This commit is contained in:
yulong 2024-06-07 18:03:08 +08:00
parent 4e1a1df5db
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
//-----------------------------------------------------------------------------
// Copyright 2012-2022 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProMovieCapture.Demos
{
public class AmbisonicAudioDemo : MonoBehaviour
{
[SerializeField] Transform[] _audioObjects = null;
[SerializeField] AudioSource[] _audioSources = null;
struct Instance
{
float x, y, z;
float radius;
}
private int index;
//private List<Instance> _instances = new List<Instance>(4);
/*void Start()
{
foreach (Transform t in _audioObjects)
{
Instance instance = new Instance();
instance.radius = Random.Range(0.5f, 2f);
instance.x = Random.Range(0f, 100f);
instance.y = Random.Range(0f, 100f);
instance.z = Random.Range(0f, 100f);
_instances.Add(instance);
}
}*/
void Update()
{
float[] samples = new float[4];
foreach (AudioSource audio in _audioSources)
{
audio.GetOutputData(samples, 0);
float sample = Mathf.Abs(samples[2]);
sample = Mathf.Sqrt(sample);
float scale = audio.gameObject.transform.localScale.x;
//audio.GetSpectrumData(samples, 0, FFTWindow.Hanning);
scale = 0.15f + Mathf.Lerp(scale, sample, Time.deltaTime * 20f) * 0.85f;
audio.gameObject.transform.localScale = Vector3.one * scale;
}
int index = 0;
foreach (Transform t in _audioObjects)
{
//Vector3 v = axes[index % axes.Length];
//t.RotateAround(Vector3.zero, Vector3.up, 40 * Time.deltaTime);
//Quaternion q = Quaternion.Euler(0f, Time.timeSinceLevelLoad * 50f, 0f);
//Matrix4x4.TRS(Vector3)
float time = Time.timeSinceLevelLoad + index * 1.321f;
float tt = Mathf.PingPong(Mathf.Sin(time * 2.23f) + 1f, 2f) / 2f;
float r = Mathf.Lerp(0.5f, 3f, tt);
float x = Mathf.Sin(time * 1f) * r;
float z = Mathf.Cos(time * 1.13f) * r;
float y = Mathf.Sin(time * 1.23f) * 1f;
//Vector3 v = t.position.normalized * r;
t.position = new Vector3(x, y, z);
//t.position = new Vector3(t.position.x, y, t.position.z);
index++;
}
}
}
}

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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
//-----------------------------------------------------------------------------
// Copyright 2012-2022 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProMovieCapture.Demos
{
public class ScreenCaptureDemo : MonoBehaviour
{
[SerializeField] AudioClip _audioBG = null;
[SerializeField] AudioClip _audioHit = null;
[SerializeField] float _speed = 1.0f;
[SerializeField] CaptureBase _capture = null;
[SerializeField] GUISkin _guiSkin = null;
[SerializeField] bool _spinCamera = true;
// State
private float _timer;
private List<FileWritingHandler> _fileWritingHandlers = new List<FileWritingHandler>(4);
private IEnumerator Start()
{
#if UNITY_IOS
Application.targetFrameRate = 60;
#endif
// Play music track
if (_audioBG != null)
{
// AudioSource.PlayClipAtPoint(_audioBG, Vector3.zero);
AudioSource source = gameObject.AddComponent<AudioSource>();
source.clip = _audioBG;
source.loop = true;
source.Play();
}
if (_capture != null)
{
_capture.BeginFinalFileWritingAction += OnBeginFinalFileWriting;
_capture.CompletedFileWritingAction += OnCompleteFinalFileWriting;
#if (UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR
CaptureBase.PhotoLibraryAccessLevel photoLibraryAccessLevel = CaptureBase.PhotoLibraryAccessLevel.AddOnly;
// If we're trying to write to the photo library, make sure we have permission
if (_capture.OutputFolder == CaptureBase.OutputPath.PhotoLibrary)
{
// Album creation (album name is taken from the output folder path) requires read write access.
if (_capture.OutputFolderPath != null && _capture.OutputFolderPath.Length > 0)
photoLibraryAccessLevel = CaptureBase.PhotoLibraryAccessLevel.ReadWrite;
switch (CaptureBase.HasUserAuthorisationToAccessPhotos(photoLibraryAccessLevel))
{
case CaptureBase.PhotoLibraryAuthorisationStatus.Authorised:
// All good, nothing to do
break;
case CaptureBase.PhotoLibraryAuthorisationStatus.Unavailable:
Debug.LogWarning("The photo library is unavailable, will use RelativeToPeristentData instead");
_capture.OutputFolder = CaptureBase.OutputPath.RelativeToPeristentData;
break;
case CaptureBase.PhotoLibraryAuthorisationStatus.Denied:
// User has denied access, change output path
Debug.LogWarning("User has denied access to the photo library, will use RelativeToPeristentData instead");
_capture.OutputFolder = CaptureBase.OutputPath.RelativeToPeristentData;
break;
case CaptureBase.PhotoLibraryAuthorisationStatus.NotDetermined:
// Need to ask permission
yield return CaptureBase.RequestUserAuthorisationToAccessPhotos(photoLibraryAccessLevel);
// Nested switch, everbodies favourite
switch (CaptureBase.HasUserAuthorisationToAccessPhotos(photoLibraryAccessLevel))
{
case CaptureBase.PhotoLibraryAuthorisationStatus.Authorised:
// All good, nothing to do
break;
case CaptureBase.PhotoLibraryAuthorisationStatus.Denied:
// User has denied access, change output path
Debug.LogWarning("User has denied access to the photo library, will use RelativeToPeristentData instead");
_capture.OutputFolder = CaptureBase.OutputPath.RelativeToPeristentData;
break;
case CaptureBase.PhotoLibraryAuthorisationStatus.NotDetermined:
// We were unable to request access for some reason, check the logs for any error information
Debug.LogWarning("Authorisation to access the photo library is still undetermined, will use RelativeToPeristentData instead");
_capture.OutputFolder = CaptureBase.OutputPath.RelativeToPeristentData;
break;
}
break;
}
}
#endif
#if UNITY_EDITOR_OSX || (!UNITY_EDITOR && (UNITY_STANDALONE_OSX || UNITY_IOS || UNITY_ANDROID))
// Make sure we're authorised for using the microphone. On iOS the OS will forcibly
// close the application if authorisation has not been granted. Make sure the
// "Microphone Usage Description" field has been filled in the player settings.
