08:00
parent 23c9956b7d
commit 9f3153ee9d
11 changed files with 225 additions and 163 deletions

View File

@ -7429,6 +7429,14 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
ConcentratorObj: {fileID: 274807175}
ElectricWireSMR: {fileID: 886368899}
TapeMarCol: {fileID: 886368898}
TapeMar: {fileID: 2100000, guid: ddf175dcba94e8d46bc6b6d68d61c395, type: 2}
Cover: {fileID: 274807158}
oncentratorTrans: {fileID: 528088251}
screw:
- {fileID: 274807157}
- {fileID: 274807156}
ScrewObj:
- {fileID: 274807171}
- {fileID: 274807170}
@ -7440,14 +7448,6 @@ MonoBehaviour:
- {fileID: 274807164}
- {fileID: 274807161}
- {fileID: 274807160}
ElectricWireSMR: {fileID: 886368899}
TapeMarCol: {fileID: 886368898}
TapeMar: {fileID: 2100000, guid: ddf175dcba94e8d46bc6b6d68d61c395, type: 2}
Cover: {fileID: 274807158}
screw:
- {fileID: 274807157}
- {fileID: 274807156}
oncentratorTrans: {fileID: 528088251}
--- !u!1 &277098938
GameObject:
m_ObjectHideFlags: 0
@ -11596,8 +11596,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
ElectricCheckPenOBJ: {fileID: 542005244}
ElectricCheckPenMater: {fileID: 2100000, guid: a09bcf13701d86049ac4e1219d051234, type: 2}
ElectricalInspectionOfficeTrans: {fileID: 107762421}
ElectricCheckPenMater: {fileID: 2100000, guid: a09bcf13701d86049ac4e1219d051234, type: 2}
useColorOn: 1
--- !u!114 &552801122
MonoBehaviour:
@ -13796,21 +13796,20 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 17d504e1c391fac4792b98af1135ad00, type: 3}
m_Name:
m_EditorClassIdentifier:
Cameraobj: {fileID: 616989522}
ExclamationPointBtn: {fileID: 1154671473}
Cameraobj: {fileID: 616989522}
UptheladderPos: {fileID: 624250339}
Transparentover: {fileID: 1946036048}
screw:
- {fileID: 362067760}
- {fileID: 362067767}
BOXseal:
- {fileID: 1946036050}
- {fileID: 1946036049}
guimenkashuan: {fileID: 1273617170}
guimen: {fileID: 1273617172}
mensuo01: {fileID: 1273617171}
guimenbox: {fileID: 1273617173}
fengy: {fileID: 1946036051}
BOXseal:
- {fileID: 1946036050}
- {fileID: 1946036049}
screw:
- {fileID: 362067760}
- {fileID: 362067767}
isPlayerOnLadder: 0
--- !u!4 &616989522
Transform:
@ -31106,20 +31105,20 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
SealObj: {fileID: 1498050634}
EndOfProcessImage: {fileID: 311586025}
DoorLatch: {fileID: 1273617172}
guimenbox: {fileID: 1273617173}
guimenkashuan: {fileID: 1273617170}
NewFengy: {fileID: 1489253522}
parentoverSeal:
- {fileID: 1932535631}
- {fileID: 1759107963}
Sealcol:
- {fileID: 274807173}
- {fileID: 274807172}
sealbcl:
- {fileID: 599369151}
- {fileID: 662253428}
EndOfProcessImage: {fileID: 311586025}
DoorLatch: {fileID: 1273617172}
guimenbox: {fileID: 1273617173}
parentoverSeal:
- {fileID: 1932535631}
- {fileID: 1759107963}
guimenkashuan: {fileID: 1273617170}
fengy: {fileID: 1489253522}
--- !u!1 &1501822397
GameObject:
m_ObjectHideFlags: 0
@ -38299,11 +38298,6 @@ BoxCollider:
m_CorrespondingSourceObject: {fileID: 6950902267587906511, guid: 8a244cdd2f00e534aadd2512c3bbfda1, type: 3}
m_PrefabInstance: {fileID: 362067757}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1946036051 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 8810976127009250453, guid: 8a244cdd2f00e534aadd2512c3bbfda1, type: 3}
m_PrefabInstance: {fileID: 362067757}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1949062803
GameObject:
m_ObjectHideFlags: 0

