异常记录和步骤

This commit is contained in:
yzx 2024-06-07 16:35:17 +08:00
parent 43f48c0d7d
commit a5b4471567
85 changed files with 8795 additions and 233 deletions

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@ -352,6 +352,12 @@
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@ -9,6 +9,7 @@ using UnityEngine.UI;
/// <summary>
/// 镜子管理器
/// </summary>
public class CharacterMirrorManager : MonoBehaviour
{

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fileFormatVersion: 2
guid: 43238418918d4070bb7258541aca2d21
timeCreated: 1717742833

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@ -0,0 +1,10 @@
namespace DefaultNamespace.FaultRecords
{
[System.Serializable] // 使类可以被序列化为JSON格式
public class FaultRecord
{
public string content; // 故障记录的内容
public System.DateTime dateTime; // 记录的时间
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1e41326a3ab04e3d94f17c1aa07719b6
timeCreated: 1717742840

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@ -0,0 +1,85 @@
using System.Collections.Generic;
using System.IO;
using DefaultNamespace.FaultRecords;
using UnityEngine;
namespace DefaultNamespace.FaultRecords
{
public class FaultRecordManager
{
public List<FaultRecord> records = new List<FaultRecord>(); // 故障记录列表
public string filePath = Application.streamingAssetsPath+"/FaultRecords/FaultRecords.json"; // 保存记录的文件路径
// 新增故障记录
public void AddRecord(string content)
{
FaultRecord newRecord = new FaultRecord
{
content = content,
dateTime = System.DateTime.Now
};
records.Add(newRecord);
SaveRecords(); // 保存记录到文件
}
// 删除指定索引的记录
public void DeleteRecord(int index)
{
if (index >= 0 && index < records.Count)
{
records.RemoveAt(index);
SaveRecords(); // 保存变更后的记录到文件
}
}
// 保存记录到文件
public void SaveRecords()
{
string json = JsonUtility.ToJson(new FaultRecordList(records), true); // 将记录列表转换为JSON格式
File.WriteAllText(filePath, json); // 将JSON写入文件
}
// 从文件加载记录
public void LoadRecords()
{
if (File.Exists(filePath))
{
string json = File.ReadAllText(filePath); // 读取文件内容
if(json=="")
return;
FaultRecordList loadedRecords = JsonUtility.FromJson<FaultRecordList>(json); // 将JSON转换为记录列表
records = loadedRecords.records;
}
}
// 导出记录到指定路径
public void ExportRecords(string exportPath)
{
string json = JsonUtility.ToJson(new FaultRecordList(records), true); // 将记录列表转换为JSON格式
File.WriteAllText(exportPath, json); // 将JSON写入指定文件
}
// 从指定路径导入记录
public void ImportRecords(string importPath)
{
if (File.Exists(importPath))
{
string json = File.ReadAllText(importPath); // 读取文件内容
FaultRecordList importedRecords = JsonUtility.FromJson<FaultRecordList>(json); // 将JSON转换为记录列表
records.AddRange(importedRecords.records); // 将导入的记录添加到现有记录中
SaveRecords(); // 保存变更后的记录到文件
}
}
}
}
// 包装类用于序列化记录列表
[System.Serializable]
public class FaultRecordList
{
public List<FaultRecord> records;
public FaultRecordList(List<FaultRecord> records)
{
this.records = records;
}
}

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fileFormatVersion: 2
guid: 7dcab46456b14b8c9cba834ec346f25c
timeCreated: 1717742851

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@ -0,0 +1,92 @@
using System.Linq;
using SFB;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace DefaultNamespace.FaultRecords
{
public class FaultRecordUI : MonoBehaviour
{
public FaultRecordManager recordManager; // 故障记录管理器
public TMP_InputField inputField; // 输入框,用于输入故障记录内容
public Transform recordListContent; // 显示故障记录的列表内容容器
public GameObject recordItemPrefab; // 记录项预制件
public Button addButton; // 新增记录按钮
public Button exportButton; // 导出记录按钮
public Button importButton; // 导入记录按钮
public string exportFilePath = Application.streamingAssetsPath + "/FaultRecords/FaultRecords.json"; // 导出文件路径
public string importFilePath = Application.streamingAssetsPath + "/FaultRecords/FaultRecords.json"; // 导入文件路径
void Start()
{
recordManager = new FaultRecordManager();
addButton.onClick.AddListener(OnAddButtonClicked); // 绑定新增按钮点击事件
exportButton.onClick.AddListener(OnExportButtonClicked); // 绑定导出按钮点击事件
importButton.onClick.AddListener(OnImportButtonClicked); // 绑定导入按钮点击事件
recordManager.LoadRecords(); // 加载已有记录
UpdateRecordList(); // 更新UI列表显示
}
// 新增记录按钮点击事件
void OnAddButtonClicked()
{
string content = inputField.text;
if (!string.IsNullOrEmpty(content))
{
recordManager.AddRecord(content);
UpdateRecordList();
inputField.text = string.Empty; // 清空输入框
}
}
// 导出记录按钮点击事件
void OnExportButtonClicked()
{
string path = StandaloneFileBrowser.SaveFilePanel("Save File", "", "", "json");
if (!string.IsNullOrEmpty(path))
{
recordManager.ExportRecords(path);
}
}
// 导入记录按钮点击事件
void OnImportButtonClicked()
{
string[] paths = StandaloneFileBrowser.OpenFilePanel("Open File", "", "json", false);
if (paths.Length > 0)
{
recordManager.ImportRecords(paths[0]);
UpdateRecordList();
}
}
// 更新记录列表显示
void UpdateRecordList()
{
// 清空现有的列表项
foreach (Transform child in recordListContent)
{
Destroy(child.gameObject);
}
// 创建新的列表项
foreach (var record in recordManager.records.Select((value, index) => new { value, index }))
{
GameObject item = Instantiate(recordItemPrefab, recordListContent);
item.GetComponentInChildren<TMP_Text>().text = record.value.content ;
int index = record.index;
item.GetComponentInChildren<Button>().onClick.AddListener(() => OnDeleteButtonClicked(index));
}
}
// 删除记录按钮点击事件
void OnDeleteButtonClicked(int index)
{
recordManager.DeleteRecord(index);
UpdateRecordList();
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 02549c8175694d7eb618e6f9ef41e758
timeCreated: 1717742907

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fileFormatVersion: 2
guid: acf0b052402b4bbb83cd36dda7bdf73a
timeCreated: 1717728816

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@ -0,0 +1,43 @@
using System.Collections.Generic;
namespace DefaultNamespace.ProcessMode
{
public class AnimationProcess
{
public string Type { get; set; } // 流程类型(例如:教学、培训、练习)
public List<AnimationStep> Steps { get; private set; } // 流程中的步骤列表
/// <summary>
/// 构造函数
/// </summary>
/// <param name="type">流程类型</param>
public AnimationProcess(string type)
{
Type = type;
Steps = new List<AnimationStep>();
}
/// <summary>
/// 添加步骤到流程中
/// </summary>
/// <param name="step">要添加的步骤</param>
public void AddStep(AnimationStep step)
{
Steps.Add(step);
}
/// <summary>
/// 计算流程的总评分
/// </summary>
/// <returns>总评分</returns>
public float CalculateTotalScore()
{
float totalScore = 0;
foreach (AnimationStep step in Steps)
{
totalScore += step.Score;
}
return totalScore;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 3b526e206bc640a787364cf5b2eb8706
timeCreated: 1717739600