// Todo: handle late selection of microphone
if (_capture.AudioCaptureSource == AudioCaptureSource.Microphone)
{
Debug.Log("Checking user has authorization to use the Microphone");
switch (CaptureBase.HasUserAuthorisationToCaptureAudio())
{
case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Unavailable:
Debug.LogWarning("Audio capture is unavailable, no audio will captured");
break;
case CaptureBase.AudioCaptureDeviceAuthorisationStatus.NotDetermined:
Debug.Log("Audio capture status is not determined, requesting access");
yield return CaptureBase.RequestAudioCaptureDeviceUserAuthorisation();
switch (CaptureBase.HasUserAuthorisationToCaptureAudio())
{
case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Unavailable:
Debug.LogWarning("Audio capture is unavailable, no audio will captured");
break;
case CaptureBase.AudioCaptureDeviceAuthorisationStatus.NotDetermined:
Debug.LogWarning("Audio capture status is still not determined, no audio will captured");
break;
case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Denied:
Debug.LogWarning("Audio capture status denied, no audio will be captured");
break;
case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Authorised:
Debug.Log("Audio capture is authorised");
break;
}
break;
case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Denied:
Debug.LogWarning("Audio capture status denied, no audio will be captured");
break;
case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Authorised:
Debug.Log("Audio capture is authorised");
break;
}
}
#endif
}
yield return null;
}
private void OnBeginFinalFileWriting(FileWritingHandler handler)
{
_fileWritingHandlers.Add(handler);
}
private void OnCompleteFinalFileWriting(FileWritingHandler handler)
{
Debug.Log("Completed capture '" + handler.Path + "' with status: " + handler.Status.ToString());
}
private void Update()
{
#if (!ENABLE_INPUT_SYSTEM || ENABLE_LEGACY_INPUT_MANAGER)
// Press the S key to trigger audio and background color change - useful for testing A/V sync
#if (UNITY_IOS || UNITY_ANDROID) && !UNITY_EDITOR
bool bTouch = (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended);
if (bTouch)
#else
if (Input.GetKeyDown(KeyCode.S))
#endif
{
if (_audioHit != null && _capture != null && _capture.IsCapturing())
{
AudioSource.PlayClipAtPoint(_audioHit, Vector3.zero);
Camera.main.backgroundColor = new Color(Random.value, Random.value, Random.value, 0);
}
}
// ESC to stop capture and quit
if (Input.GetKeyDown(KeyCode.Escape))
{
if (_capture != null && _capture.IsCapturing())
{
_capture.StopCapture();
}
else
{
Application.Quit();
}
}
#endif
// Spin the camera around
if (_spinCamera && Camera.main != null)
{
Camera.main.transform.RotateAround(Vector3.zero, Vector3.up, 20f * Time.deltaTime * _speed);
}
if (FileWritingHandler.Cleanup(_fileWritingHandlers))
{
if (_fileWritingHandlers.Count == 0)
{
Debug.Log("All pending file writes completed");
}
}
}
void OnDestroy()
{
foreach (FileWritingHandler handler in _fileWritingHandlers)
{
handler.Dispose();
}
}
private void OnGUI()
{
GUI.skin = _guiSkin;
Rect r = new Rect(Screen.width - 108, 64, 128, 28);
GUI.Label(r, "Frame " + Time.frameCount);
}
}
}

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using UnityEngine;
using System.Runtime.InteropServices;
//-----------------------------------------------------------------------------
// Copyright 2012-2022 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProMovieCapture.Demos
{
/// <summary>
/// Demo code to create and write frames manually into a movie using the low-level API via scripting
/// </summary>
public class ScriptCaptureDemo : MonoBehaviour
{
private const string X264CodecName = "x264vfw - H.264/MPEG-4 AVC codec";
private const string FallbackCodecName = "Uncompressed";
/*[SerializeField]
private int _width = 512;
[SerializeField]
private int _height = 512;
[SerializeField]
private int _frameRate = 30;
[SerializeField]
private string _filePath;*/
// State
private Codec _videoCodec;
private int _encoderHandle;
private void Start()
{
if (NativePlugin.Init())
{
// Find the index for the video codec
_videoCodec = CodecManager.FindCodec(CodecType.Video, X264CodecName);
if (_videoCodec == null)
{
_videoCodec = CodecManager.FindCodec(CodecType.Video, FallbackCodecName);
}
}
else
{
this.enabled = false;
}
}
private void OnDestroy()
{
NativePlugin.Deinit();
}
public void CreateVideoFromByteArray(string filePath, int width, int height, int frameRate)
{
byte[] frameData = new byte[width * height * 4];
GCHandle frameHandle = GCHandle.Alloc(frameData, GCHandleType.Pinned);
// Start the recording session
int encoderHandle = NativePlugin.CreateRecorderVideo(filePath, (uint)width, (uint)height, frameRate, (int)NativePlugin.PixelFormat.RGBA32, false, false, _videoCodec.Index, AudioCaptureSource.None, 0, 0, -1, -1, true, null);
if (encoderHandle >= 0)
{
NativePlugin.Start(encoderHandle);
// Write out 100 frames
int numFrames = 100;
for (int i = 0; i < numFrames; i++)
{
// TODO: fill the byte array with your own data :)
// Wait for the encoder to be ready for the next frame
int numAttempts = 32;
while (numAttempts > 0)
{
if (NativePlugin.IsNewFrameDue(encoderHandle))
{
// Encode the new frame
NativePlugin.EncodeFrame(encoderHandle, frameHandle.AddrOfPinnedObject());