View File

@ -20746,11 +20746,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1137393215}
m_CullTransparentMesh: 1
--- !u!1 &1143738318 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 8810976127009250453, guid: 8a244cdd2f00e534aadd2512c3bbfda1, type: 3}
m_PrefabInstance: {fileID: 601364440}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1146142253
GameObject:
m_ObjectHideFlags: 0
@ -30449,8 +30444,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
ElectricCheckPenOBJ: {fileID: 1641925554}
ElectricCheckPenMater: {fileID: 2100000, guid: a09bcf13701d86049ac4e1219d051234, type: 2}
ElectricalInspectionOfficeTrans: {fileID: 707065182}
ElectricCheckPenMater: {fileID: 2100000, guid: a09bcf13701d86049ac4e1219d051234, type: 2}
useColorOn: 1
--- !u!1 &1642999859
GameObject:
@ -35577,6 +35572,14 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
ConcentratorObj: {fileID: 1485260145}
ElectricWireSMR: {fileID: 1061297896}
TapeMarCol: {fileID: 1061297897}
TapeMar: {fileID: 2100000, guid: ddf175dcba94e8d46bc6b6d68d61c395, type: 2}
Cover: {fileID: 1755457971}
oncentratorTrans: {fileID: 1268051676}
screw:
- {fileID: 402936984}
- {fileID: 2058113440}
ScrewObj:
- {fileID: 1485260157}
- {fileID: 1485260156}
@ -35588,14 +35591,6 @@ MonoBehaviour:
- {fileID: 1485260150}
- {fileID: 1485260147}
- {fileID: 1485260146}
ElectricWireSMR: {fileID: 1061297896}
TapeMarCol: {fileID: 1061297897}
TapeMar: {fileID: 2100000, guid: ddf175dcba94e8d46bc6b6d68d61c395, type: 2}
Cover: {fileID: 1755457971}
screw:
- {fileID: 402936984}
- {fileID: 2058113440}
oncentratorTrans: {fileID: 1268051676}
--- !u!1 &1904368290
GameObject:
m_ObjectHideFlags: 0
@ -37798,20 +37793,20 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
SealObj: {fileID: 2018635915}
EndOfProcessImage: {fileID: 1393670469}
DoorLatch: {fileID: 708227703}
guimenbox: {fileID: 601364442}
guimenkashuan: {fileID: 601364444}
NewFengy: {fileID: 420255419}
parentoverSeal:
- {fileID: 446965974}
- {fileID: 2008679881}
Sealcol:
- {fileID: 691769116}
- {fileID: 691769115}
sealbcl:
- {fileID: 1601934745}
- {fileID: 682339698}
EndOfProcessImage: {fileID: 1393670469}
DoorLatch: {fileID: 708227703}
guimenbox: {fileID: 601364442}
parentoverSeal:
- {fileID: 446965974}
- {fileID: 2008679881}
guimenkashuan: {fileID: 601364444}
fengy: {fileID: 420255419}
--- !u!65 &2018635917
BoxCollider:
m_ObjectHideFlags: 0
@ -231839,21 +231834,20 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 17d504e1c391fac4792b98af1135ad00, type: 3}
m_Name:
m_EditorClassIdentifier:
Cameraobj: {fileID: 6121626523908351175}
ExclamationPointBtn: {fileID: 1323160595}
Cameraobj: {fileID: 6121626523908351175}
UptheladderPos: {fileID: 1987581050}
Transparentover: {fileID: 799716865}
screw:
- {fileID: 274585737}
- {fileID: 1799387239}
BOXseal:
- {fileID: 1392108184}
- {fileID: 1130307471}
guimenkashuan: {fileID: 601364444}
guimen: {fileID: 708227703}
mensuo01: {fileID: 601364445}
guimenbox: {fileID: 522830941}
fengy: {fileID: 1143738318}
BOXseal:
- {fileID: 1392108184}
- {fileID: 1130307471}
screw:
- {fileID: 274585737}
- {fileID: 1799387239}
isPlayerOnLadder: 0
--- !u!114 &6121626523908351181
MonoBehaviour:

