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@ -34,6 +34,12 @@ namespace DefaultNamespace.ProcessMode
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}
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}
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}
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}
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public void ClearProcess()
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{
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processes.Clear();
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}
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public void AddStepToProcess(string type, AnimationStep step)
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public void AddStepToProcess(string type, AnimationStep step)
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{
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{
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if (processes.ContainsKey(type))
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if (processes.ContainsKey(type))
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using DefaultNamespace.Dto;
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using DefaultNamespace.Dto;
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using DG.Tweening;
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using DG.Tweening;
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using MotionFramework;
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using MotionFramework;
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@ -15,11 +16,18 @@ namespace DefaultNamespace.ProcessMode
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private AnimationProcessManager processManager;
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private AnimationProcessManager processManager;
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private IEnumerator Start()
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private async void Start()
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{
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{
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yield return new WaitForSeconds(1);
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await Task.Delay(TimeSpan.FromSeconds(1));
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processManager = MotionEngine.GetModule<AnimationProcessManager>();
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processManager = MotionEngine.GetModule<AnimationProcessManager>();
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processManager.ClearProcess();
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processManager.AddProcess("Training");
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processManager.AddProcess("Training");
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string json = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/DataConfig/SceneStepData.json");
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string json = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/DataConfig/SceneStepData.json");
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@ -26,7 +26,7 @@ namespace ToolsPack
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private void Start()
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private void Start()
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{
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{
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_toolsPackScene = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene();
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// _toolsPackScene = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene();
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}
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}
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private void OnEnable()
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private void OnEnable()
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using DefaultNamespace.Dto;
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using DefaultNamespace.Dto;
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using DefaultNamespace.ProcessMode;
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using DefaultNamespace.ProcessMode;
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using MotionFramework;
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using MotionFramework;
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@ -17,11 +18,17 @@ namespace ToolsPack
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private AnimationProcessManager processManager;
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private AnimationProcessManager processManager;
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private IEnumerator Start()
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private async void Start()
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{
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{
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yield return new WaitForSeconds(1);
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await Task.Delay(TimeSpan.FromSeconds(1));
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processManager = MotionEngine.GetModule<AnimationProcessManager>();
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processManager = MotionEngine.GetModule<AnimationProcessManager>();
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processManager.ClearProcess();
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processManager.AddProcess("Training");
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processManager.AddProcess("Training");
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string json = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/DataConfig/ToolsSceneStepData.json");
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string json = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/DataConfig/ToolsSceneStepData.json");
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