break;
}
System.Threading.Thread.Sleep(1);
numAttempts--;
}
}
// End the session
NativePlugin.Stop(encoderHandle, false);
NativePlugin.FreeRecorder(encoderHandle);
}
if (frameHandle.IsAllocated)
{
frameHandle.Free();
}
}
}
}

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using UnityEngine;
using System.Collections.Generic;
//-----------------------------------------------------------------------------
// Copyright 2012-2022 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProMovieCapture.Demos
{
/// <summary>
/// Spawns cube prefabs from a transform and removes them once they reach a maximum number
/// </summary>
public class SurroundCaptureDemo : MonoBehaviour
{
[SerializeField] Transform _spawnPoint = null;
[SerializeField] GameObject _cubePrefab = null;
[SerializeField] bool _spawn = true;
private const int MaxCubes = 48;
private const float SpawnTime = 0.25f;
// State
private float _timer = SpawnTime;
private List<GameObject> _cubes = new List<GameObject>(32);
private void Update()
{
// Spawn cubes at a certain rate
_timer -= Time.deltaTime;
if (_timer <= 0f)
{
if (_spawn)
{
_timer = SpawnTime;
SpawnCube();
}
// Remove cubes when there are too many
if (_cubes.Count > MaxCubes || !_spawn)
{
RemoveCube();
}
}
}
private void SpawnCube()
{
Quaternion rotation = Quaternion.Euler(Random.Range(-180f, 180f), Random.Range(-180f, 180f), Random.Range(-180f, 180f));
float scale = Random.Range(0.1f, 0.6f);
GameObject go = (GameObject)GameObject.Instantiate(_cubePrefab, _spawnPoint.position, rotation);
Transform t = go.GetComponent<Transform>();
go.GetComponent<Rigidbody>().AddExplosionForce(10f, _spawnPoint.position, 5f, 0f, ForceMode.Impulse);
//AddExplosionForce(float explosionForce, Vector3 explosionPosition, float explosionRadius, float upwardsModifier = 0.0F, ForceMode mode = ForceMode.Force);
t.localScale = new Vector3(scale * 2f, scale, scale * 2f);
t.SetParent(_spawnPoint);
_cubes.Add(go);
}
private void RemoveCube()
{
if (_cubes.Count > 0)
{
// Remove the oldest cube
GameObject go = _cubes[0];
// Disabling the collider makes it fall through the floor - which is a neat way to hide its removal
go.GetComponent<Collider>().enabled = false;
_cubes.RemoveAt(0);
StartCoroutine("KillCube", go);
}
}
private System.Collections.IEnumerator KillCube(GameObject go)
{
yield return new WaitForSeconds(1.5f);
Destroy(go);
}
}
}

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using UnityEngine;
//-----------------------------------------------------------------------------
// Copyright 2012-2022 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProMovieCapture.Demos
{
/// <summary>
/// Animates a procedural texture effect driven by a shader
/// </summary>
public class TextureCaptureDemo : MonoBehaviour
{
[SerializeField] Shader _shader = null;
[SerializeField] int _textureWidth = 1024;
[SerializeField] int _textureHeight = 1024;
[SerializeField] CaptureFromTexture _movieCapture = null;
// State
private Material _material;
private RenderTexture _texture;
private void Start()
{
_material = new Material(_shader);
_texture = new RenderTexture(_textureWidth, _textureHeight, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
_texture.filterMode = FilterMode.Bilinear;
_texture.Create();
if (_movieCapture)
{
_movieCapture.SetSourceTexture(_texture);
}
}
private void OnDestroy()
{
if (_material != null)
{
Material.Destroy(_material);
_material = null;
}
if (_texture != null)
{
RenderTexture.Destroy(_texture);
_texture = null;
}
}
private void Update()
{
UpdateTexture();
}
private void UpdateTexture()
{
Graphics.Blit(Texture2D.whiteTexture, _texture, _material);
}
private void OnGUI()
{
if (_texture != null)
{
GUI.depth = 100;
GUI.DrawTexture(new Rect(0f, 0f, Screen.width, Screen.height), _texture, ScaleMode.ScaleToFit, false);
}
}
}
}

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using UnityEngine;
using System.Collections;
//-----------------------------------------------------------------------------
// Copyright 2012-2022 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProMovieCapture.Demos
{
/// <summary>
/// Allows the user to select from a list of webcams and creates a capture instance for the webcam recording.
/// Currently only a single webcam can be captured at once.
/// </summary>
public class WebcamCaptureDemo : MonoBehaviour
{
#pragma warning disable 0414 // x is assigned but its value is never used
[SerializeField] GUISkin _skin = null;
[SerializeField] GameObject _prefab = null;
[SerializeField] int _webcamResolutionWidth = 640;
[SerializeField] int _webcamResolutionHeight = 480;
[SerializeField] int _webcamFrameRate = 30;
#pragma warning restore 0414
#if AVPRO_MOVIECAPTURE_WEBCAMTEXTURE_SUPPORT
private class Instance
{
public string name;
public WebCamTexture texture;
public CaptureFromWebCamTexture capture;
public CaptureGUI gui;
}
// State
private Instance[] _instances;
private int _selectedWebcamIndex = -1;
private IEnumerator Start()
{
// Make sure we're authorised for using the camera. On iOS the OS will forcibly
// close the application if authorisation has not been granted. Make sure the
// "Camera Usage Description" field has been filled in the player settings.
