1233
This commit is contained in:
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@ -19,6 +19,15 @@ namespace BjData
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/// 错误状态
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/// 错误状态
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/// </summary>
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/// </summary>
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public string warningType;
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public string warningType;
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public string oneWayAA;
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public string oneWayAV;
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public string AA;
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public string BA;
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public string CA;
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public string AV;
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public string BV;
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public string CV;
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public string N;
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}
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}
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}
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}
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@ -23,8 +23,9 @@ namespace Adam
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private void Start()
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private void Start()
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{
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{
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string json = FileUtil.ReadFromLocal("Local/通用数据接口.json");
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//string json = FileUtil.ReadFromLocal("Local/通用数据接口.json");
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root = JsonConvert.DeserializeObject<Root>(json);
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//root = JsonConvert.DeserializeObject<Root>(json);
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Init();
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}
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}
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@ -49,7 +50,7 @@ namespace Adam
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//string _url = url + userNub;
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//string _url = url + userNub;
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//root = await AsyncWebReq.Get<Root>(_url);
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//root = await AsyncWebReq.Get<Root>(_url);
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currentEC = GetDateItemByUserID(null);
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//currentEC = GetDateItemByUserID(null);
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GlobalFlag.biaojiData = BiaoJiData();
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GlobalFlag.biaojiData = BiaoJiData();
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GlobalFlag.Beilv = currentEC.Beilv;
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GlobalFlag.Beilv = currentEC.Beilv;
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@ -199,6 +200,15 @@ namespace Adam
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{
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{
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BiaoJIData temp = new BiaoJIData();
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BiaoJIData temp = new BiaoJIData();
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temp.warningType = UIManager.Instance.messageData.stubtype;
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temp.warningType = UIManager.Instance.messageData.stubtype;
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temp.oneWayAA = UIManager.Instance.messageData.electriccurrent;
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temp.oneWayAV = UIManager.Instance.messageData.voltage;
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temp.N = UIManager.Instance.messageData.zerosequencecurrent;
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temp.AA = UIManager.Instance.messageData.aphasecurrent;
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temp.BA = UIManager.Instance.messageData.bphasecurrent;
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temp.CA = UIManager.Instance.messageData.cphasecurrent;
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temp.AV = UIManager.Instance.messageData.aphasevoltage;
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temp.BV = UIManager.Instance.messageData.bphasevoltage;
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temp.CV = UIManager.Instance.messageData.cphasevoltage;
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return temp;
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return temp;
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}
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}
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@ -15,10 +15,9 @@ public class Multimeter : MonoBehaviour
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public string VV;
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public string VV;
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public bool isok = false;
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public bool isok = false;
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private async void Start()
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private void Start()
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{
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{
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float tempFloat = await ClampAmmetersManager.Instance.Init(name);
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activation = ClampAmmetersManager.Instance.Init(name);
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activation = tempFloat.ToString();
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}
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}
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private void OnMouseDown()
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private void OnMouseDown()
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@ -13,21 +13,21 @@ public class ClampAmmetersInteractive : MonoBehaviour
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public List<float> floats;
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public List<float> floats;
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public string Fuan;
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public string Fuan;
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public string unit;
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public string unit;
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private async void Start()
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private void Start()
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{
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{
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if (!transform.GetComponent<MeshCollider>())
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if (!transform.GetComponent<MeshCollider>())
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{
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{
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transform.AddComponent<MeshCollider>();
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transform.AddComponent<MeshCollider>();
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}
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}
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float tempFloat = await ClampAmmetersManager.Instance.Init(name);
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Fuan = ClampAmmetersManager.Instance.Init(name);
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Fuan = tempFloat.ToString();
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}
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}
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[ContextMenu("ÔËÐÐ")]
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[ContextMenu("ÔËÐÐ")]
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void init()
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void init()
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{
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{
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g1 = transform.GetChild(0).GetComponent<Transform>().gameObject;
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g1 = transform.GetChild(0).GetComponent<Transform>().gameObject;
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name = g1.name;
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name = g1.name;
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Fuan = ClampAmmetersManager.Instance.Init(name);
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}
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}
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private void OnMouseDown()
