Merge branch 'SXElectricityInformationAcquisition' of http://gitea.umayle.com/huangjiayu/ShanxiKnowledgeBase into SXElectricityInformationAcquisition
This commit is contained in:
commit
a5faf89ff9
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@ -81,6 +81,7 @@
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@ -18,22 +18,21 @@ public enum ToolsPackScene
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/// <summary>
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/// 工具包
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/// </summary>
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public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
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{
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private Dictionary<string, GameObject> _toolsPack;
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public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
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{
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private Dictionary<string, List<GameObject>> _toolsPack;
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private Dictionary<string, Texture2D> _toolsPackWindowBtImage; //工具窗口下的按钮图集
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private List<GameObject> _toolsPackWindowItemBts;//工具窗口下创建的按钮集合,点击按钮的X用来删除和新增
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private GameObject _toolsPackWindow;
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private List<GameObject> _toolsPackWindowItemBts; //工具窗口下创建的按钮集合,点击按钮的X用来删除和新增
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private GameObject _toolsPackWindow;
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private GameObject _toolsPackWindowBt;
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private Transform _canvas;
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private GameObject _toolsPackWindowTemp;
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private ToolsPackScene _toolsPackScene;
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public void OnCreate(object createParam)
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{
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_toolsPack = new Dictionary<string, GameObject>();
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_toolsPack = new Dictionary<string, List<GameObject>>();
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_toolsPackWindowItemBts = new List<GameObject>();
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//加载工具窗口按钮
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_toolsPackWindowBt = Resources.Load<GameObject>("Prefabs/Window/ToolsPack/ToolsPackWindowItemBt");
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@ -76,7 +75,11 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
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{
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if (!_toolsPack.ContainsKey(toolsName))
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{
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_toolsPack.Add(toolsName, toolsGame);
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_toolsPack.Add(toolsName, new List<GameObject>() { toolsGame });
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}
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else
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{
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_toolsPack[toolsName].Add(toolsGame);
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}
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}
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@ -93,31 +96,32 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
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/// 获取所有工具包内容
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/// </summary>
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/// <returns></returns>
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public List<string> GetToolsPack()
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public Dictionary<string, List<GameObject>> GetToolsPack()
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{
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List<string> list = new List<string>();
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foreach (var v in _toolsPack)
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{
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list.Add(v.Key);
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}
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return list;
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return _toolsPack;
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}
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/// <summary>
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/// 根据名字查询工具包内容
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/// </summary>
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/// <returns></returns>
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public (string, GameObject) GetToolsPack(string toolsName)
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public GameObject GetToolsPack(string toolsName,int index)
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{
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GameObject game;
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List<GameObject> game;
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if (_toolsPack.TryGetValue(toolsName, out game))
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{
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return (toolsName, game);
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for (int i = 0; i < game.Count; i++)
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{
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if (i == index)
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{
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return (game[i]);
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}
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}
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}
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return (toolsName, null);
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return null;
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}
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public Texture2D GetToolsPackWindowBtImage(string gName)
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@ -135,17 +139,17 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
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{
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return _toolsPackWindow;
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}
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public GameObject GetToolsPackWindowBt()
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{
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return _toolsPackWindowBt;
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}
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public GameObject GetToolsPackWindowTemp()
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{
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return _toolsPackWindowTemp;
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}
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public void SetToolsPackWindowTemp(GameObject win)
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{
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_toolsPackWindowTemp = win;
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@ -160,10 +164,12 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
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return _canvas;
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}
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public ToolsPackScene GetToolsPackScene()
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{
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return _toolsPackScene;
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}
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public void SetToolsPackScene(ToolsPackScene toolsPackScene)
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{
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_toolsPackScene = toolsPackScene;
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@ -173,14 +179,15 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
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{
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_toolsPackWindowItemBts.Add(toolGame);
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}
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public void ClearToolsPackWindowItemBts()
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{
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_toolsPackWindowItemBts.Clear();
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}
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public void DeleteToolsPackWindowItemBts(string toolName)
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{
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List<string> list = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(toolName);
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List<string> list = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(toolName);
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if (list != null)
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{
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for (int i = 0; i < _toolsPackWindowItemBts.Count; i++)
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@ -208,7 +215,5 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
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}
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}
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}
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}
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}
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@ -12,6 +12,7 @@ namespace ToolsPack
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[SerializeField] private RawImage ico;
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[SerializeField] private GameObject closeBt;
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[SerializeField] private string btName;
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[SerializeField] private int index;
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[SerializeField] private Text btNameText;
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@ -19,18 +20,18 @@ namespace ToolsPack
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{
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closeBt.GetComponent<Button>().onClick.AddListener(delegate
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{
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(string str, GameObject toolsGame) = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack(btName);
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GameObject toolsGame = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack(btName,index);
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toolsGame.SetActive(true);
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MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPack(btName);
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MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPackWindowItemBts(btName);
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});
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}
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public void Init(string gName, string btName)
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public void Init(string gName, string btName,int index)
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{
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btNameText.text = gName;
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this.btName = btName;
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this.index = index;
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ico.texture = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBtImage(gName);
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if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.工具间)
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{
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@ -12,7 +12,7 @@ namespace ToolsPack
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/// </summary>
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public class ToolsPackWindowManager : MonoBehaviour
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{
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private List<string> _toolsNames;
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private Dictionary<string, List<GameObject>> _toolsNames;
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[SerializeField] private Transform content;
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@ -23,6 +23,7 @@ namespace ToolsPack
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{
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Destroy(content.GetChild(i).gameObject);
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}
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MotionEngine.GetModule<ToolsPackManager>().ClearToolsPackWindowItemBts();
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//初始化工具集
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@ -31,23 +32,32 @@ namespace ToolsPack
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GameObject bt = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBt();
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foreach (var v in _toolsNames)
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{
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List<string> li = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(v);
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List<string> li = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(v.Key);
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if (li == null)
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{
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ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
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btComponent.name = v;
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btComponent.Init(v,v);
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btComponent.name = v.Key;
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btComponent.Init(v.Key, v.Key, 0);
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MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
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}
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else
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{
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foreach (var to in li)
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int index = 0;
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||||
foreach (var lis in v.Value)
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{
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ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
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btComponent.name = to;
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btComponent.Init(to,v);
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MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
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foreach (var to in li)
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{
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ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
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btComponent.name = to;
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btComponent.Init(to,v.Key,index);
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MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
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}
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||||
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||||
index++;
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||||
}
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||||
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||||
}
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||||
}
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||||
}
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|
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@ -10,7 +10,7 @@
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|||
"盒装螺丝",
|
||||
"盒装封印",
|
||||
{
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||||
"name": "集中器",
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||||
"name": "l型集中器",
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||||
"models": [
|
||||
"集中器无盖模型",
|
||||
"集中器盖子模型"
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|
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