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@ -0,0 +1,124 @@
using System.Collections.Generic;
using MotionFramework;
using UnityEngine;
using UnityEngine.UI;
namespace DefaultNamespace.ProcessMode
{
[ScriptDescription("流程模式管理器")]
public class AnimationProcessManager : MonoBehaviour
{
private Dictionary<string, AnimationProcess> processes; // 存储不同类型流程的字典
public ProcessMode currentMode; // 当前模式
private int currentStepIndex; // 当前步骤索引
private ProcessUIManager uiManager; // 引用UIManager实例
/// <summary>
/// 构造函数
/// </summary>
/// <param name="uiManager">UIManager实例</param>
public AnimationProcessManager(ProcessUIManager uiManager)
{
this.uiManager = uiManager;
processes = new Dictionary<string, AnimationProcess>();
InitializeProcesses(); // 初始化流程
currentStepIndex = 0;
}
/// <summary>
/// 初始化所有流程
/// </summary>
private void InitializeProcesses()
{
AddProcess("Teaching"); // 添加教学流程
AddProcess("Training"); // 添加培训流程
AddProcess("Practice"); // 添加练习流程
AddProcess("Assessment"); // 添加考核流程
}
/// <summary>
/// 添加一个新的流程
/// </summary>
/// <param name="type">流程类型</param>
public void AddProcess(string type)
{
if (!processes.ContainsKey(type))
{
processes[type] = new AnimationProcess(type);
}
}
/// <summary>
/// 向指定类型的流程中添加步骤
/// </summary>
/// <param name="type">流程类型</param>
/// <param name="step">要添加的步骤</param>
public void AddStepToProcess(string type, AnimationStep step)
{
if (processes.ContainsKey(type))
{
processes[type].AddStep(step);
}
}
/// <summary>
/// 获取指定类型流程的总评分
/// </summary>
/// <param name="type">流程类型</param>
/// <returns>总评分</returns>
public float GetTotalScoreForProcess(string type)
{
if (processes.ContainsKey(type))
{
return processes[type].CalculateTotalScore();
}
return 0;
}
/// <summary>
/// 处理用户点击事件
/// </summary>
/// <param name="clickedObject">被点击的对象</param>
public void HandleClick(GameObject clickedObject)
{
string type = currentMode.ToString();
if (processes.ContainsKey(type))
{
AnimationProcess process = processes[type];
if (currentStepIndex < process.Steps.Count)
{
AnimationStep step = process.Steps[currentStepIndex];
if (step.CorrectObject == clickedObject)
{
step.PlayAnimation();
switch (currentMode)
{
case ProcessMode.Teaching:
uiManager.HighlightNextStep(step); // 高亮下一个步骤
break;
case ProcessMode.Training:
uiManager.ShowTrainingStep(step); // 显示培训步骤
break;
case ProcessMode.Practice:
uiManager.ShowPracticeStep(step); // 显示练习步骤
break;
case ProcessMode.Assessment:
// 无提示
break;
}
currentStepIndex++;
}
else
{
Debug.Log("Incorrect object clicked.");
}
}
}
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c514b173d1fd44c1be8a99bba5224f0c
timeCreated: 1717728908

View File

@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace DefaultNamespace.ProcessMode
{
/// <summary>
/// 表示一个流程步骤的类
/// </summary>
public class AnimationStep
{
public string Description { get; set; } // 步骤描述
public float Score { get; set; } // 步骤评分
public Action Animation { get; private set; } // DOTween动画
public GameObject CorrectObject { get; set; } // 正确的点击对象
/// <summary>
/// 构造函数
/// </summary>
/// <param name="description">步骤描述</param>
/// <param name="score">步骤评分</param>
/// <param name="animation">要播放的动画</param>
/// <param name="correctObject">正确的点击对象</param>
public AnimationStep(string description, float score, Action animation, GameObject correctObject)
{
Description = description;
Score = score;
Animation = animation;
CorrectObject = correctObject;
}
/// <summary>
/// 播放动画
/// </summary>
public void PlayAnimation()
{
Animation?.Invoke();
}
}
}

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fileFormatVersion: 2
guid: 8be94b99117d4f8cb155e4040dad827a
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View File

@ -0,0 +1,14 @@
namespace DefaultNamespace.ProcessMode
{
/// <summary>
/// 流程模式枚举
/// </summary>
public enum ProcessMode
{
Teaching, // 教学模式
Training, // 培训模式
Practice, // 练习模式
Assessment // 考核模式
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 091eda4e3d224c799298ffd8a573db54
timeCreated: 1717739548

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@ -0,0 +1,84 @@
using UnityEngine;
using UnityEngine.UI;
namespace DefaultNamespace.ProcessMode
{
public class ProcessUIManager
{
public Text trainingTextBox; // 培训模式的文本框
public Text practiceTextBox; // 练习模式的文本框
public GameObject highlightObject; // 高亮对象,用于教学模式
public AnimationProcessManager processManager; // 流程管理器实例
private void Start()
{
processManager = new AnimationProcessManager(this); // 传递UIManager实例
}
private void Update()
{
if (Input.GetMouseButtonDown(0))
{
GameObject clickedObject = DetectClickedObject();
if (clickedObject != null)
{
processManager.HandleClick(clickedObject);
}
}
}
/// <summary>
/// 检测点击的对象
/// </summary>
/// <returns>点击的对象</returns>
private GameObject DetectClickedObject()
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
return hit.collider.gameObject;
}
return null;
}
/// <summary>
/// 显示培训步骤信息
/// </summary>
/// <param name="step">当前步骤</param>
public void ShowTrainingStep(AnimationStep step)
{
if (trainingTextBox != null)
{
trainingTextBox.text = step.Description;
}
}
/// <summary>
/// 显示练习步骤信息
/// </summary>
/// <param name="step">当前步骤</param>
public void ShowPracticeStep(AnimationStep step)
{
if (practiceTextBox != null)
{
practiceTextBox.text = step.Description;
}
}
/// <summary>
/// 高亮显示下一个需要点击的地方(教学模式)
/// </summary>
/// <param name="step">当前步骤</param>
public void HighlightNextStep(AnimationStep step)
{
if (highlightObject != null)
{
highlightObject.SetActive(true);
// 假设你有一个方法来定位高亮对象
// highlightObject.transform.position = ...;
}
}
}
}

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fileFormatVersion: 2
guid: 7ebad6a729d44621873e93e1cd6f2b60
timeCreated: 1717742043