View File

@ -11,21 +11,16 @@ using UnityEngine.UI;
public class Seal : MonoBehaviour
{
[Header("盒装封印")]
/// <summary>
/// 盒装封印
/// </summary>
public GameObject SealObj;
[Header("流程结束image")]
/// <summary>
/// 新集中器上封印
/// 流程结束image
/// </summary>
public GameObject[] Sealcol;
/// <summary>
/// 集线器封印上box碰撞体
/// </summary>
public BoxCollider[] sealbcl;
public Image EndOfProcessImage;
/// <summary>
@ -33,29 +28,49 @@ public class Seal : MonoBehaviour
/// </summary>
// public BoxCollider SparentoverCol;
[Header("左边柜门")]
/// <summary>
/// 左边柜门
/// </summary>
public GameObject DoorLatch;
[Header("柜门box碰撞")]
/// <summary>
/// 柜门box碰撞
/// </summary>
public BoxCollider guimenbox;
/// <summary>
/// 透明盖子上的封印
/// </summary>
public GameObject[] parentoverSeal;
[Header("柜门卡栓碰撞")]
/// <summary>
/// 柜门卡栓碰撞
/// </summary>
public BoxCollider guimenkashuan;
public GameObject fengy;
[Header("柜门上的新封印")]
/// <summary>
/// 柜门上的新封印
/// </summary>
public GameObject NewFengy;
[Header("透明盖子上的封印")]
/// <summary>
/// 透明盖子上的封印
/// </summary>
public GameObject[] parentoverSeal;
[Header("新集中器上封印")]
/// <summary>
/// 新集中器上封印
/// </summary>
public GameObject[] Sealcol;
[Header("集线器封印上box碰撞体")]
/// <summary>
/// 集线器封印上box碰撞体
/// </summary>
public BoxCollider[] sealbcl;
[Header("判断封印盒子是否在手上")]
/// <summary>
/// 判断封印盒子是否在手上
/// </summary>
@ -113,7 +128,7 @@ public class Seal : MonoBehaviour
}
if (hit.collider.gameObject.name == "柜门卡栓")
{
fengy.gameObject.SetActive(true);
NewFengy.gameObject.SetActive(true);
//fengy.transform.localPosition = new Vector3(0.6371536f, 0.02661133f, -0.01525164f);
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject.name);
}

View File

@ -191,8 +191,8 @@
"JZQ_螺丝0033",
"JZQ_螺丝004",
"JZQ_螺丝0044",
"JZQ_螺丝005",
"JZQ_螺丝006"
"JZQ_螺丝006",
"JZQ_螺丝007"
]
}
]
@ -313,6 +313,14 @@
]
},
{
"description": "加装封印",
"score": 0,
"isSequential": false,
"targetObjects": [
"变电箱_门"
]
},
{
"description": "加装封印",
"score": 0,

View File

@ -10,28 +10,27 @@ using UnityEngine;
/// </summary>
public class concentrator : MonoBehaviour
{
[Header("集中器")]
/// <summary>
/// 集中器
/// </summary>
public GameObject ConcentratorObj;
/// <summary>
/// 集中器端子螺丝
/// </summary>
public GameObject[] ScrewObj;
[Header("集线盒电线动画")]
/// <summary>
/// 集线盒电线动画
/// </summary>
public SkinnedMeshRenderer ElectricWireSMR;
[Header("电线碰撞")]
/// <summary>
/// 电线碰撞
/// </summary>
public BoxCollider TapeMarCol;
[Header("电线前段胶带材质动画")]
/// <summary>
/// 电线前段胶带
/// 电线前段胶带材质动画
/// </summary>
public Material TapeMar;
@ -40,25 +39,36 @@ public class concentrator : MonoBehaviour
/// </summary>
int allls;
[Header("是否播放集线器螺丝拆完后电线动画")]
/// <summary>
/// 是否播放集线器螺丝拆完后电线动画
/// </summary>
public static bool isPlayAni = true;
[Header("集中器盖子")]
/// <summary>
/// 集中器盖子
/// </summary>
public GameObject Cover;
[Header("新集中器在电箱中的位置")]
/// <summary>
/// 新集中器在电箱中的位置
/// </summary>
public Transform oncentratorTrans;
[Header("新集中器盖子上左右两颗螺丝")]
/// <summary>
/// 新集中器盖子上左右两颗螺丝
/// </summary>
public GameObject[] screw;
[Header("集中器端子螺丝")]
/// <summary>
/// 新集中器在电箱中的位置
/// 集中器端子螺丝
/// </summary>
public Transform oncentratorTrans;
public GameObject[] ScrewObj;
bool isplaying = true;
// Start is called before the first frame update