// This needs to be done first otherwise no cameras will be reported.
if (!Application.HasUserAuthorization(UserAuthorization.WebCam))
{
yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
}
// Make sure we're authorised for using the microphone. On iOS the OS will forcibly
// close the application if authorisation has not been granted. Make sure the
// "Microphone Usage Description" field has been filled in the player settings.
// if (_capture.AudioCaptureSource == AudioCaptureSource.Microphone)
{
if (!Application.HasUserAuthorization(UserAuthorization.Microphone))
{
yield return Application.RequestUserAuthorization(UserAuthorization.Microphone);
}
if (Application.HasUserAuthorization(UserAuthorization.Microphone))
{
// On iOS modified the audio session to allow recording from the microphone.
NativePlugin.SetMicrophoneRecordingHint(true);
}
}
// Create instance data per webcam
int numCams = WebCamTexture.devices.Length;
_instances = new Instance[numCams];
for (int i = 0; i < numCams; i++)
{
GameObject go = (GameObject)GameObject.Instantiate(_prefab);
Instance instance = new Instance();
instance.name = WebCamTexture.devices[i].name;
instance.capture = go.GetComponent<CaptureFromWebCamTexture>();
instance.capture.FilenamePrefix = "Demo4Webcam-" + i;
instance.gui = go.GetComponent<CaptureGUI>();
instance.gui.ShowUI = false;
_instances[i] = instance;
}
if (numCams > 0)
{
SelectWebcam(0);
}
}
private void StartWebcam(Instance instance)
{
// NOTE: WebcamTexture can be slow for high resolutions, this can cause issues with audio-video sync.
// Our plugins AVPro Live Camera or AVPro DeckLink can be used to capture high resolution devices
#if UNITY_2018_4_OR_NEWER
Debug.Log($"_webcamResolutionWidth: {_webcamResolutionWidth}, _webcamResolutionHeight: {_webcamResolutionHeight}, _webcamFrameRate: {_webcamFrameRate}");
#endif
instance.texture = new WebCamTexture(instance.name, _webcamResolutionWidth, _webcamResolutionHeight, _webcamFrameRate);
instance.texture.Play();
if (instance.texture.isPlaying)
{
instance.capture.WebCamTexture = instance.texture;
Debug.Log(string.Format("Running webcam in mode {0}x{1}", instance.texture.width, instance.texture.height));
}
else
{
Debug.Log(string.Format("Unable to start webcam in mode {0}x{1}@{2}", _webcamResolutionWidth, _webcamResolutionHeight, _webcamFrameRate));
StopWebcam(instance);
}
}
private void StopWebcam(Instance instance)
{
if (instance.texture != null)
{
if (instance.capture != null && instance.capture.IsCapturing())
{
instance.capture.WebCamTexture = null;
instance.capture.StopCapture();
}
instance.texture.Stop();
Destroy(instance.texture);
instance.texture = null;
}
_selectedWebcamIndex = -1;
}
private void OnDestroy()
{
for (int i = 0; i < _instances.Length; i++)
{
StopWebcam(_instances[i]);
}
}
private void SelectWebcam(int index)
{
// Stop any currently
if (_selectedWebcamIndex >= 0)
{
StopWebcam(_instances[_selectedWebcamIndex]);
_selectedWebcamIndex = -1;
}
if (index >= 0)
{
_selectedWebcamIndex = index;
for (int j = 0; j < _instances.Length; j++)
{
_instances[j].gui.ShowUI = (j == _selectedWebcamIndex);
}
StartWebcam(_instances[_selectedWebcamIndex]);
}
}
private void OnGUI()
{
GUI.skin = _skin;
GUILayout.BeginArea(new Rect(Screen.width - 512, 0, 512, Screen.height));
GUILayout.BeginVertical();
GUILayout.Label("Select webcam:");
for (int i = 0; i < _instances.Length; i++)
{
Instance webcam = _instances[i];
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (webcam.capture.IsCapturing())
{
float t = Mathf.PingPong(Time.timeSinceLevelLoad, 0.25f) * 4f;
GUI.backgroundColor = Color.Lerp(GUI.backgroundColor, Color.white, t);
GUI.color = Color.Lerp(Color.red, Color.white, t);
}
if (_selectedWebcamIndex == i)
{
GUI.backgroundColor = Color.green;
}
if (GUILayout.Button(webcam.name, GUILayout.Width(200), GUILayout.ExpandWidth(true)))
{
if (_selectedWebcamIndex != i)
{
SelectWebcam(i);
}
else
{
StopWebcam(webcam);
}
}
GUI.backgroundColor = Color.white;
GUI.color = Color.white;
if (webcam.texture != null)
{
Rect camRect = GUILayoutUtility.GetRect(256, 256.0f / (webcam.texture.width / (float)webcam.texture.height));
GUI.DrawTexture(camRect, webcam.texture);
}
else
{
GUILayout.Label(string.Empty, GUILayout.MinWidth(256.0f), GUILayout.MaxWidth(256.0f), GUILayout.ExpandWidth(false));
}
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
GUILayout.EndArea();
}
#else
void Start()
{
Debug.LogError("[AVProMovieCapture] To use WebCamTexture capture component/demo you must add the string AVPRO_MOVIECAPTURE_WEBCAMTEXTURE_SUPPORT must be added to `Scriping Define Symbols` in `Player Settings > Other Settings > Script Compilation`");
}
#endif // AVPRO_MOVIECAPTURE_WEBCAMTEXTURE_SUPPORT
}
}

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Shader "Hidden/AVProMovieCapture/Plasma"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// #pragma exclude_renderers gles
#pragma target 2.5
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
//dave hoskins hash
float2 hash(float2 p)
{
float3 HASHSCALE3 = float3(0.1031, 0.1030, 0.0973);
float3 p3 = frac(float3(p.xyx) * HASHSCALE3);
p3 += dot(p3, p3.yzx + 19.19);