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@ -0,0 +1,70 @@
using DG.Tweening;
using UnityEngine;
namespace DefaultNamespace.ProcessMode
{
public class test : MonoBehaviour
{
private AnimationProcessManager processManager;
public GameObject device1; // 假设这是场景中的一个设备
public GameObject device2; // 假设这是场景中的另一个设备
private void Start()
{
processManager = GetComponent<AnimationProcessManager>();
// 设置模式
processManager.currentMode = ProcessMode.Teaching;
// 创建步骤并避免未初始化的错误
AnimationStep step1 = null;
AnimationStep step2 = null;
step1 = new AnimationStep("Step 1: Click device1", 10, () =>
{
device1.transform.DOMove(new Vector3(0, 1, 0), 1).OnComplete(() =>
{
processManager.AddStepToProcess("Teaching", step1);
});
}, device1);
step2 = new AnimationStep("Step 2: Click device2", 20, () =>
{
device2.transform.DOScale(new Vector3(2, 2, 2), 1).OnComplete(() =>
{
processManager.AddStepToProcess("Teaching", step2);
});
}, device2);
// 向流程中添加步骤
processManager.AddStepToProcess("Teaching", step1);
processManager.AddStepToProcess("Teaching", step2);
}
private void Update()
{
if (Input.GetMouseButtonDown(0))
{
// 假设您有方法来检测点击对象
GameObject clickedObject = DetectClickedObject();
if (clickedObject != null)
{
processManager.HandleClick(clickedObject);
}
}
}
private GameObject DetectClickedObject()
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
return hit.collider.gameObject;
}
return null;
}
}
}

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fileFormatVersion: 2
guid: 51f73ee94f284a86b677a6bc74544094
timeCreated: 1717740090

View File

@ -6,7 +6,7 @@ using UnityEngine.Serialization;
namespace DefaultNamespace
{
[ScriptDescription("工具间的选择类,除了工具间场景,其他场景应选择:其他")]
[ScriptDescription("工具间的选择类,除了工具间场景,其他场景应选择:其他为了背包里的UI不显示X")]
public class ToolsPackSceneManager : MonoBehaviour
{
[SerializeField] private ToolsPackScene toolsPackScene;

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@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using DefaultNamespace.ProcessMode;
using DG.Tweening;
using UnityEngine;
public class test1 : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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guid: 4fcc8a50684251544a748a6f8fda3c22
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
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folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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@ -0,0 +1,13 @@
using System;
namespace SFB {
public interface IStandaloneFileBrowser {
string[] OpenFilePanel(string title, string directory, ExtensionFilter[] extensions, bool multiselect);
string[] OpenFolderPanel(string title, string directory, bool multiselect);
string SaveFilePanel(string title, string directory, string defaultName, ExtensionFilter[] extensions);
void OpenFilePanelAsync(string title, string directory, ExtensionFilter[] extensions, bool multiselect, Action<string[]> cb);
void OpenFolderPanelAsync(string title, string directory, bool multiselect, Action<string[]> cb);
void SaveFilePanelAsync(string title, string directory, string defaultName, ExtensionFilter[] extensions, Action<string> cb);
}
}

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fileFormatVersion: 2
guid: 7609f7b6787a54496aa41a3053fcc76a
timeCreated: 1483902788
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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fileFormatVersion: 2
guid: ddc4e7b83981f244ba9a26b88c18cb67
folderAsset: yes
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fileFormatVersion: 2
guid: 82666e520ab4d4cf08bebbb8059cd6f4
folderAsset: yes
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var StandaloneFileBrowserWebGLPlugin = {
// Open file.
// gameObjectNamePtr: Unique GameObject name. Required for calling back unity with SendMessage.
// methodNamePtr: Callback method name on given GameObject.
// filter: Filter files. Example filters:
// Match all image files: "image/*"
// Match all video files: "video/*"
// Match all audio files: "audio/*"
// Custom: ".plist, .xml, .yaml"
// multiselect: Allows multiple file selection
UploadFile: function(gameObjectNamePtr, methodNamePtr, filterPtr, multiselect) {
gameObjectName = Pointer_stringify(gameObjectNamePtr);
methodName = Pointer_stringify(methodNamePtr);
filter = Pointer_stringify(filterPtr);
// Delete if element exist
var fileInput = document.getElementById(gameObjectName)
if (fileInput) {
document.body.removeChild(fileInput);
}
fileInput = document.createElement('input');
fileInput.setAttribute('id', gameObjectName);
fileInput.setAttribute('type', 'file');
fileInput.setAttribute('style','display:none;');
fileInput.setAttribute('style','visibility:hidden;');
if (multiselect) {
fileInput.setAttribute('multiple', '');
}
if (filter) {
fileInput.setAttribute('accept', filter);
}
fileInput.onclick = function (event) {
// File dialog opened
this.value = null;
};
fileInput.onchange = function (event) {
// multiselect works
var urls = [];
for (var i = 0; i < event.target.files.length; i++) {
urls.push(URL.createObjectURL(event.target.files[i]));
}
// File selected
SendMessage(gameObjectName, methodName, urls.join());
// Remove after file selected
document.body.removeChild(fileInput);
}
document.body.appendChild(fileInput);
document.onmouseup = function() {
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}
},
// Save file
// DownloadFile method does not open SaveFileDialog like standalone builds, its just allows user to download file
// gameObjectNamePtr: Unique GameObject name. Required for calling back unity with SendMessage.
// methodNamePtr: Callback method name on given GameObject.
// filenamePtr: Filename with extension
// byteArray: byte[]
// byteArraySize: byte[].Length
DownloadFile: function(gameObjectNamePtr, methodNamePtr, filenamePtr, byteArray, byteArraySize) {
gameObjectName = Pointer_stringify(gameObjectNamePtr);
methodName = Pointer_stringify(methodNamePtr);
filename = Pointer_stringify(filenamePtr);
var bytes = new Uint8Array(byteArraySize);
for (var i = 0; i < byteArraySize; i++) {
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}
var downloader = window.document.createElement('a');
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downloader.download = filename;
document.body.appendChild(downloader);
document.onmouseup = function() {
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document.body.removeChild(downloader);
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}
}
};
mergeInto(LibraryManager.library, StandaloneFileBrowserWebGLPlugin);