View File

@ -11,36 +11,43 @@ using UnityEngine;
public class AdhesiveTape : MonoBehaviour
{
[Header("없鍍스던")]
/// <summary>
/// 없鍍스던
/// </summary>
public GameObject TapeOBJ;
[Header("든窟품뙈스던")]
/// <summary>
/// 든窟품뙈스던
/// </summary>
public Material TapeMar;
[Header("든窟툭旒")]
/// <summary>
/// 든窟툭旒
/// </summary>
public BoxCollider TapeMarCol;
[Header("스던賈痰빈貫零")]
/// <summary>
/// 스던賈痰빈貫零
/// </summary>
public Transform TapeTrans;
[Header("만膠竟鯤소宮샙麟깃")]
/// <summary>
/// 만膠竟鯤소宮샙麟깃
/// </summary>
public Transform PlayerCamera;
[Header("閨왯풂돨覩迦貫零")]
/// <summary>
/// 閨왯풂돨覩迦貫零
/// </summary>
private Vector3 originalPosition;
[Header("閨왯풂돨覩迦旗瘻")]
/// <summary>
/// 閨왯풂돨覩迦旗瘻
/// </summary>
@ -61,7 +68,6 @@ using UnityEngine;
TapeMar.SetFloat("_step_p4", 0);
TapeMar.SetFloat("_step_p5", 0);
TapeMar.SetFloat("_step_p6", 0);
//TapeMar.SetFloat("_step_p1", 1);
}
// Update is called once per frame
@ -105,8 +111,6 @@ using UnityEngine;
TapeMar.SetFloat("_step_p6", 1);
yield return new WaitForSeconds(1f);
StartCoroutine(TapeBack());
//yield return new WaitForSeconds(1.5f);
//TapeOBJ.gameObject.SetActive(false);
}
/// <summary>

View File

@ -10,71 +10,86 @@ using UnityEngine;
/// </summary>
public class Pliers : MonoBehaviour
{
[Header("剥线钳物体")]
/// <summary>
/// 剥线钳物体
/// </summary>
public GameObject PliersObj;
[Header("剥线钳动画")]
/// <summary>
/// 剥线钳动画
/// </summary>
public SkinnedMeshRenderer PliersSki;
[Header("柜门外封印动画")]
/// <summary>
/// 柜门外封印动画
/// </summary>
public SkinnedMeshRenderer ElectricBoxSkinnedMeshRenderer;
[Header("电箱里端子排右边封印")]
/// <summary>
/// 电箱里端子排右边封印
/// </summary>
public SkinnedMeshRenderer RightSkinnedMeshRenderer;
[Header("电箱端子排里面左边封印")]
/// <summary>
/// 电箱端子排里面左边封印
/// </summary>
public SkinnedMeshRenderer LeftSkinnedMeshRenderer;
[Header("集中器盖右边封印")]
/// <summary>
/// 集中器盖右边封印
/// </summary>
public SkinnedMeshRenderer RconcentratorSMR;
[Header("集中器盖左边封印")]
/// <summary>
/// 集中器盖左边封印
/// </summary>
public SkinnedMeshRenderer LconcentratorSMR;
[Header("变电箱门锁")]
/// <summary>
/// 变电箱门锁
/// </summary>
public Transform Doorlock;
/// <summary>
/// 变电箱左门
/// </summary>
public Transform DoorOfCabinet;
/// <summary>
/// 是否在梯子上
/// </summary>
bool Onladder ;
/// <summary>
/// 斜口钳钳开每个封印位置
/// </summary>
public Transform[] InteractivePliersTrans;
[Header("工具解绑的父物体")]
/// <summary>
/// 工具解绑的父物体
/// </summary>
public GameObject PlayerCamera;
[Header("变电箱左门")]
/// <summary>
/// 变电箱左门
/// </summary>
public Transform DoorOfCabinet;
[Header("是否在梯子上")]
/// <summary>
/// 是否在梯子上
/// </summary>
bool Onladder ;
[Header("斜口钳钳开每个封印位置")]
/// <summary>
/// 斜口钳钳开每个封印位置
/// </summary>
public Transform[] InteractivePliersTrans;
[Header("斜口钳的原始位置")]
/// <summary>
/// 斜口钳的原始位置
/// </summary>
private Vector3 originalPosition;
[Header(" 斜口钳的原始旋转")]
/// <summary>
/// 斜口钳的原始旋转
/// </summary>

