This commit is contained in:
parent
1d87accc0d
commit
b94a336148
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@ -191,6 +191,7 @@
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<Compile Include="Assets\Standard Assets 1\Characters\FirstPersonCharacter\Scripts\HeadBob.cs" />
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<Compile Include="Assets\Standard Assets 1\Characters\RollerBall\Scripts\BallUserControl.cs" />
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||||
<Compile Include="Assets\Scripts\MenuBtOnClick.cs" />
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<Compile Include="Assets\Seal.cs" />
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<Compile Include="Assets\StandaloneFileBrowser\StandaloneFileBrowserEditor.cs" />
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||||
<Compile Include="Assets\Standard Assets 1\Vehicles\Car\Scripts\CarAIControl.cs" />
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<Compile Include="Assets\Standard Assets 1\Utility\FollowTarget.cs" />
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|
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@ -220,7 +220,7 @@ GameObject:
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|||
m_Icon: {fileID: 0}
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||||
m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
|
||||
--- !u!224 &2158447557103092517
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||||
RectTransform:
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||||
m_ObjectHideFlags: 0
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||||
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@ -349,8 +349,8 @@ MonoBehaviour:
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|||
m_OnCullStateChanged:
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||||
m_PersistentCalls:
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||||
m_Calls: []
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||||
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Type: 1
|
||||
m_Sprite: {fileID: 21300000, guid: fba8ba586a89da64f87814ea7bbcce3a, type: 3}
|
||||
m_Type: 0
|
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m_PreserveAspect: 0
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||||
m_FillCenter: 1
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||||
m_FillMethod: 4
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||||
|
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@ -6948,6 +6948,7 @@ MonoBehaviour:
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|||
m_Script: {fileID: 11500000, guid: 950ed43ca18941be90c7e1a16b578539, type: 3}
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||||
m_Name:
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||||
m_EditorClassIdentifier:
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||||
Scenename: "\u73B0\u573A _Test"
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||||
--- !u!1 &2027912694
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GameObject:
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m_ObjectHideFlags: 0
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||||
|
|
File diff suppressed because it is too large
Load Diff
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@ -146,16 +146,13 @@ public class Screwdriver : MonoBehaviour
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if (hit.collider.gameObject.name == "미땍쭁介_Rdown")
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{
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Debug.Log(hit.collider.gameObject.name);
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StartCoroutine(IEHubSegmentRowScrews());
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ConcentratorScrewObj[0].SetActive(false);
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ConcentratorScrewObj[1].SetActive(false);
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StartCoroutine(right());
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}
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if (hit.collider.gameObject.name == "섞든포미땍쭁介_Ldown")
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{
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Debug.Log(hit.collider.gameObject.name);
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StartCoroutine(IEHubSegmentRowScrews());
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ConcentratorScrewObj[2].SetActive(false);
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ConcentratorScrewObj[3].SetActive(false);
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StartCoroutine(left());
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}
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}
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}
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@ -371,4 +368,19 @@ public class Screwdriver : MonoBehaviour
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ScrewdriverTrans.gameObject.transform.DOLocalMove(new Vector3(3.1215f, 2.1383f, -1.3484f),0.5f);
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yield return new WaitForSeconds(1);
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}
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IEnumerator right()
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{
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StartCoroutine(IEHubSegmentRowScrews());
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yield return new WaitForSeconds(0.5f);
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ConcentratorScrewObj[0].SetActive(false);
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ConcentratorScrewObj[1].SetActive(false);
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}
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IEnumerator left()
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{
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StartCoroutine(IEHubSegmentRowScrews());
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yield return new WaitForSeconds(0.5f);
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ConcentratorScrewObj[2].SetActive(false);
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ConcentratorScrewObj[3].SetActive(false);
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}
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}
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@ -7,11 +7,12 @@ namespace ToolsPack
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{
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public class ToolsPackSceneJump : MonoBehaviour
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{
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public string Scenename;
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public void Start()
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{
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this.GetComponent<Button>().onClick.AddListener(delegate
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{