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using System.Collections;
using UnityEngine;
using SFB;
public class BasicSample : MonoBehaviour {
private string _path;
void OnGUI() {
var guiScale = new Vector3(Screen.width / 800.0f, Screen.height / 600.0f, 1.0f);
GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, guiScale);
GUILayout.Space(20);
GUILayout.BeginHorizontal();
GUILayout.Space(20);
GUILayout.BeginVertical();
// Open File Samples
if (GUILayout.Button("Open File")) {
WriteResult(StandaloneFileBrowser.OpenFilePanel("Open File", "", "", false));
}
GUILayout.Space(5);
if (GUILayout.Button("Open File Async")) {
StandaloneFileBrowser.OpenFilePanelAsync("Open File", "", "", false, (string[] paths) => { WriteResult(paths); });
}
GUILayout.Space(5);
if (GUILayout.Button("Open File Multiple")) {
WriteResult(StandaloneFileBrowser.OpenFilePanel("Open File", "", "", true));
}
GUILayout.Space(5);
if (GUILayout.Button("Open File Extension")) {
WriteResult(StandaloneFileBrowser.OpenFilePanel("Open File", "", "txt", true));
}
GUILayout.Space(5);
if (GUILayout.Button("Open File Directory")) {
WriteResult(StandaloneFileBrowser.OpenFilePanel("Open File", Application.dataPath, "", true));
}
GUILayout.Space(5);
if (GUILayout.Button("Open File Filter")) {
var extensions = new [] {
new ExtensionFilter("Image Files", "png", "jpg", "jpeg" ),
new ExtensionFilter("Sound Files", "mp3", "wav" ),
new ExtensionFilter("All Files", "*" ),
};
WriteResult(StandaloneFileBrowser.OpenFilePanel("Open File", "", extensions, true));
}
GUILayout.Space(15);
// Open Folder Samples
if (GUILayout.Button("Open Folder")) {
var paths = StandaloneFileBrowser.OpenFolderPanel("Select Folder", "", true);
WriteResult(paths);
}
GUILayout.Space(5);
if (GUILayout.Button("Open Folder Async")) {
StandaloneFileBrowser.OpenFolderPanelAsync("Select Folder", "", true, (string[] paths) => { WriteResult(paths); });
}
GUILayout.Space(5);
if (GUILayout.Button("Open Folder Directory")) {
var paths = StandaloneFileBrowser.OpenFolderPanel("Select Folder", Application.dataPath, true);
WriteResult(paths);
}
GUILayout.Space(15);
// Save File Samples
if (GUILayout.Button("Save File")) {
_path = StandaloneFileBrowser.SaveFilePanel("Save File", "", "", "");
}
GUILayout.Space(5);
if (GUILayout.Button("Save File Async")) {
StandaloneFileBrowser.SaveFilePanelAsync("Save File", "", "", "", (string path) => { WriteResult(path); });
}
GUILayout.Space(5);
if (GUILayout.Button("Save File Default Name")) {
_path = StandaloneFileBrowser.SaveFilePanel("Save File", "", "MySaveFile", "");
}
GUILayout.Space(5);
if (GUILayout.Button("Save File Default Name Ext")) {
_path = StandaloneFileBrowser.SaveFilePanel("Save File", "", "MySaveFile", "dat");
}
GUILayout.Space(5);
if (GUILayout.Button("Save File Directory")) {
_path = StandaloneFileBrowser.SaveFilePanel("Save File", Application.dataPath, "", "");
}
GUILayout.Space(5);
if (GUILayout.Button("Save File Filter")) {
// Multiple save extension filters with more than one extension support.
var extensionList = new [] {
new ExtensionFilter("Binary", "bin"),
new ExtensionFilter("Text", "txt"),
};
_path = StandaloneFileBrowser.SaveFilePanel("Save File", "", "MySaveFile", extensionList);
}
GUILayout.EndVertical();
GUILayout.Space(20);
GUILayout.Label(_path);
GUILayout.EndHorizontal();
}
public void WriteResult(string[] paths) {
if (paths.Length == 0) {
return;
}
_path = "";
foreach (var p in paths) {
_path += p + "\n";
}
}
public void WriteResult(string path) {
_path = path;
}
}

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using System.Text;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SFB;
[RequireComponent(typeof(Button))]
public class CanvasSampleOpenFileImage : MonoBehaviour, IPointerDownHandler {
public RawImage output;
#if UNITY_WEBGL && !UNITY_EDITOR
//
// WebGL
//
[DllImport("__Internal")]
private static extern void UploadFile(string gameObjectName, string methodName, string filter, bool multiple);
public void OnPointerDown(PointerEventData eventData) {
UploadFile(gameObject.name, "OnFileUpload", ".png, .jpg", false);
}
// Called from browser
public void OnFileUpload(string url) {
StartCoroutine(OutputRoutine(url));
}
#else
//
// Standalone platforms & editor
//
public void OnPointerDown(PointerEventData eventData) { }
void Start() {
var button = GetComponent<Button>();
button.onClick.AddListener(OnClick);
}
private void OnClick() {
var paths = StandaloneFileBrowser.OpenFilePanel("Title", "", ".png", false);
if (paths.Length > 0) {
StartCoroutine(OutputRoutine(new System.Uri(paths[0]).AbsoluteUri));
}
}
#endif
private IEnumerator OutputRoutine(string url) {
var loader = new WWW(url);
yield return loader;
output.texture = loader.texture;
}
}

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using System.Text;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SFB;
[RequireComponent(typeof(Button))]
public class CanvasSampleOpenFileText : MonoBehaviour, IPointerDownHandler {
public Text output;
#if UNITY_WEBGL && !UNITY_EDITOR
//
// WebGL
//
[DllImport("__Internal")]
private static extern void UploadFile(string gameObjectName, string methodName, string filter, bool multiple);
public void OnPointerDown(PointerEventData eventData) {
UploadFile(gameObject.name, "OnFileUpload", ".txt", false);
}
// Called from browser
public void OnFileUpload(string url) {
StartCoroutine(OutputRoutine(url));
}
#else
//
// Standalone platforms & editor
//
public void OnPointerDown(PointerEventData eventData) { }
void Start() {
var button = GetComponent<Button>();
button.onClick.AddListener(OnClick);
}
private void OnClick() {
var paths = StandaloneFileBrowser.OpenFilePanel("Title", "", "txt", false);
if (paths.Length > 0) {
StartCoroutine(OutputRoutine(new System.Uri(paths[0]).AbsoluteUri));
}
}
#endif
private IEnumerator OutputRoutine(string url) {
var loader = new WWW(url);
yield return loader;
output.text = loader.text;
}
}

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using System.Text;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SFB;
[RequireComponent(typeof(Button))]
public class CanvasSampleOpenFileTextMultiple : MonoBehaviour, IPointerDownHandler {
public Text output;
#if UNITY_WEBGL && !UNITY_EDITOR
//
// WebGL
//
[DllImport("__Internal")]
private static extern void UploadFile(string gameObjectName, string methodName, string filter, bool multiple);
public void OnPointerDown(PointerEventData eventData) {
UploadFile(gameObject.name, "OnFileUpload", ".txt", true);
}
// Called from browser
public void OnFileUpload(string urls) {
StartCoroutine(OutputRoutine(urls.Split(',')));
}
#else
//
// Standalone platforms & editor
//
public void OnPointerDown(PointerEventData eventData) { }
void Start() {
var button = GetComponent<Button>();
button.onClick.AddListener(OnClick);
}
private void OnClick() {
// var paths = StandaloneFileBrowser.OpenFilePanel("Title", "", "txt", true);
var paths = StandaloneFileBrowser.OpenFilePanel("Open File", "", "", true);
if (paths.Length > 0) {
var urlArr = new List<string>(paths.Length);
for (int i = 0; i < paths.Length; i++) {
urlArr.Add(new System.Uri(paths[i]).AbsoluteUri);
}
StartCoroutine(OutputRoutine(urlArr.ToArray()));
}
}
#endif
private IEnumerator OutputRoutine(string[] urlArr) {
var outputText = "";
for (int i = 0; i < urlArr.Length; i++) {
var loader = new WWW(urlArr[i]);
yield return loader;
outputText += loader.text;
}
output.text = outputText;
}
}