View File

@ -13,37 +13,40 @@ using Unity.VisualScripting;
/// </summary>
public class ElectricCheckPen : MonoBehaviour
{
[Header("剥线钳物体")]
/// <summary>
/// 验电笔物体
/// </summary>
public GameObject ElectricCheckPenOBJ;
[Header("验电笔插座验电处")]
/// <summary>
/// 验电笔插座验电处
/// </summary>
public Transform ElectricalInspectionOfficeTrans;
[Header("验电笔表面材质")]
/// <summary>
/// 验电笔表面材质
/// </summary>
public Material ElectricCheckPenMater;
[Header("判断")]
public bool useColorOn = true; // 控制使用哪种颜色的布尔值
/// <summary>
/// 是否在手上
/// </summary>
bool issocket;
/// <summary>
/// 验电笔插座验电处
/// </summary>
public Transform ElectricalInspectionOfficeTrans;
public bool useColorOn = true; // 控制使用哪种颜色的布尔值
/// <summary>
/// 需要解绑的父物体
/// </summary>
//public GameObject PlayerCamera;
void Start()
{
ElectricCheckPenMater.SetFloat("_SwitchOfEmi", 0);
}
/// <summary>
/// 插座带电,电箱不带电
/// 电箱不带电
/// </summary>
void Update()
{
@ -73,6 +76,9 @@ public class ElectricCheckPen : MonoBehaviour
}
}
}
/// <summary>
/// 插座带电
/// </summary>
private void OnMouseDown()
{
if (gameObject.name == "插座")
@ -80,6 +86,7 @@ public class ElectricCheckPen : MonoBehaviour
Warninglight();
}
}
/// <summary>
/// 验电笔点击插座
/// </summary>