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private void OnMouseDown()
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{
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{
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@ -1,3 +1,4 @@
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using BjData;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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@ -14,6 +15,7 @@ public class ClampAmmetersManager : MonoSingleton<ClampAmmetersManager>
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public List<ThreeTransformerPhotovoltaicView> Three;
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public List<ThreeTransformerPhotovoltaicView> Three;
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[SerializeField] List<GameObject> gameObjects = new List<GameObject>();
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[SerializeField] List<GameObject> gameObjects = new List<GameObject>();
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public DoolsPlayer DoolsPlayer;
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public DoolsPlayer DoolsPlayer;
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public BiaoJIData biaoJiData = new BiaoJIData();
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private void Awake()
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private void Awake()
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{
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{
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@ -22,6 +24,7 @@ public class ClampAmmetersManager : MonoSingleton<ClampAmmetersManager>
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void Start()
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void Start()
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{
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{
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//init();
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//init();
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biaoJiData = GlobalFlag.biaojiData;
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StartCoroutine(QiDon());
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StartCoroutine(QiDon());
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}
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}
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IEnumerator QiDon()
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IEnumerator QiDon()
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@ -39,276 +42,143 @@ public class ClampAmmetersManager : MonoSingleton<ClampAmmetersManager>
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Multimeter = GetComponentsInChildren<Multimeter>().ToList();
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Multimeter = GetComponentsInChildren<Multimeter>().ToList();
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Three = GetComponentsInChildren<ThreeTransformerPhotovoltaicView>().ToList();
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Three = GetComponentsInChildren<ThreeTransformerPhotovoltaicView>().ToList();
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}
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}
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public async Task<float> Init(string name)
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public string Init(string name)
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{
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{
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await Task.Delay(2000);
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string temp = "";
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float temp = 0;
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//if (Three[0].ttpData.Count >= 2)
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//{
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// Debug.Log("akjshd走:222");
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// switch (name)
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// {
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// case "用电_AA1":
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// temp = Three[0].ttpData[0].AA1;
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// break;
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// case "用电_AA2":
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// temp = Three[0].ttpData[0].AA2;
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// break;
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// case "用电_AA3":
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// temp = Three[0].ttpData[0].AA3;
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// break;
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// case "用电_BA1":
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// temp = Three[0].ttpData[0].BA1;
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// break;
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// case "用电_BA2":
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// temp = Three[0].ttpData[0].BA2;
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// break;
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// case "用电_BA3":
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// temp = Three[0].ttpData[0].BA3;
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// break;
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// case "用电_CA1":
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// temp = Three[0].ttpData[0].CA1;
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// break;
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// case "用电_CA2":
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// temp = Three[0].ttpData[0].CA2;
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// break;
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// case "用电_CA3":
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// temp = Three[0].ttpData[0].CA3;
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// break;
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// case "用电_1A":
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// case "用电_1B":
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// case "用电_1C":
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// temp = show(name, Three[0].ttpData[0].AA1);
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// break;
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// case "用电_AV1":
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Debug.Log("akjshd走:222");
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// temp = Three[0].ttpData[0].AV1;
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switch (name)
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// break;
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{
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// case "用电_AV2":
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case "用电_AA1":
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// temp = Three[0].ttpData[0].AV2;
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temp = biaoJiData.AA;
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// break;
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break;
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// case "用电_AV3":
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case "用电_AA2":
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// temp = Three[0].ttpData[0].AV3;
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temp = biaoJiData.AA;
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// break;
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break;
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// case "用电_BV1":
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case "用电_AA3":
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// temp = Three[0].ttpData[0].BV1;
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temp = biaoJiData.AA;
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// break;
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break;
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// case "用电_BV2":
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case "用电_BA1":
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// temp = Three[0].ttpData[0].BV2;
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temp = biaoJiData.BA;
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// break;
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break;
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// case "用电_BV3":
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case "用电_BA2":
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// temp = Three[0].ttpData[0].BV3;
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temp = biaoJiData.BA;
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// break;
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break;
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// case "用电_CV1":
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case "用电_BA3":
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// temp = Three[0].ttpData[0].CV1;
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temp = biaoJiData.BA;
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// break;