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using System.IO;
using System.Text;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SFB;
[RequireComponent(typeof(Button))]
public class CanvasSampleSaveFileImage : MonoBehaviour, IPointerDownHandler {
public Text output;
private byte[] _textureBytes;
void Awake() {
// Create red texture
var width = 100;
var height = 100;
Texture2D tex = new Texture2D(width, height, TextureFormat.RGB24, false);
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
tex.SetPixel(i, j, Color.red);
}
}
tex.Apply();
_textureBytes = tex.EncodeToPNG();
UnityEngine.Object.Destroy(tex);
}
#if UNITY_WEBGL && !UNITY_EDITOR
//
// WebGL
//
[DllImport("__Internal")]
private static extern void DownloadFile(string gameObjectName, string methodName, string filename, byte[] byteArray, int byteArraySize);
// Broser plugin should be called in OnPointerDown.
public void OnPointerDown(PointerEventData eventData) {
DownloadFile(gameObject.name, "OnFileDownload", "sample.png", _textureBytes, _textureBytes.Length);
}
// Called from browser
public void OnFileDownload() {
output.text = "File Successfully Downloaded";
}
#else
//
// Standalone platforms & editor
//
public void OnPointerDown(PointerEventData eventData) { }
// Listen OnClick event in standlone builds
void Start() {
var button = GetComponent<Button>();
button.onClick.AddListener(OnClick);
}
public void OnClick() {
var path = StandaloneFileBrowser.SaveFilePanel("Title", "", "sample", "png");
if (!string.IsNullOrEmpty(path)) {
File.WriteAllBytes(path, _textureBytes);
}
}
#endif
}

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using System.IO;
using System.Text;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SFB;
[RequireComponent(typeof(Button))]
public class CanvasSampleSaveFileText : MonoBehaviour, IPointerDownHandler {
public Text output;
// Sample text data
private string _data = "Example text created by StandaloneFileBrowser";
#if UNITY_WEBGL && !UNITY_EDITOR
//
// WebGL
//
[DllImport("__Internal")]
private static extern void DownloadFile(string gameObjectName, string methodName, string filename, byte[] byteArray, int byteArraySize);
// Broser plugin should be called in OnPointerDown.
public void OnPointerDown(PointerEventData eventData) {
var bytes = Encoding.UTF8.GetBytes(_data);
DownloadFile(gameObject.name, "OnFileDownload", "sample.txt", bytes, bytes.Length);
}
// Called from browser
public void OnFileDownload() {
output.text = "File Successfully Downloaded";
}
#else
//
// Standalone platforms & editor
//
public void OnPointerDown(PointerEventData eventData) { }
// Listen OnClick event in standlone builds
void Start() {
var button = GetComponent<Button>();
button.onClick.AddListener(OnClick);
}
public void OnClick() {
var path = StandaloneFileBrowser.SaveFilePanel("Title", "", "sample", "txt");
if (!string.IsNullOrEmpty(path)) {
File.WriteAllText(path, _data);
}
}
#endif
}

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using System;
namespace SFB {
public struct ExtensionFilter {
public string Name;
public string[] Extensions;
public ExtensionFilter(string filterName, params string[] filterExtensions) {
Name = filterName;
Extensions = filterExtensions;
}
}
public class StandaloneFileBrowser {
private static IStandaloneFileBrowser _platformWrapper = null;
static StandaloneFileBrowser() {
#if UNITY_STANDALONE_OSX
_platformWrapper = new StandaloneFileBrowserMac();
#elif UNITY_STANDALONE_WIN
_platformWrapper = new StandaloneFileBrowserWindows();
#elif UNITY_STANDALONE_LINUX
_platformWrapper = new StandaloneFileBrowserLinux();
#elif UNITY_EDITOR
_platformWrapper = new StandaloneFileBrowserEditor();
#endif
}
/// <summary>
/// Native open file dialog
/// </summary>
/// <param name="title">Dialog title</param>
/// <param name="directory">Root directory</param>
/// <param name="extension">Allowed extension</param>
/// <param name="multiselect">Allow multiple file selection</param>
/// <returns>Returns array of chosen paths. Zero length array when cancelled</returns>
public static string[] OpenFilePanel(string title, string directory, string extension, bool multiselect) {
var extensions = string.IsNullOrEmpty(extension) ? null : new [] { new ExtensionFilter("", extension) };
return OpenFilePanel(title, directory, extensions, multiselect);
}
/// <summary>
/// Native open file dialog
/// </summary>
/// <param name="title">Dialog title</param>
/// <param name="directory">Root directory</param>
/// <param name="extensions">List of extension filters. Filter Example: new ExtensionFilter("Image Files", "jpg", "png")</param>
/// <param name="multiselect">Allow multiple file selection</param>
/// <returns>Returns array of chosen paths. Zero length array when cancelled</returns>
public static string[] OpenFilePanel(string title, string directory, ExtensionFilter[] extensions, bool multiselect) {
return _platformWrapper.OpenFilePanel(title, directory, extensions, multiselect);
}
/// <summary>
/// Native open file dialog async
/// </summary>
/// <param name="title">Dialog title</param>
/// <param name="directory">Root directory</param>
/// <param name="extension">Allowed extension</param>
/// <param name="multiselect">Allow multiple file selection</param>
/// <param name="cb">Callback")</param>
public static void OpenFilePanelAsync(string title, string directory, string extension, bool multiselect, Action<string[]> cb) {
var extensions = string.IsNullOrEmpty(extension) ? null : new [] { new ExtensionFilter("", extension) };
OpenFilePanelAsync(title, directory, extensions, multiselect, cb);
}
/// <summary>
/// Native open file dialog async
/// </summary>
/// <param name="title">Dialog title</param>
/// <param name="directory">Root directory</param>
/// <param name="extensions">List of extension filters. Filter Example: new ExtensionFilter("Image Files", "jpg", "png")</param>
/// <param name="multiselect">Allow multiple file selection</param>
/// <param name="cb">Callback")</param>
public static void OpenFilePanelAsync(string title, string directory, ExtensionFilter[] extensions, bool multiselect, Action<string[]> cb) {
_platformWrapper.OpenFilePanelAsync(title, directory, extensions, multiselect, cb);
}
/// <summary>
/// Native open folder dialog
/// NOTE: Multiple folder selection doesn't supported on Windows
/// </summary>
/// <param name="title"></param>
/// <param name="directory">Root directory</param>
/// <param name="multiselect"></param>
/// <returns>Returns array of chosen paths. Zero length array when cancelled</returns>
public static string[] OpenFolderPanel(string title, string directory, bool multiselect) {
return _platformWrapper.OpenFolderPanel(title, directory, multiselect);
}
/// <summary>
/// Native open folder dialog async
/// NOTE: Multiple folder selection doesn't supported on Windows
/// </summary>
/// <param name="title"></param>
/// <param name="directory">Root directory</param>
/// <param name="multiselect"></param>
/// <param name="cb">Callback")</param>
public static void OpenFolderPanelAsync(string title, string directory, bool multiselect, Action<string[]> cb) {
_platformWrapper.OpenFolderPanelAsync(title, directory, multiselect, cb);
}
/// <summary>
/// Native save file dialog
/// </summary>
/// <param name="title">Dialog title</param>
/// <param name="directory">Root directory</param>
/// <param name="defaultName">Default file name</param>
/// <param name="extension">File extension</param>
/// <returns>Returns chosen path. Empty string when cancelled</returns>
public static string SaveFilePanel(string title, string directory, string defaultName , string extension) {
var extensions = string.IsNullOrEmpty(extension) ? null : new [] { new ExtensionFilter("", extension) };
return SaveFilePanel(title, directory, defaultName, extensions);
}
/// <summary>
/// Native save file dialog
/// </summary>
/// <param name="title">Dialog title</param>
/// <param name="directory">Root directory</param>
/// <param name="defaultName">Default file name</param>
/// <param name="extensions">List of extension filters. Filter Example: new ExtensionFilter("Image Files", "jpg", "png")</param>
/// <returns>Returns chosen path. Empty string when cancelled</returns>
public static string SaveFilePanel(string title, string directory, string defaultName, ExtensionFilter[] extensions) {
return _platformWrapper.SaveFilePanel(title, directory, defaultName, extensions);
}
/// <summary>
/// Native save file dialog async
/// </summary>
/// <param name="title">Dialog title</param>
/// <param name="directory">Root directory</param>
/// <param name="defaultName">Default file name</param>
/// <param name="extension">File extension</param>
/// <param name="cb">Callback")</param>
public static void SaveFilePanelAsync(string title, string directory, string defaultName , string extension, Action<string> cb) {
var extensions = string.IsNullOrEmpty(extension) ? null : new [] { new ExtensionFilter("", extension) };
SaveFilePanelAsync(title, directory, defaultName, extensions, cb);
}
/// <summary>
/// Native save file dialog async
/// </summary>
/// <param name="title">Dialog title</param>
/// <param name="directory">Root directory</param>
/// <param name="defaultName">Default file name</param>
/// <param name="extensions">List of extension filters. Filter Example: new ExtensionFilter("Image Files", "jpg", "png")</param>
/// <param name="cb">Callback")</param>
public static void SaveFilePanelAsync(string title, string directory, string defaultName, ExtensionFilter[] extensions, Action<string> cb) {
_platformWrapper.SaveFilePanelAsync(title, directory, defaultName, extensions, cb);
}
}
}