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SceneManager.LoadScene("现场 _Test");
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SceneManager.LoadScene(Scenename);
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});
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}
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}
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@ -0,0 +1,57 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 盒装封印
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/// </summary>
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public class Seal : MonoBehaviour
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{
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/// <summary>
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/// 盒装封印
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/// </summary>
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public GameObject SealObj;
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/// <summary>
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/// 新集中器上封印
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/// </summary>
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public GameObject[] Sealcol;
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/// <summary>
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/// 封印动画
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/// </summary>
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//public SkinnedMeshRenderer[] Sealski;
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// Start is called before the first frame update
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void Start()
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{
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for (int i = 0; i < Sealcol.Length; i++)
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{
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Sealcol[i].GetComponent<BoxCollider>().enabled = true;
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}
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{//Camera.transform.forward
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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bool raycast = Physics.Raycast(ray, out hit);
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if (raycast)
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{
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if (hit.collider.gameObject.name == "集中器_封印_L碰撞")
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{
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Sealcol[0].gameObject.SetActive(true);
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Debug.Log(hit.collider.gameObject.name);
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}
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if (hit.collider.gameObject.name == "集中器_封印R碰撞 ")
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{
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Sealcol[1].gameObject.SetActive(true);
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Debug.Log(hit.collider.gameObject.name);
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}
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 855955b40a9d31c418c103db0016d6a3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -13,13 +13,6 @@
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"变电箱_门",
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"插座"
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]
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},{
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||||
"description": "我i开采。",
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"score": 0,
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"isSequential": true,
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||||
"targetObjects": [
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"插座"
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}
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]
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},
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@ -36,6 +29,177 @@
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]
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}
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]
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}
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},
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{
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"stepDescription": "步骤 3 描述",
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"score": 0,
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"actions": [
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||||
{
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||||
"description": "用钳刀打开接线盒封印",
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"score": 0,
|
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"isSequential": false,
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"targetObjects": [
|
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"接线盒_封印R",
|
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]
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}
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||||
]
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},
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||||
{
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"stepDescription": "步骤 5 描述",
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"score": 0,
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"actions": [
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{
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"description": "用螺丝刀打开接线盒",
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||||
"score": 0,
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||||
"isSequential": false,
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"targetObjects": [
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||||
"盖_固定螺丝_Rup",
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||||
"固定螺丝_Ldown"
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||||
]
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||||
}
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]
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},
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{
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"stepDescription": "步骤 6 描述",
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"score": 0,
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"actions": [
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{
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"description": ",将拨片调整至断电状态(带电作业调整横向滑块,断电作业调整竖向滑块,系统默认断电作业),开始作业;",
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"score": 0,
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"isSequential": false,