return frac((p3.xx+p3.yz)*p3.zy);
}
float voronoi(float2 p, float gap)
{
p *= 1.0 / gap;
float2 n = floor(p);
float2 f = frac(p);
float min_dist = 99999.0;
for (int j = -1; j <= 1; j++)
for (int i = -1; i <= 1; i++)
{
float2 pos = float2(float(i), float(j));
float2 jitter = (hash(n + pos) - 0.5) * 2.0;
jitter = 0.5 + sin(_Time.y + 6.2831 * jitter) * 0.5;
float2 r = pos + jitter - f;
float d = length(r);
if (d < min_dist)
{
min_dist = d;
}
}
return pow(min_dist, 3.0) * gap * 10;
}
float3 tonemap(float3 color)
{
color = max(float3(0, 0, 0), color - float3(0.004, 0.004, 0.004));
color = (color * (6.2 * color + .5)) / (color * (6.2 * color + 1.7) + 0.06);
return color;
}
float plasma(float2 p)
{
float gap = 0.5;
float norm_factor = 0.0;
float total_val = 0.0;
[unroll(8)]
for (int i = 0; i < 8; ++i)
{
total_val += voronoi(p, gap) / 16.0;
norm_factor += gap;
gap /= 2.0;
}
return total_val / norm_factor;
}
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
i.uv += float2(0, -_Time.y * 0.1);
float r = abs(frac(i.uv.y) - 0.5) * 2.0;
float b = 1 - r;
float g = 1.0 - 2 * abs(i.uv.x - 0.5);
fixed4 col = fixed4(r, g, b, 1) * plasma(i.uv);
col.rgb = tonemap(col.rgb);
col.a = 1;
return col;
}
ENDCG
}
}
Fallback Off
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#if UNITY_EDITOR
#if !UNITY_2018_3_OR_NEWER
#define SUPPORT_SCENE_VIEW_GIZMOS_CAPTURE
#endif
using UnityEngine;
using UnityEditor;
//-----------------------------------------------------------------------------
// Copyright 2012-2022 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProMovieCapture.Editor
{
[CanEditMultipleObjects]
[CustomEditor(typeof(CameraSelector))]
public class CameraSelectorEditor : UnityEditor.Editor
{
private SerializedProperty _propSelectBy;
private SerializedProperty _propScanFrequency;
private SerializedProperty _propScanHiddenCameras;
private SerializedProperty _propTag;
private SerializedProperty _propName;
private SerializedProperty _propCamera;
void OnEnable()
{
_propSelectBy = serializedObject.AssertFindProperty("_selectBy");
_propScanFrequency = serializedObject.AssertFindProperty("_scanFrequency");
_propScanHiddenCameras = serializedObject.AssertFindProperty("_scanHiddenCameras");
_propTag = serializedObject.AssertFindProperty("_tag");
_propName = serializedObject.AssertFindProperty("_name");
_propCamera = serializedObject.AssertFindProperty("_camera");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(_propScanFrequency);
EditorGUILayout.PropertyField(_propScanHiddenCameras);
EditorGUILayout.PropertyField(_propSelectBy);
if (_propSelectBy.enumValueIndex == (int)CameraSelector.SelectByMode.Name)
{
EditorGUILayout.PropertyField(_propName);
}
else if (_propSelectBy.enumValueIndex == (int)CameraSelector.SelectByMode.Tag)
{
EditorGUILayout.PropertyField(_propTag);
}
else if (_propSelectBy.enumValueIndex == (int)CameraSelector.SelectByMode.Manual)
{
EditorGUILayout.PropertyField(_propCamera);
}
#if !SUPPORT_SCENE_VIEW_GIZMOS_CAPTURE
else if (_propSelectBy.enumValueIndex == (int)CameraSelector.SelectByMode.EditorSceneView)
{
GUI.color = Color.yellow;
GUILayout.TextArea("Warning: Scene View capture only currently supports gizmo capture up to Unity 2018.2.x");
GUI.color = Color.white;
}
#endif
if (Application.isPlaying)
{
EditorGUILayout.Separator();
GUILayout.Label("Cameras:");
CameraSelector selector = (this.target) as CameraSelector;
// Display buttons for all possible cameras
for (int i = 0; i < selector.CameraCacheCount; i++)
{
if (selector.Camera != selector.CameraCache[i])
{
if (GUILayout.Button(selector.CameraCache[i].name))
{
selector.Camera = selector.CameraCache[i];
}
}
else
{
GUI.color = Color.green;
GUILayout.Button(selector.Camera.name);
GUI.color = Color.white;
}
}
EditorGUILayout.Separator();
if (_propScanFrequency.enumValueIndex != (int)CameraSelector.ScanFrequencyMode.Frame)
{
if (GUILayout.Button("Update Camera List"))
{
selector.UpdateCameraCache();
}
}
}
serializedObject.ApplyModifiedProperties();
}
}
}
#endif

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#if UNITY_EDITOR
#if UNITY_2018_1_OR_NEWER
// Unity 2018.1 introduces stereo cubemap render methods
#define AVPRO_MOVIECAPTURE_UNITY_STEREOCUBEMAP_RENDER
#endif
using UnityEngine;
using UnityEditor;
//-----------------------------------------------------------------------------
// Copyright 2012-2022 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProMovieCapture.Editor
{
[CanEditMultipleObjects]
[CustomEditor(typeof(CaptureFromCamera360))]
public class CaptureFromCamera360Editor : CaptureBaseEditor
{
//private CaptureFromCamera360 _capture;
private SerializedProperty _propCameraSelector;
private SerializedProperty _propCamera;
private SerializedProperty _propRenderResolution;
private SerializedProperty _propRenderSize;
private SerializedProperty _propAntiAliasing;
private SerializedProperty _propCubemapResolution;
private SerializedProperty _propCubemapDepth;
private SerializedProperty _propSupportGUI;
private SerializedProperty _propSupporCameraRotation;
private SerializedProperty _propOnlyLeftRightRotation;
private SerializedProperty _propStereoRendering;
private SerializedProperty _propRender180Degrees;