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#if UNITY_EDITOR
using System;
using UnityEditor;
namespace SFB {
public class StandaloneFileBrowserEditor : IStandaloneFileBrowser {
public string[] OpenFilePanel(string title, string directory, ExtensionFilter[] extensions, bool multiselect) {
string path = "";
if (extensions == null) {
path = EditorUtility.OpenFilePanel(title, directory, "");
}
else {
path = EditorUtility.OpenFilePanelWithFilters(title, directory, GetFilterFromFileExtensionList(extensions));
}
return string.IsNullOrEmpty(path) ? new string[0] : new[] { path };
}
public void OpenFilePanelAsync(string title, string directory, ExtensionFilter[] extensions, bool multiselect, Action<string[]> cb) {
cb.Invoke(OpenFilePanel(title, directory, extensions, multiselect));
}
public string[] OpenFolderPanel(string title, string directory, bool multiselect) {
var path = EditorUtility.OpenFolderPanel(title, directory, "");
return string.IsNullOrEmpty(path) ? new string[0] : new[] {path};
}
public void OpenFolderPanelAsync(string title, string directory, bool multiselect, Action<string[]> cb) {
cb.Invoke(OpenFolderPanel(title, directory, multiselect));
}
public string SaveFilePanel(string title, string directory, string defaultName, ExtensionFilter[] extensions) {
var ext = extensions != null ? extensions[0].Extensions[0] : "";
var name = string.IsNullOrEmpty(ext) ? defaultName : defaultName + "." + ext;
return EditorUtility.SaveFilePanel(title, directory, name, ext);
}
public void SaveFilePanelAsync(string title, string directory, string defaultName, ExtensionFilter[] extensions, Action<string> cb) {
cb.Invoke(SaveFilePanel(title, directory, defaultName, extensions));
}
// EditorUtility.OpenFilePanelWithFilters extension filter format
private static string[] GetFilterFromFileExtensionList(ExtensionFilter[] extensions) {
var filters = new string[extensions.Length * 2];
for (int i = 0; i < extensions.Length; i++) {
filters[(i * 2)] = extensions[i].Name;
filters[(i * 2) + 1] = string.Join(",", extensions[i].Extensions);
}
return filters;
}
}
}
#endif

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#if UNITY_STANDALONE_LINUX
using System;
using System.IO;
using System.Runtime.InteropServices;
using UnityEngine;
namespace SFB {
public class StandaloneFileBrowserLinux : IStandaloneFileBrowser {
private static Action<string[]> _openFileCb;
private static Action<string[]> _openFolderCb;
private static Action<string> _saveFileCb;
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
public delegate void AsyncCallback(string path);
[DllImport("StandaloneFileBrowser")]
private static extern void DialogInit();
[DllImport("StandaloneFileBrowser")]
private static extern IntPtr DialogOpenFilePanel(string title, string directory, string extension, bool multiselect);
[DllImport("StandaloneFileBrowser")]
private static extern void DialogOpenFilePanelAsync(string title, string directory, string extension, bool multiselect, AsyncCallback callback);
[DllImport("StandaloneFileBrowser")]
private static extern IntPtr DialogOpenFolderPanel(string title, string directory, bool multiselect);
[DllImport("StandaloneFileBrowser")]
private static extern void DialogOpenFolderPanelAsync(string title, string directory, bool multiselect, AsyncCallback callback);
[DllImport("StandaloneFileBrowser")]
private static extern IntPtr DialogSaveFilePanel(string title, string directory, string defaultName, string extension);
[DllImport("StandaloneFileBrowser")]
private static extern void DialogSaveFilePanelAsync(string title, string directory, string defaultName, string extension, AsyncCallback callback);
public StandaloneFileBrowserLinux()
{
DialogInit();
}
public string[] OpenFilePanel(string title, string directory, ExtensionFilter[] extensions, bool multiselect) {
var paths = Marshal.PtrToStringAnsi(DialogOpenFilePanel(
title,
directory,
GetFilterFromFileExtensionList(extensions),
multiselect));
return paths.Split((char)28);
}
public void OpenFilePanelAsync(string title, string directory, ExtensionFilter[] extensions, bool multiselect, Action<string[]> cb) {
_openFileCb = cb;
DialogOpenFilePanelAsync(
title,
directory,
GetFilterFromFileExtensionList(extensions),
multiselect,
(string result) => { _openFileCb.Invoke(result.Split((char)28)); });
}
public string[] OpenFolderPanel(string title, string directory, bool multiselect) {
var paths = Marshal.PtrToStringAnsi(DialogOpenFolderPanel(
title,
directory,
multiselect));
return paths.Split((char)28);
}
public void OpenFolderPanelAsync(string title, string directory, bool multiselect, Action<string[]> cb) {
_openFolderCb = cb;
DialogOpenFolderPanelAsync(
title,
directory,
multiselect,
(string result) => { _openFolderCb.Invoke(result.Split((char)28)); });
}
public string SaveFilePanel(string title, string directory, string defaultName, ExtensionFilter[] extensions) {
return Marshal.PtrToStringAnsi(DialogSaveFilePanel(
title,
directory,
defaultName,
GetFilterFromFileExtensionList(extensions)));
}
public void SaveFilePanelAsync(string title, string directory, string defaultName, ExtensionFilter[] extensions, Action<string> cb) {
_saveFileCb = cb;
DialogSaveFilePanelAsync(
title,
directory,
defaultName,
GetFilterFromFileExtensionList(extensions),
(string result) => { _saveFileCb.Invoke(result); });
}
private static string GetFilterFromFileExtensionList(ExtensionFilter[] extensions) {
if (extensions == null) {
return "";
}
var filterString = "";
foreach (var filter in extensions) {
filterString += filter.Name + ";";
foreach (var ext in filter.Extensions) {
filterString += ext + ",";
}
filterString = filterString.Remove(filterString.Length - 1);
filterString += "|";
}
filterString = filterString.Remove(filterString.Length - 1);
return filterString;
}
}
}
#endif