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break;
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// case "用电_CV2":
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case "用电_CA1":
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// temp = Three[0].ttpData[0].CV2;
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temp = biaoJiData.CA;
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// break;
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break;
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// case "用电_CV3":
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case "用电_CA2":
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// temp = Three[0].ttpData[0].CV3;
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temp = biaoJiData.CA;
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// break;
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break;
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case "用电_CA3":
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temp = biaoJiData.CA;
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break;
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case "用电_1A":
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case "用电_1B":
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case "用电_1C":
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temp = biaoJiData.AA;
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break;
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// #region 发电
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case "用电_AV1":
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// case "发电_AV1":
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temp = biaoJiData.AV;
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// temp = Three[0].ttpData[1].AV1;
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break;
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// break;
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case "用电_AV2":
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// case "发电_AV2":
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temp = biaoJiData.AV;
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// temp = Three[0].ttpData[1].AV2;
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break;
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// break;
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case "用电_AV3":
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// case "发电_AV3":
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temp = biaoJiData.AV;
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// temp = Three[0].ttpData[1].AV3;
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break;
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// break;
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case "用电_BV1":
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// case "发电_BV1":
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temp = biaoJiData.BV;
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// temp = Three[0].ttpData[1].BV1;
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break;
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// break;
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case "用电_BV2":
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// case "发电_BV2":
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temp = biaoJiData.BV;
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// temp = Three[0].ttpData[1].BV2;
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break;
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// break;
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case "用电_BV3":
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// case "发电_BV3":
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temp = biaoJiData.BV;
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// temp = Three[0].ttpData[1].BV3;
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break;
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// break;
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case "用电_CV1":
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// case "发电_CV1":
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temp = biaoJiData.CV;
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// temp = Three[0].ttpData[1].CV1;
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break;
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// break;
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case "用电_CV2":
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// case "发电_CV2":
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temp = biaoJiData.CV;
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// temp = Three[0].ttpData[1].CV2;
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break;
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// break;
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case "用电_CV3":
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// case "发电_CV3":
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temp = biaoJiData.CV;
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// temp = Three[0].ttpData[1].CV3;
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break;
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// break;
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// case "发电_AA1":
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#region 发电
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// temp = Three[0].ttpData[1].AA1;
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case "发电_AV1":
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// break;
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temp = biaoJiData.AV;
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// case "发电_AA2":
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break;
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// temp = Three[0].ttpData[1].AA2;
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case "发电_AV2":
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// break;
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temp = biaoJiData.AV;
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// case "发电_AA3":
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break;
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// temp = Three[0].ttpData[1].AA3;
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case "发电_AV3":
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// break;
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temp = biaoJiData.AV;
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// case "发电_BA1":
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break;
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// temp = Three[0].ttpData[1].BA1;
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case "发电_BV1":
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// break;
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temp = biaoJiData.BV;
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// case "发电_BA2":
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break;
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// temp = Three[0].ttpData[1].BA2;
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case "发电_BV2":
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// break;
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temp = biaoJiData.BV;
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// case "发电_BA3":
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break;
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// temp = Three[0].ttpData[1].BA3;
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case "发电_BV3":
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// break;
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temp = biaoJiData.BV;
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// case "发电_CA1":
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break;
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// temp = Three[0].ttpData[1].CA1;
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case "发电_CV1":
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// break;
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temp = biaoJiData.CV;
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// case "发电_CA2":
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break;
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// temp = Three[0].ttpData[1].CA2;
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case "发电_CV2":
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// break;
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temp = biaoJiData.CV;
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// case "发电_CA3":
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break;
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// temp = Three[0].ttpData[1].CA3;
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case "发电_CV3":
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// break;
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temp = biaoJiData.CV;
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// #endregion
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break;
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// default:
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// break;
