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8f)) + { + isPlay = false; + } + } + } +} diff --git a/SXElectricalInspection/Assets/Adam/Scripts/Components/LadderCtr.cs.meta b/SXElectricalInspection/Assets/Adam/Scripts/Components/LadderCtr.cs.meta new file mode 100644 index 00000000..dabcc727 --- /dev/null +++ b/SXElectricalInspection/Assets/Adam/Scripts/Components/LadderCtr.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4f3d17fd36697b44285f0f2c1e84b1ed +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SXElectricalInspection/Assets/Adam/Scripts/ExitCheckController.cs b/SXElectricalInspection/Assets/Adam/Scripts/ExitCheckController.cs index a2834906..921fd0d7 100644 --- a/SXElectricalInspection/Assets/Adam/Scripts/ExitCheckController.cs +++ b/SXElectricalInspection/Assets/Adam/Scripts/ExitCheckController.cs @@ -59,6 +59,7 @@ public class ExitCheckController : MonoBehaviour } WaitUpScore(); UIManager.Instance.bottomCotroller.BirdEyeView.gameObject.SetActive(false); + UIManager.Instance.bottomCotroller.updownLadder.gameObject.SetActive(false); End.SetActive(true); ExitCheckPanel.SetActive(false); break; diff --git a/SXElectricalInspection/Assets/Adam/Scripts/ToolsItemManager.cs b/SXElectricalInspection/Assets/Adam/Scripts/ToolsItemManager.cs index 3537ac4f..cdd2b3a5 100644 --- a/SXElectricalInspection/Assets/Adam/Scripts/ToolsItemManager.cs +++ b/SXElectricalInspection/Assets/Adam/Scripts/ToolsItemManager.cs @@ -49,10 +49,10 @@ public class ToolsItemManager : MonoSingleton /// 在工具间生成图标 /// /// - public void CreatToolItem(GameObject currentModel,Vector3 pos,Vector3 RotPos) + public void CreatToolItem(GameObject currentModel, Vector3 pos, Vector3 RotPos) { ToolItem tTemp = Instantiate(toolItemPrefab, toolsContent); - tTemp.SetValue(currentModel.name, currentModel.transform, pos,RotPos); + tTemp.SetValue(currentModel.name, currentModel.transform, pos, RotPos); tTemp.SetState(true); if (tTemp.toolName == "工作卡") { @@ -74,6 +74,17 @@ public class ToolsItemManager : MonoSingleton SetToggleState(); }); } + else if (tTemp.toolName == "梯子" || tTemp.toolName == "梯子_钢") + { + tTemp.selfButton.onClick.AddListener(() => + { + if (GameManager.Instance.ladderCtr != null) + { + GameManager.Instance.ladderCtr.SwitchLadder(tTemp.toolName); + UIManager.Instance.bottomCotroller.updownLadder.gameObject.SetActive(true); + } + }); + } else { tTemp.selfButton.onClick.AddListener(() => diff --git a/SXElectricalInspection/Assets/Adam/Scripts/UIManager.cs b/SXElectricalInspection/Assets/Adam/Scripts/UIManager.cs index 1a274f8a..05b75a6c 100644 --- a/SXElectricalInspection/Assets/Adam/Scripts/UIManager.cs +++ b/SXElectricalInspection/Assets/Adam/Scripts/UIManager.cs @@ -78,6 +78,8 @@ public class UIManager : MonoSingleton backToToolBtn.gameObject.SetActive(false); bottomCotroller.BirdEyeView.isOn = false; bottomCotroller.BirdEyeView.gameObject.SetActive(false); + bottomCotroller.updownLadder.isOn = false; + bottomCotroller.updownLadder.gameObject.SetActive(false); //if (GlobalFlag.isRecord == "1") //{ // uis.OnStopRecorad(); diff --git a/SXElectricalInspection/Assets/GameAssets/Art/Art_工具间/Temp/Tizi/梯子.fbx.meta b/SXElectricalInspection/Assets/GameAssets/Art/Art_工具间/Temp/Tizi/梯子.fbx.meta index 3c0bd119..c2076a74 100644 --- a/SXElectricalInspection/Assets/GameAssets/Art/Art_工具间/Temp/Tizi/梯子.fbx.meta +++ b/SXElectricalInspection/Assets/GameAssets/Art/Art_工具间/Temp/Tizi/梯子.fbx.meta @@ -23,7 +23,7 @@ ModelImporter: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 - 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+ public LadderCtr ladderCtr; + private Vector3 lastPlayerPos = new Vector3(); + private Vector3 lastPlayereugle = new Vector3(); public void Awake() { if (Instance != null) @@ -67,7 +70,7 @@ public class GameManager : MonoBehaviour } } // Start is called before the first frame update - private void Start() + private void Start() { UIManager.Instance.toolsItemManager.ItemClick.AddListener(ToolsShow); UIManager.Instance.toolsItemManager.recoverEvent.AddListener(() => @@ -80,7 +83,8 @@ public class GameManager : MonoBehaviour }); //string sceneInfo = GlobalFlag.SceneInfo(); //var tempStr = sceneInfo.Split('_'); - + if (ladderCtr != null) + UIManager.Instance.bottomCotroller.ladderClick += SetPlayerUpDown; int pvwCount = 0; if (GlobalFlag.userType == "") { @@ -118,6 +122,31 @@ public class GameManager : MonoBehaviour // await FractionManager.Instance.overAsync(5, 10, ""); //} } + /// + /// Ϣ + /// + public void SetPlayerUpDown(bool isUpDown) + { + if (isUpDown) + { + lastPlayerPos = FirstPersonController.transform.position; + lastPlayereugle = FirstPersonController.transform.eulerAngles; + Debug.Log("upLadder"); + FirstPersonController.transform.position = ladderCtr.playerPos.position; + FirstPersonController.transform.eulerAngles = ladderCtr.playerPos.eulerAngles; + FirstPersonController.GetComponent().useGravity = false; + FirstPersonController.playerCanMove = false; + } + else + { + Debug.Log("downLadder"); + FirstPersonController.transform.position = lastPlayerPos; + FirstPersonController.transform.eulerAngles = lastPlayereugle; + FirstPersonController.GetComponent().useGravity = true; + FirstPersonController.playerCanMove = true; + } + } + public void init() { //if (UIManager.Instance.Reconnection.HandGameObject) @@ -277,6 +306,15 @@ public class GameManager : MonoBehaviour { GameObj.transform.localPosition = new Vector3(Player.transform.position.x + 0.43f, Player.transform.position.y + 0.66f, Player.transform.position.z + 1.5f); } + private void OnDestroy() + { + UIManager.Instance.bottomCotroller.ladderClick -= SetPlayerUpDown; + } + + private void OnDisable() + { + UIManager.Instance.bottomCotroller.ladderClick -= SetPlayerUpDown; + } } /// /// ̨ diff --git a/SXElectricalInspection/Assets/Resources/New/Models/梯子.prefab b/SXElectricalInspection/Assets/Resources/New/Models/梯子.prefab index e4a40262..d55b0df1 100644 --- a/SXElectricalInspection/Assets/Resources/New/Models/梯子.prefab +++ b/SXElectricalInspection/Assets/Resources/New/Models/梯子.prefab @@ -1132,7 +1132,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 3a104cb69d531064393bd332a91432cd, type: 3} m_Name: m_EditorClassIdentifier: - 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