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"targetObjects": [
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"接线盒纵向滑块001",
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"接线盒纵向滑块002",
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"接线盒纵向滑块003",
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"接线盒纵向滑块004"
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]
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}
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]
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},
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{
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"stepDescription": "步骤 7 描述",
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"score": 0,
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"actions": [
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{
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"description": "打开集中器封印,去除螺丝;",
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"score": 0,
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"isSequential": false,
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"targetObjects": [
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"集中器_封印R",
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"集中器_封印_L",
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"壳固定螺丝_R",
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"壳固定螺丝_L"
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]
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}
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]
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},
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{
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"stepDescription": "步骤 8 描述",
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"score": 0,
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"actions": [
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{
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"description": "将集中器连接线的螺丝全部拧开,拧开两个固定该线的螺丝后,线消失。重复操作,直至全部线拆除;",
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"score": 0,
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"isSequential": false,
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"targetObjects": [
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"JZQ_螺丝005",
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||||
"JZQ_螺丝006",
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||||
"JZQ_螺丝009",
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||||
"JZQ_螺丝010",
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||||
"JZQ_螺丝015",
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||||
"JZQ_螺丝016",
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||||
"JZQ_螺丝021",
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"JZQ_螺丝022",
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||||
"JZQ_螺丝023",
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||||
"JZQ_螺丝024",
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||||
"JZQ_螺丝041",
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||||
"JZQ_螺丝042"
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]
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||||
}
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||||
]
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||||
},
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||||
{
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||||
"stepDescription": "步骤 9 描述",
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"score": 0,
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||||
"actions": [
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||||
{
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||||
"description": "线失去固定后,向前弯曲;",
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||||
"score": 0,
|
||||
"isSequential": true,
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||||
"targetObjects": [
|
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"pCylinder170"
|
||||
]
|
||||
}
|
||||
]
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||||
},
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||||
{
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||||
"stepDescription": "步骤 10 描述",
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||||
"score": 0,
|
||||
"actions": [
|
||||
{
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||||
"description": "取出胶带将头部缠绕;",
|
||||
"score": 0,
|
||||
"isSequential": true,
|
||||
"targetObjects": [
|
||||
"pCylinder170"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"stepDescription": "步骤 11 描述",
|
||||
"score": 0,
|
||||
"actions": [
|
||||
{
|
||||
"description": "拆除固定集中器的螺丝,取下集中器;",
|
||||
"score": 0,
|
||||
"isSequential": false,
|
||||
"targetObjects": [
|
||||
"固定螺丝_Rdown",
|
||||
"集电器固定螺丝_Ldown"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"stepDescription": "步骤 12 描述",
|
||||
"score": 0,
|
||||
"actions": [
|
||||
{
|
||||
"description": "取出新的集中器,移动至原先集中器位置;",
|
||||
"score": 0,
|
||||
"isSequential": false,
|
||||
"targetObjects": [
|
||||
"新的集中器碰撞"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"stepDescription": "步骤 13 描述",
|
||||
"score": 0,
|
||||
"actions": [
|
||||
{
|
||||
"description": "通过鼠标点击取下需要连接上去的线头胶带,再点击集中器需要连接的端点,进行连线,练好一根线,上一个螺丝,直至全部螺丝上完。",
|
||||
"score": 0,
|
||||
"isSequential": false,
|
||||
"targetObjects": [
|
||||
"JZQ_螺丝005",
|
||||
"JZQ_螺丝006",
|
||||
"JZQ_螺丝009",
|
||||
"JZQ_螺丝010",
|
||||
"JZQ_螺丝015",
|
||||
"JZQ_螺丝016",
|
||||
"JZQ_螺丝021",
|
||||
"JZQ_螺丝022",
|
||||
"JZQ_螺丝023",
|
||||
"JZQ_螺丝024",
|
||||
"JZQ_螺丝041",
|
||||
"JZQ_螺丝042"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
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]
|
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}
|
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mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -38,6 +38,15 @@ public class concentrator : MonoBehaviour
|
|||
/// </summary>
|
||||
public static bool isPlayAni = true;
|
||||
|
||||
/// <summary>
|
||||
/// 集中器盖子
|
||||
/// </summary>
|
||||
public GameObject Cover;
|
||||
|
||||
/// <summary>
|
||||
/// 新盖子上左右两颗螺丝
|
||||
/// </summary>
|
||||
public GameObject[] screw;
|
||||
bool isplaying = true;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
|
@ -111,7 +120,7 @@ public class concentrator : MonoBehaviour
|
|||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 集线器上线动画
|
||||
/// 集线器复位动画
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
IEnumerator Newconcentrator()
|
||||
|
@ -135,6 +144,12 @@ public class concentrator : MonoBehaviour
|
|||
ElectricWireSMR.SetBlendShapeWeight(i, a);
|
||||
}
|
||||
}
|
||||
yield return new WaitForSeconds(6f);
|
||||
Cover.gameObject.SetActive(true);
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
screw[0].gameObject.SetActive(true);
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
screw[1].gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in New Issue