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#if UNITY_STANDALONE_OSX
using System;
using System.Runtime.InteropServices;
namespace SFB {
public class StandaloneFileBrowserMac : IStandaloneFileBrowser {
private static Action<string[]> _openFileCb;
private static Action<string[]> _openFolderCb;
private static Action<string> _saveFileCb;
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
public delegate void AsyncCallback(string path);
[AOT.MonoPInvokeCallback(typeof(AsyncCallback))]
private static void openFileCb(string result) {
_openFileCb.Invoke(result.Split((char)28));
}
[AOT.MonoPInvokeCallback(typeof(AsyncCallback))]
private static void openFolderCb(string result) {
_openFolderCb.Invoke(result.Split((char)28));
}
[AOT.MonoPInvokeCallback(typeof(AsyncCallback))]
private static void saveFileCb(string result) {
_saveFileCb.Invoke(result);
}
[DllImport("StandaloneFileBrowser")]
private static extern IntPtr DialogOpenFilePanel(string title, string directory, string extension, bool multiselect);
[DllImport("StandaloneFileBrowser")]
private static extern void DialogOpenFilePanelAsync(string title, string directory, string extension, bool multiselect, AsyncCallback callback);
[DllImport("StandaloneFileBrowser")]
private static extern IntPtr DialogOpenFolderPanel(string title, string directory, bool multiselect);
[DllImport("StandaloneFileBrowser")]
private static extern void DialogOpenFolderPanelAsync(string title, string directory, bool multiselect, AsyncCallback callback);
[DllImport("StandaloneFileBrowser")]
private static extern IntPtr DialogSaveFilePanel(string title, string directory, string defaultName, string extension);
[DllImport("StandaloneFileBrowser")]
private static extern void DialogSaveFilePanelAsync(string title, string directory, string defaultName, string extension, AsyncCallback callback);
public string[] OpenFilePanel(string title, string directory, ExtensionFilter[] extensions, bool multiselect) {
var paths = Marshal.PtrToStringAnsi(DialogOpenFilePanel(
title,
directory,
GetFilterFromFileExtensionList(extensions),
multiselect));
return paths.Split((char)28);
}
public void OpenFilePanelAsync(string title, string directory, ExtensionFilter[] extensions, bool multiselect, Action<string[]> cb) {
_openFileCb = cb;
DialogOpenFilePanelAsync(
title,
directory,
GetFilterFromFileExtensionList(extensions),
multiselect,
openFileCb);
}
public string[] OpenFolderPanel(string title, string directory, bool multiselect) {
var paths = Marshal.PtrToStringAnsi(DialogOpenFolderPanel(
title,
directory,
multiselect));
return paths.Split((char)28);
}
public void OpenFolderPanelAsync(string title, string directory, bool multiselect, Action<string[]> cb) {
_openFolderCb = cb;
DialogOpenFolderPanelAsync(
title,
directory,
multiselect,
openFolderCb);
}
public string SaveFilePanel(string title, string directory, string defaultName, ExtensionFilter[] extensions) {
return Marshal.PtrToStringAnsi(DialogSaveFilePanel(
title,
directory,
defaultName,
GetFilterFromFileExtensionList(extensions)));
}
public void SaveFilePanelAsync(string title, string directory, string defaultName, ExtensionFilter[] extensions, Action<string> cb) {
_saveFileCb = cb;
DialogSaveFilePanelAsync(
title,
directory,
defaultName,
GetFilterFromFileExtensionList(extensions),
saveFileCb);
}
private static string GetFilterFromFileExtensionList(ExtensionFilter[] extensions) {
if (extensions == null) {
return "";
}
var filterString = "";
foreach (var filter in extensions) {
filterString += filter.Name + ";";
foreach (var ext in filter.Extensions) {
filterString += ext + ",";
}
filterString = filterString.Remove(filterString.Length - 1);
filterString += "|";
}
filterString = filterString.Remove(filterString.Length - 1);
return filterString;
}
}
}
#endif