private SerializedProperty _propIPD;
protected override void OnEnable()
{
base.OnEnable();
//_capture = (this.target) as CaptureFromCamera360;
_propCameraSelector = serializedObject.AssertFindProperty("_cameraSelector");
_propCamera = serializedObject.AssertFindProperty("_camera");
_propRenderResolution = serializedObject.AssertFindProperty("_renderResolution");
_propRenderSize = serializedObject.AssertFindProperty("_renderSize");
_propAntiAliasing = serializedObject.AssertFindProperty("_renderAntiAliasing");
_propCubemapResolution = serializedObject.AssertFindProperty("_cubemapResolution");
_propCubemapDepth = serializedObject.AssertFindProperty("_cubemapDepth");
_propSupportGUI = serializedObject.AssertFindProperty("_supportGUI");
_propSupporCameraRotation = serializedObject.AssertFindProperty("_supportCameraRotation");
_propOnlyLeftRightRotation = serializedObject.AssertFindProperty("_onlyLeftRightRotation");
_propRender180Degrees = serializedObject.AssertFindProperty("_render180Degrees");
_propStereoRendering = serializedObject.AssertFindProperty("_stereoRendering");
_propIPD = serializedObject.AssertFindProperty("_ipd");
}
protected void GUI_Camera()
{
EditorGUILayout.PropertyField(_propCameraSelector);
if (null == _propCameraSelector.objectReferenceValue)
{
EditorGUILayout.PropertyField(_propCamera);
}
EditorUtils.EnumAsDropdown("Resolution", _propRenderResolution, CaptureBaseEditor.ResolutionStrings);
if (_propRenderResolution.enumValueIndex == (int)CaptureBase.Resolution.Custom)
{
EditorGUILayout.PropertyField(_propRenderSize, new GUIContent("Size"));
_propRenderSize.vector2Value = new Vector2(Mathf.Clamp((int)_propRenderSize.vector2Value.x, 1, NativePlugin.MaxRenderWidth), Mathf.Clamp((int)_propRenderSize.vector2Value.y, 1, NativePlugin.MaxRenderHeight));
}
{
string currentAA = "None";
if (QualitySettings.antiAliasing > 1)
{
currentAA = QualitySettings.antiAliasing.ToString() + "x";
}
EditorUtils.IntAsDropdown("Anti-aliasing", _propAntiAliasing, new string[] { "Current (" + currentAA + ")", "None", "2x", "4x", "8x" }, new int[] { -1, 1, 2, 4, 8 });
}
EditorUtils.IntAsDropdown("Cubemap Resolution", _propCubemapResolution, new string[] { "256", "512", "1024", "2048", "4096", "8192" }, new int[] { 256, 512, 1024, 2048, 4096, 8192 });
EditorUtils.IntAsDropdown("Cubemap Depth", _propCubemapDepth, new string[] { "0", "16", "24" }, new int[] { 0, 16, 24 });
EditorGUILayout.PropertyField(_propSupportGUI, new GUIContent("Capture GUI"));
EditorGUILayout.PropertyField(_propSupporCameraRotation, new GUIContent("Camera Rotation"));
if (_propSupporCameraRotation.boolValue)
{
EditorGUILayout.PropertyField(_propOnlyLeftRightRotation);
}
EditorGUILayout.PropertyField(_propRender180Degrees);
EditorGUILayout.PropertyField(_propStereoRendering);
if (_propStereoRendering.enumValueIndex != (int)StereoPacking.None)
{
#if AVPRO_MOVIECAPTURE_UNITY_STEREOCUBEMAP_RENDER
if (!PlayerSettings.enable360StereoCapture)
{
ShowNoticeBox(MessageType.Warning, "360 Stereo Capture needs to be enabled in PlayerSettings");
if (GUILayout.Button("Enable 360 Stereo Capture"))
{
PlayerSettings.enable360StereoCapture = true;
}
}
#endif
// TODO: detect HDRP and warn that stereo capture is not supported
EditorGUILayout.PropertyField(_propIPD, new GUIContent("Interpupillary distance"));
}
}
protected override void GUI_User()
{
if (_baseCapture != null && !_baseCapture.IsCapturing())
{
serializedObject.Update();
bool boolTrue = true;
EditorUtils.DrawSection("Capture From Camera 360+Stereo", ref boolTrue, GUI_Camera);
if (serializedObject.ApplyModifiedProperties())
{
EditorUtility.SetDirty(target);
}
}
}
}
}
#endif

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#if UNITY_5_5_OR_NEWER
#define AVPRO_MOVIECAPTURE_UNITYPROFILER_55
#endif
#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
//-----------------------------------------------------------------------------
// Copyright 2012-2022 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProMovieCapture.Editor
{
[CanEditMultipleObjects]
[CustomEditor(typeof(CaptureFromCamera360ODS))]
public class CaptureFromCamera360ODSEditor : CaptureBaseEditor
{
//private CaptureFromCamera360ODS _capture;
private SerializedProperty _propCameraSelector;
private SerializedProperty _propCamera;
private SerializedProperty _propRenderResolution;
private SerializedProperty _propRenderSize;
private SerializedProperty _propAntiAliasing;
private SerializedProperty _propRender180Degrees;
private SerializedProperty _propIPD;
private SerializedProperty _propPixelSliceSize;
private SerializedProperty _propPaddingSize;
private SerializedProperty _propCameraClearMode;
private SerializedProperty _propCameraClearColor;
private SerializedProperty _propCameraImageEffects;
protected override void OnEnable()
{
base.OnEnable();
//_capture = (this.target) as CaptureFromCamera360ODS;
_propCameraSelector = serializedObject.AssertFindProperty("_settings.cameraSelector");
_propCamera = serializedObject.AssertFindProperty("_settings.camera");
_propRenderResolution = serializedObject.AssertFindProperty("_renderResolution");
_propRenderSize = serializedObject.AssertFindProperty("_renderSize");