View File

@ -10,74 +10,83 @@ using HighlightPlus;
public class Fieldobservation : MonoBehaviour
{
public static Fieldobservation Instance;
/// <summary>
/// 玩家相机
/// </summary>
public Transform Cameraobj;
[Header("警告按钮")]
/// <summary>
/// 警告按钮
/// </summary>
public Button ExclamationPointBtn;
bool isclick;
[Header("玩家相机")]
/// <summary>
/// 玩家相机
/// </summary>
public Transform Cameraobj;
[Header("上梯子后坐标")]
/// <summary>
/// 上梯子后坐标
/// </summary>
public Transform UptheladderPos;
[Header("透明盖子")]
/// <summary>
/// 透明盖子
/// </summary>
public Transform Transparentover;
[Header("柜门卡栓碰撞")]
/// <summary>
/// 柜门卡栓碰撞
/// </summary>
public BoxCollider guimenkashuan;
[Header("电箱门")]
/// <summary>
/// 电箱门
/// </summary>
public GameObject guimen;
[Header("门锁01")]
/// <summary>
/// 门锁01
/// </summary>
public GameObject mensuo01;
[Header("柜门box碰撞")]
/// <summary>
/// 柜门box碰撞
/// </summary>
public BoxCollider guimenbox;
[Header("透明盖子上的封印cube碰撞")]
/// <summary>
/// 透明盖子上的封印cube碰撞
/// </summary>
public BoxCollider[] BOXseal;
[Header("透明盖子上的两颗螺丝")]
/// <summary>
/// 透明盖子上的两颗螺丝
/// </summary>
public GameObject[] screw;
[Header("判断")]
/// <summary>
/// 判断是否在梯子上
/// </summary>
public bool isPlayerOnLadder = false;
/// <summary>
/// 判断封印盒子是否在手上
/// </summary>
bool isbox = true;
/// <summary>
/// 透明盖子上的封印cube碰撞
/// </summary>
public BoxCollider[] BOXseal;
bool isclick;
/// <summary>
/// 柜门卡栓碰撞
/// </summary>
public BoxCollider guimenkashuan;
///// <summary>
///// 透明盖子上的封印
///// </summary>
//public GameObject[] parentoverSeal;
//public GameObject fengy;
/// <summary>
/// 电箱门
/// </summary>
public GameObject guimen;
/// <summary>
/// 门锁01
/// </summary>
public GameObject mensuo01;
/// <summary>
/// 柜门box碰撞
/// </summary>
public BoxCollider guimenbox;
public GameObject fengy;
/// <summary>
/// 判断是否在梯子上
/// </summary>
public bool isPlayerOnLadder = false;
private void Awake()
{
Instance = this;
@ -100,16 +109,11 @@ public class Fieldobservation : MonoBehaviour
if (hit.collider.gameObject.name == "盖_透明外壳")
{
StartCoroutine(IEparentoverSeal());
BOXseal[0].enabled = true;
BOXseal[1].enabled = true;
//isbox = false;
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject.name);
}
if (hit.collider.gameObject.name == "变电箱_门")
{
StartCoroutine(IEguimenkashuan());
@ -125,6 +129,10 @@ public class Fieldobservation : MonoBehaviour
}
}
/// <summary>
/// 玩家与物体碰撞
/// </summary>
/// <param name="other"></param>
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.name == "UptheladderPos")
@ -142,7 +150,7 @@ public class Fieldobservation : MonoBehaviour
}
/// <summary>
/// 用户离开npc警告按钮消失
/// 玩家离开npc警告按钮消失
/// </summary>
/// <param name="other"></param>
private void OnTriggerExit(Collider other)
@ -154,12 +162,8 @@ public class Fieldobservation : MonoBehaviour
}
public bool IsPlayerOnLadder()
{
return isPlayerOnLadder;
}
/// <summary>
/// 透明外盖上的封印
/// 透明外盖上的封印动画
/// </summary>
/// <returns></returns>
IEnumerator IEparentoverSeal()
@ -186,4 +190,8 @@ public class Fieldobservation : MonoBehaviour
mensuo01.gameObject.transform.DOLocalRotate(new Vector3(0, 0, 0), 1);
guimenkashuan.gameObject.GetComponent<BoxCollider>().enabled = true;
}
public bool IsPlayerOnLadder()
{
return isPlayerOnLadder;
}
}

View File

@ -11,16 +11,19 @@ using UnityEngine;
/// </summary>
public class RotationOfDoor : MonoBehaviour
{
[Header("场景外层的门")]
/// <summary>
/// 外层的门
/// </summary>
public Transform Outerdoor;
[Header("场景内层的门")]
/// <summary>
/// 内层的门
/// </summary>
public Transform Inneredoor;
[Header("栅栏内部碰撞")]
/// <summary>
/// 栅栏内部碰撞
/// </summary>

View File

@ -6,32 +6,36 @@ using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 工作牌
/// </summary>
public class WorkPermit : MonoBehaviour
{
[Header("工作牌")]
/// <summary>
/// 工作牌
/// </summary>
public GameObject WorkPermitObj;
[Header("对话框")]
/// <summary>
/// 对话框
/// </summary>
public Image Dialogbox;
[Header("对话框的text")]
/// <summary>
/// 对话框的text
/// </summary>
public Text DialogboxText;
[Header("继续按钮")]
/// <summary>
/// 继续按钮
/// </summary>
public Button ContinueBtn;
[Header("下一句话按钮")]
/// <summary>
/// 下一句话按钮
/// </summary>