View File

@ -0,0 +1,12 @@
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guid: bcb49ddb0ed5644fda9c3b055cafa27a
timeCreated: 1483902788
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -0,0 +1,137 @@
#if UNITY_STANDALONE_WIN
using System;
using System.IO;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using Ookii.Dialogs;
namespace SFB {
// For fullscreen support
// - WindowWrapper class and GetActiveWindow() are required for modal file dialog.
// - "PlayerSettings/Visible In Background" should be enabled, otherwise when file dialog opened app window minimizes automatically.
public class WindowWrapper : IWin32Window {
private IntPtr _hwnd;
public WindowWrapper(IntPtr handle) { _hwnd = handle; }
public IntPtr Handle { get { return _hwnd; } }
}
public class StandaloneFileBrowserWindows : IStandaloneFileBrowser {
[DllImport("user32.dll")]
private static extern IntPtr GetActiveWindow();
public string[] OpenFilePanel(string title, string directory, ExtensionFilter[] extensions, bool multiselect) {
var fd = new VistaOpenFileDialog();
fd.Title = title;
if (extensions != null) {
fd.Filter = GetFilterFromFileExtensionList(extensions);
fd.FilterIndex = 1;
}
else {
fd.Filter = string.Empty;
}
fd.Multiselect = multiselect;
if (!string.IsNullOrEmpty(directory)) {
fd.FileName = GetDirectoryPath(directory);
}
var res = fd.ShowDialog(new WindowWrapper(GetActiveWindow()));
var filenames = res == DialogResult.OK ? fd.FileNames : new string[0];
fd.Dispose();
return filenames;
}
public void OpenFilePanelAsync(string title, string directory, ExtensionFilter[] extensions, bool multiselect, Action<string[]> cb) {
cb.Invoke(OpenFilePanel(title, directory, extensions, multiselect));
}
public string[] OpenFolderPanel(string title, string directory, bool multiselect) {
var fd = new VistaFolderBrowserDialog();
fd.Description = title;
if (!string.IsNullOrEmpty(directory)) {
fd.SelectedPath = GetDirectoryPath(directory);
}
var res = fd.ShowDialog(new WindowWrapper(GetActiveWindow()));
var filenames = res == DialogResult.OK ? new []{ fd.SelectedPath } : new string[0];
fd.Dispose();
return filenames;
}
public void OpenFolderPanelAsync(string title, string directory, bool multiselect, Action<string[]> cb) {
cb.Invoke(OpenFolderPanel(title, directory, multiselect));
}
public string SaveFilePanel(string title, string directory, string defaultName, ExtensionFilter[] extensions) {
var fd = new VistaSaveFileDialog();
fd.Title = title;
var finalFilename = "";
if (!string.IsNullOrEmpty(directory)) {
finalFilename = GetDirectoryPath(directory);
}
if (!string.IsNullOrEmpty(defaultName)) {
finalFilename += defaultName;
}
fd.FileName = finalFilename;
if (extensions != null) {
fd.Filter = GetFilterFromFileExtensionList(extensions);
fd.FilterIndex = 1;
fd.DefaultExt = extensions[0].Extensions[0];
fd.AddExtension = true;
}
else {
fd.DefaultExt = string.Empty;
fd.Filter = string.Empty;
fd.AddExtension = false;
}
var res = fd.ShowDialog(new WindowWrapper(GetActiveWindow()));
var filename = res == DialogResult.OK ? fd.FileName : "";
fd.Dispose();
return filename;
}
public void SaveFilePanelAsync(string title, string directory, string defaultName, ExtensionFilter[] extensions, Action<string> cb) {
cb.Invoke(SaveFilePanel(title, directory, defaultName, extensions));
}
// .NET Framework FileDialog Filter format
// https://msdn.microsoft.com/en-us/library/microsoft.win32.filedialog.filter
private static string GetFilterFromFileExtensionList(ExtensionFilter[] extensions) {
var filterString = "";
foreach (var filter in extensions) {
filterString += filter.Name + "(";
foreach (var ext in filter.Extensions) {
filterString += "*." + ext + ",";
}
filterString = filterString.Remove(filterString.Length - 1);
filterString += ") |";
foreach (var ext in filter.Extensions) {
filterString += "*." + ext + "; ";
}
filterString += "|";
}
filterString = filterString.Remove(filterString.Length - 1);
return filterString;
}
private static string GetDirectoryPath(string directory) {
var directoryPath = Path.GetFullPath(directory);
if (!directoryPath.EndsWith("\\")) {
directoryPath += "\\";
}
if (Path.GetPathRoot(directoryPath) == directoryPath) {
return directory;
}
return Path.GetDirectoryName(directoryPath) + Path.DirectorySeparatorChar;
}
}
}
#endif

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 194e247414a78461d83ae606c1b96917
timeCreated: 1483902788
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 067646a5f59040644bf3b14d0c54fa5f
folderAsset: yes
DefaultImporter:
externalObjects: {}
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@ -0,0 +1,33 @@
{
"records": [
{
"content": "啊啥的啊啥的啊啥的"
}, {
"content": "啊啥的啊啥的啊啥的"
}, {
"content": "啊啥的啊啥的啊啥的"
}, {
"content": "啊啥的啊啥的啊啥的"
}, {
"content": "啊啥的啊啥的啊啥的"
}, {
"content": "啊啥的啊啥的啊啥的"
}, {
"content": "啊啥的啊啥的啊啥的"
}, {
"content": "啊啥的啊啥的啊啥的"
}, {
"content": "啊啥的啊啥的啊啥的"
}, {
"content": "啊啥的啊啥的啊啥的"
}, {
"content": "啊啥的啊啥的啊啥的"
}, {
"content": "啊啥的啊啥的啊啥的"
}, {
"content": "啊啥的啊啥的啊啥的"
}, {
"content": "啊啥的啊啥的啊啥的"
}
]
}

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{
"records": [
{
"content": "啊啥的啊啥的啊啥的"
},
{
"content": "啊啥的啊啥的啊啥的"
},
{
"content": "啊啥的啊啥的啊啥的"
},
{
"content": "啊啥的啊啥的啊啥的"
},
{
"content": "啊啥的啊啥的啊啥的"
},
{
"content": "啊啥的啊啥的啊啥的"
},
{
"content": "啊啥的啊啥的啊啥的"
},
{
"content": "啊啥的啊啥的啊啥的"
},
{
"content": "啊啥的啊啥的啊啥的"
},
{
"content": "啊啥的啊啥的啊啥的"
},
{
"content": "啊啥的啊啥的啊啥的"
},
{
"content": "啊啥的啊啥的啊啥的"
},
{
"content": "啊啥的啊啥的啊啥的"
},
{
"content": "啊啥的啊啥的啊啥的"
},
{
"content": "啊啥的啊啥的啊啥的"
}
]
}

View File

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@ -3,14 +3,14 @@ Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NaughtyAttributes.Core", "NaughtyAttributes.Core.csproj", "{b366c870-8269-aeae-4186-8220020279aa}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{edefe799-dc28-4dd2-3165-1acb9e1a5d82}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Linq", "UniTask.Linq.csproj", "{e8ea8a32-db36-1909-a8a7-26f06060f4d3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{a90e88d8-badb-4199-850a-29eeee6b3832}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask", "UniTask.csproj", "{2fd61c43-4224-9fcb-8a4a-9397608e2318}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{edefe799-dc28-4dd2-3165-1acb9e1a5d82}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NaughtyAttributes.Test", "NaughtyAttributes.Test.csproj", "{775d4e80-7b8a-c113-e64a-f0327b5a51d2}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NaughtyAttributes.Editor", "NaughtyAttributes.Editor.csproj", "{7c2f9189-479d-675c-b95e-c95f88c2a560}"
@ -34,14 +34,14 @@ Global
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{b366c870-8269-aeae-4186-8220020279aa}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{b366c870-8269-aeae-4186-8220020279aa}.Debug|Any CPU.Build.0 = Debug|Any CPU
{edefe799-dc28-4dd2-3165-1acb9e1a5d82}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{edefe799-dc28-4dd2-3165-1acb9e1a5d82}.Debug|Any CPU.Build.0 = Debug|Any CPU
{e8ea8a32-db36-1909-a8a7-26f06060f4d3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{e8ea8a32-db36-1909-a8a7-26f06060f4d3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{a90e88d8-badb-4199-850a-29eeee6b3832}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{a90e88d8-badb-4199-850a-29eeee6b3832}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2fd61c43-4224-9fcb-8a4a-9397608e2318}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2fd61c43-4224-9fcb-8a4a-9397608e2318}.Debug|Any CPU.Build.0 = Debug|Any CPU
{edefe799-dc28-4dd2-3165-1acb9e1a5d82}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{edefe799-dc28-4dd2-3165-1acb9e1a5d82}.Debug|Any CPU.Build.0 = Debug|Any CPU
{775d4e80-7b8a-c113-e64a-f0327b5a51d2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{775d4e80-7b8a-c113-e64a-f0327b5a51d2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7c2f9189-479d-675c-b95e-c95f88c2a560}.Debug|Any CPU.ActiveCfg = Debug|Any CPU

View File

@ -0,0 +1,10 @@
{
"records": [
{
"content": "的撒大苏打实打实的啊啥的啊啥的啊啥的啊啥的啊啥的"
},
{
"content": "啊啥的啊啥的啊啥的"
}
]
}