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// }
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//}
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//else
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//{
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// Debug.Log("akjshd走:");
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// switch (name)
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// {
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// case "用电_AA1":
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// temp = Three[0].ttpData[0].AA1;
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// break;
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// case "用电_AA2":
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// temp = Three[0].ttpData[0].AA2;
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// break;
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// case "用电_AA3":
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// temp = Three[0].ttpData[0].AA3;
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// break;
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// case "用电_BA1":
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// temp = Three[0].ttpData[0].BA1;
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// break;
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// case "用电_BA2":
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// temp = Three[0].ttpData[0].BA2;
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// break;
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// case "用电_BA3":
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// temp = Three[0].ttpData[0].BA3;
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// break;
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// case "用电_CA1":
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// temp = Three[0].ttpData[0].CA1;
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// break;
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// case "用电_CA2":
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// temp = Three[0].ttpData[0].CA2;
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// break;
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// case "用电_CA3":
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// temp = Three[0].ttpData[0].CA3;
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// break;
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// case "用电_1A":
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// case "用电_1B":
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// case "用电_1C":
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// temp = show(name, Three[0].ttpData[0].AA1);
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// break;
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// case "用电_AV1":
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case "发电_AA1":
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// temp = Three[0].ttpData[0].AV1;
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temp = biaoJiData.AA;
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// break;
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break;
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// case "用电_AV2":
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case "发电_AA2":
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// temp = Three[0].ttpData[0].AV2;
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temp = biaoJiData.AA;
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// break;
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break;
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// case "用电_AV3":
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case "发电_AA3":
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// temp = Three[0].ttpData[0].AV3;
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temp = biaoJiData.AA;
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// break;
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break;
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// case "用电_BV1":
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case "发电_BA1":
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// temp = Three[0].ttpData[0].BV1;
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temp = biaoJiData.BA;
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// break;
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break;
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// case "用电_BV2":
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case "发电_BA2":
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// temp = Three[0].ttpData[0].BV2;
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temp = biaoJiData.BA;
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// break;
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break;
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// case "用电_BV3":
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case "发电_BA3":
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// temp = Three[0].ttpData[0].BV3;
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temp = biaoJiData.BA;
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// break;
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break;
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// case "用电_CV1":
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case "发电_CA1":
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// temp = Three[0].ttpData[0].CV1;
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temp = biaoJiData.CA;
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// break;
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break;
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// case "用电_CV2":
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case "发电_CA2":
|
||||||
// temp = Three[0].ttpData[0].CV2;
|
temp = biaoJiData.CA;
|
||||||
// break;
|
break;
|
||||||
// case "用电_CV3":
|
case "发电_CA3":
|
||||||
// temp = Three[0].ttpData[0].CV3;
|
temp = biaoJiData.CA;
|
||||||
// break;
|
break;
|
||||||
|
#endregion
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// #region 发电
|
for (int i = 0; i < gameObjects.Count; i++)
|
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// case "发电_AV1":
|
{
|
||||||
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|
if (gameObjects[i].name.Equals(""))
|
||||||
// break;
|
{
|
||||||
// case "发电_AV2":
|
gameObjects[i].SetActive(true);
|
||||||
// temp = Three[0].ttpData[0].AV2;
|
}
|
||||||
// break;
|
}
|
||||||
// case "发电_AV3":
|
Debug.Log("当前数据:" + temp);
|
||||||
// temp = Three[0].ttpData[0].AV3;
|
|
||||||
// break;
|
|
||||||
// case "发电_BV1":
|
|
||||||
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|
|
||||||
// break;
|
|
||||||
// case "发电_BV2":
|
|
||||||
// temp = Three[0].ttpData[0].BV2;
|
|
||||||
// break;
|
|
||||||
// case "发电_BV3":
|
|
||||||
// temp = Three[0].ttpData[0].BV3;
|
|
||||||
// break;
|
|
||||||
// case "发电_CV1":
|
|
||||||
// temp = Three[0].ttpData[0].CV1;
|
|
||||||
// break;
|
|
||||||
// case "发电_CV2":
|
|
||||||
// temp = Three[0].ttpData[0].CV2;
|
|
||||||
// break;
|
|
||||||
// case "发电_CV3":
|
|
||||||
// temp = Three[0].ttpData[0].CV3;
|
|
||||||
// break;
|
|
||||||
|
|
||||||
|
|
||||||
// case "发电_AA1":
|
|
||||||
// temp = Three[0].ttpData[0].AA1;
|
|
||||||
// break;
|
|
||||||
// case "发电_AA2":
|
|
||||||
// temp = Three[0].ttpData[0].AA2;
|
|
||||||
// break;
|
|
||||||
// case "发电_AA3":
|
|
||||||
// temp = Three[0].ttpData[0].AA3;
|
|
||||||
// break;
|
|
||||||
// case "发电_BA1":
|
|
||||||
// temp = Three[0].ttpData[0].BA1;
|
|
||||||
// break;
|
|
||||||
// case "发电_BA2":
|
|
||||||
// temp = Three[0].ttpData[0].BA2;
|
|
||||||
// break;
|
|
||||||
// case "发电_BA3":
|
|
||||||
// temp = Three[0].ttpData[0].BA3;
|
|
||||||
// break;
|
|
||||||
// case "发电_CA1":
|
|
||||||
// temp = Three[0].ttpData[0].CA1;
|
|
||||||
// break;
|
|
||||||
// case "发电_CA2":
|
|
||||||
// temp = Three[0].ttpData[0].CA2;
|
|
||||||
// break;
|
|
||||||
// case "发电_CA3":
|
|
||||||
// temp = Three[0].ttpData[0].CA3;
|
|
||||||
// break;
|
|
||||||
// #endregion
|
|
||||||
// }
|
|
||||||
//}
|
|
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//for (int i = 0; i < gameObjects.Count; i++)
|
|
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//{
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// if (gameObjects[i].name.Equals(""))
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// gameObjects[i].SetActive(true);
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//switch (name)
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//{
|
|
||||||
// default:
|
|
||||||
// break;
|
|
||||||
//}
|
|
||||||
//Debug.Log("当前数据:" + temp);
|
|
||||||
return temp;
|
return temp;
|
||||||
}
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m_SourcePrefab: {fileID: 100100000, guid: fd7bf7d1951db7d45837e40450a11ddc, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: fd7bf7d1951db7d45837e40450a11ddc, type: 3}
|
||||||
--- !u!4 &6986068372559492066
|
--- !u!4 &6986068372559492066
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
Build from ADAM at 2024/6/5 20:58:25
|
Build from ADAM at 2024/6/6 13:46:52
|
Loading…
Reference in New Issue