_propAntiAliasing = serializedObject.AssertFindProperty("_renderAntiAliasing");
_propRender180Degrees = serializedObject.AssertFindProperty("_settings.render180Degrees");
_propIPD = serializedObject.AssertFindProperty("_settings.ipd");
_propPixelSliceSize = serializedObject.AssertFindProperty("_settings.pixelSliceSize");
_propPaddingSize = serializedObject.AssertFindProperty("_settings.paddingSize");
_propCameraClearMode = serializedObject.AssertFindProperty("_settings.cameraClearMode");
_propCameraClearColor = serializedObject.AssertFindProperty("_settings.cameraClearColor");
_propCameraImageEffects = serializedObject.AssertFindProperty("_settings.cameraImageEffects");
}
protected void GUI_Camera()
{
EditorGUILayout.PropertyField(_propCameraSelector);
if (null == _propCameraSelector.objectReferenceValue)
{
EditorGUILayout.PropertyField(_propCamera);
}
EditorUtils.EnumAsDropdown("Resolution", _propRenderResolution, CaptureBaseEditor.ResolutionStrings);
if (_propRenderResolution.enumValueIndex == (int)CaptureBase.Resolution.Custom)
{
EditorGUILayout.PropertyField(_propRenderSize, new GUIContent("Size"));
_propRenderSize.vector2Value = new Vector2(Mathf.Clamp((int)_propRenderSize.vector2Value.x, 1, NativePlugin.MaxRenderWidth), Mathf.Clamp((int)_propRenderSize.vector2Value.y, 1, NativePlugin.MaxRenderHeight));
}
{
string currentAA = "None";
if (QualitySettings.antiAliasing > 1)
{
currentAA = QualitySettings.antiAliasing.ToString() + "x";
}
EditorUtils.IntAsDropdown("Anti-aliasing", _propAntiAliasing, new string[] { "Current (" + currentAA + ")", "None", "2x", "4x", "8x" }, new int[] { -1, 1, 2, 4, 8 });
}
EditorGUILayout.Space();
EditorGUILayout.PropertyField(_propRender180Degrees);
EditorGUILayout.PropertyField(_propIPD, new GUIContent("Interpupillary distance"));
EditorGUILayout.PropertyField(_propPixelSliceSize);
EditorGUILayout.PropertyField(_propPaddingSize);
EditorGUILayout.PropertyField(_propCameraClearMode);
EditorGUILayout.PropertyField(_propCameraClearColor);
EditorGUILayout.PropertyField(_propCameraImageEffects, true);
}
protected override void GUI_User()
{
if (_baseCapture != null && !_baseCapture.IsCapturing())
{
serializedObject.Update();
bool boolTrue = true;
EditorUtils.DrawSection("Capture from Camera 360 + ODS", ref boolTrue, GUI_Camera);
#if AVPRO_MOVIECAPTURE_UNITYPROFILER_55
// This component makes the profiler use a TON of memory, so warn the user to disable it
if (UnityEngine.Profiling.Profiler.enabled)
{
ShowNoticeBox(MessageType.Warning, "Having the Unity profiler enabled while using the CaptureFromCamera360ODS component is not recommended.\n\nToo many samples are generated which can make the system run out of memory\n\nDisable the profiler, close the window and remove the tab. A Unity restart may be required after disabling the profiler recording.");
}
#endif
if (serializedObject.ApplyModifiedProperties())
{
EditorUtility.SetDirty(target);
}
}
}
}
}
#endif

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#if UNITY_EDITOR
#if !UNITY_2018_3_OR_NEWER
#define SUPPORT_SCENE_VIEW_GIZMOS_CAPTURE
#endif
using UnityEngine;
using UnityEditor;
//-----------------------------------------------------------------------------
// Copyright 2012-2022 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProMovieCapture.Editor
{
[CanEditMultipleObjects]
[CustomEditor(typeof(CaptureFromCamera))]
public class CaptureFromCameraEditor : CaptureBaseEditor
{
//private CaptureFromCamera _capture;
private SerializedProperty _propCameraSelector;
private SerializedProperty _propLastCamera;
private SerializedProperty _propContribCameras;
private SerializedProperty _propUseContribCameras;
#if SUPPORT_SCENE_VIEW_GIZMOS_CAPTURE
private SerializedProperty _propIncludeSceneViewGizmos;
#endif
private SerializedProperty _propRenderResolution;
private SerializedProperty _propRenderSize;
private SerializedProperty _propAntiAliasing;
private static readonly GUIContent _guiItemCamera = new GUIContent("Camera", "The top level camera you want to capture");
private static readonly GUIContent _guiItemContribCamera = new GUIContent("Contributing Cameras", "Cameras in render order from first to last that contribute to the rendering of the main camera above");
protected override void OnEnable()
{
base.OnEnable();
//_capture = (this.target) as CaptureFromCamera;
_propCameraSelector = serializedObject.AssertFindProperty("_cameraSelector");
_propLastCamera = serializedObject.AssertFindProperty("_lastCamera");
_propContribCameras = serializedObject.AssertFindProperty("_contribCameras");
_propContribCameras.isExpanded = true;
_propUseContribCameras = serializedObject.AssertFindProperty("_useContributingCameras");
#if SUPPORT_SCENE_VIEW_GIZMOS_CAPTURE
_propIncludeSceneViewGizmos = serializedObject.AssertFindProperty("_includeSceneViewGizmos");
#endif
_propRenderResolution = serializedObject.AssertFindProperty("_renderResolution");
_propRenderSize = serializedObject.AssertFindProperty("_renderSize");
_propAntiAliasing = serializedObject.AssertFindProperty("_renderAntiAliasing");
}
protected void GUI_Camera()
{
Camera prevLastCamera = null, lastCamera = null;
EditorGUILayout.PropertyField(_propCameraSelector);
if (null == _propCameraSelector.objectReferenceValue)
{
prevLastCamera = (Camera)_propLastCamera.objectReferenceValue;
EditorGUILayout.PropertyField(_propLastCamera, _guiItemCamera);
lastCamera = (Camera)_propLastCamera.objectReferenceValue;
}
// If the user has changed the camera, reset the contributing cameras
if (lastCamera != prevLastCamera)
{
_propContribCameras.arraySize = 0;
if (lastCamera == null)
{
_propUseContribCameras.boolValue = false;
}
}
_propUseContribCameras.boolValue = EditorGUILayout.ToggleLeft("Use Contributing Cameras", _propUseContribCameras.boolValue);
if (lastCamera != null)
{
if (_propUseContribCameras.boolValue)
{
if (GUILayout.Button("Find Contributing Cameras", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
{
bool hasContribCameras = false;
if (Utils.HasContributingCameras(lastCamera))
{
Camera[] cameras = Utils.FindContributingCameras(lastCamera);
if (cameras != null && cameras.Length > 0)
{
hasContribCameras = true;
_propContribCameras.arraySize = cameras.Length;
for (int slotIndex = 0; slotIndex < cameras.Length; slotIndex++)
{
_propContribCameras.GetArrayElementAtIndex(slotIndex).objectReferenceValue = cameras[slotIndex];
}
}
}
if (!hasContribCameras)
{
_propContribCameras.arraySize = 0;
_propUseContribCameras.boolValue = false;
}
}
EditorGUILayout.PropertyField(_propContribCameras, _guiItemContribCamera, true);
EditorGUILayout.Space();
}
}
EditorUtils.EnumAsDropdown("Resolution", _propRenderResolution, CaptureBaseEditor.ResolutionStrings);
if (_propRenderResolution.enumValueIndex == (int)CaptureBase.Resolution.Custom)
{
EditorGUILayout.PropertyField(_propRenderSize, new GUIContent("Size"));
_propRenderSize.vector2Value = new Vector2(Mathf.Clamp((int)_propRenderSize.vector2Value.x, 1, NativePlugin.MaxRenderWidth), Mathf.Clamp((int)_propRenderSize.vector2Value.y, 1, NativePlugin.MaxRenderHeight));
}
{
string currentAA = "None";
if (QualitySettings.antiAliasing > 1)
{
currentAA = QualitySettings.antiAliasing.ToString() + "x";
}
EditorUtils.IntAsDropdown("Anti-aliasing", _propAntiAliasing, new string[] { "Current (" + currentAA + ")", "None", "2x", "4x", "8x" }, new int[] { -1, 1, 2, 4, 8 });
}
#if SUPPORT_SCENE_VIEW_GIZMOS_CAPTURE
EditorGUILayout.PropertyField(_propIncludeSceneViewGizmos);
#endif
}
protected override void GUI_User()
{
if (_baseCapture != null && !_baseCapture.IsCapturing())
{
serializedObject.Update();
bool boolTrue = true;
EditorUtils.DrawSection("Capture From Camera", ref boolTrue, GUI_Camera);
if (serializedObject.ApplyModifiedProperties())
{
EditorUtility.SetDirty(target);
}
}
}
/*
public override void OnInspectorGUI()
{
GUI_Header();
GUI_BaseOptions();
}*/
}
}
#endif

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#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
//-----------------------------------------------------------------------------
// Copyright 2012-2022 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProMovieCapture.Editor
{
[CanEditMultipleObjects]
[CustomEditor(typeof(CaptureFromScreen))]
public class CaptureFromScreenEditor : CaptureBaseEditor
{
private SerializedProperty _propCaptureMouseCursor;
private SerializedProperty _propMouseCursor;
protected override void GUI_Misc()
{
GUI_MouseCursor();
base.GUI_Misc();
}
protected void GUI_MouseCursor()
{
EditorGUILayout.PropertyField(_propCaptureMouseCursor);
if (_propCaptureMouseCursor.boolValue)
{
EditorGUILayout.PropertyField(_propMouseCursor);
}
}
protected override void OnEnable()
{
base.OnEnable();
_propCaptureMouseCursor = serializedObject.AssertFindProperty("_captureMouseCursor");
_propMouseCursor = serializedObject.AssertFindProperty("_mouseCursor");
}
}
}
#endif

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 48a8b5e7b8c7ff147bd561367991de49
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}

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#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
//-----------------------------------------------------------------------------
// Copyright 2012-2022 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProMovieCapture.Editor
{
[CanEditMultipleObjects]
[CustomEditor(typeof(CaptureFromTexture))]
public class CaptureFromTextureEditor : CaptureBaseEditor
{
private SerializedProperty _propManualUpdate;
protected override void OnEnable()
{
base.OnEnable();
_propManualUpdate = serializedObject.AssertFindProperty("_manualUpdate");
}
protected void GUI_Camera()
{
EditorGUILayout.PropertyField(_propManualUpdate);
}
protected override void GUI_User()
{
if (_baseCapture != null && !_baseCapture.IsCapturing())
{
serializedObject.Update();
bool boolTrue = true;
EditorUtils.DrawSection("Capture From Texture", ref boolTrue, GUI_Camera);
if (serializedObject.ApplyModifiedProperties())
{
EditorUtility.SetDirty(target);
}
}
}
}
}
#endif

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@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: a9575e652d155954c9cca03aad0c6655
timeCreated: 1526301386
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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