From cd992ac9efcbb106ac1b06fa420552e3917b8244 Mon Sep 17 00:00:00 2001 From: taosuqi <2274240467@qq.com> Date: Thu, 6 Jun 2024 18:10:58 +0800 Subject: [PATCH] =?UTF-8?q?1=EF=BC=8C=E7=94=A8=E7=94=B5=E4=BF=A1=E6=81=AF?= =?UTF-8?q?=E9=87=87=E9=9B=86=E7=BB=88=E7=AB=AF-=20=20=E6=A2=AF=E5=AD=90?= =?UTF-8?q?=E5=8A=9F=E8=83=BD=E7=9A=84=E5=88=B6=E4=BD=9C=E5=8F=8A=E6=A2=AF?= =?UTF-8?q?=E5=AD=90=E9=A2=84=E5=88=B6=E4=BD=93100%=202=EF=BC=8C=E7=94=A8?= =?UTF-8?q?=E7=94=B5=E4=BF=A1=E6=81=AF=E9=87=87=E9=9B=86=E7=BB=88=E7=AB=AF?= =?UTF-8?q?-=20=E5=B7=A5=E4=BD=9C=E8=AF=81=E5=8A=9F=E8=83=BD=E5=88=B6?= =?UTF-8?q?=E4=BD=9C=E5=8F=8A=E5=B7=A5=E4=BD=9C=E8=AF=81=E9=A2=84=E5=88=B6?= =?UTF-8?q?=E4=BD=93=20100%=203=EF=BC=8C=E7=94=A8=E7=94=B5=E4=BF=A1?= =?UTF-8?q?=E6=81=AF=E9=87=87=E9=9B=86=E7=BB=88=E7=AB=AF-=20=E5=89=A5?= =?UTF-8?q?=E7=BA=BF=E9=92=B3=E5=8A=9F=E8=83=BD=E7=9A=84=E5=88=B6=E4=BD=9C?= =?UTF-8?q?=E5=8F=8A=E5=89=A5=E7=BA=BF=E9=92=B3=E5=92=8C=E5=B0=81=E5=8D=B0?= =?UTF-8?q?=E4=BA=A4=E4=BA=92=E7=9A=84=E5=8A=A8=E7=94=BB100%=20=E6=98=8E?= =?UTF-8?q?=E6=97=A5=EF=BC=9A=201=E3=80=81=E7=94=A8=E7=94=B5=E4=BF=A1?= =?UTF-8?q?=E6=81=AF=E9=87=87=E9=9B=86=E7=BB=88=E7=AB=AF-=20=E8=9E=BA?= =?UTF-8?q?=E4=B8=9D=E5=88=80=E9=A2=84=E5=88=B6=E4=BD=93=E5=88=B6=E4=BD=9C?= =?UTF-8?q?=E5=8F=8A=E4=BD=BF=E7=94=A8=20=E9=97=AE=E9=A2=98=EF=BC=9A=20?= =?UTF-8?q?=E6=97=A0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Scenes/现场 _Test.unity | 108 ++++++++++++------ .../Assets/{ => taoruiqi}/LadderTrigger.cs | 0 .../{ => taoruiqi}/LadderTrigger.cs.meta | 0 .../Assets/{ => taoruiqi}/Pliers.cs | 41 ++++--- .../Assets/{ => taoruiqi}/Pliers.cs.meta | 0 5 files changed, 98 insertions(+), 51 deletions(-) rename SXElectricityInformationAcquisition/Assets/{ => taoruiqi}/LadderTrigger.cs (100%) rename SXElectricityInformationAcquisition/Assets/{ => taoruiqi}/LadderTrigger.cs.meta (100%) rename SXElectricityInformationAcquisition/Assets/{ => taoruiqi}/Pliers.cs (71%) rename SXElectricityInformationAcquisition/Assets/{ => taoruiqi}/Pliers.cs.meta (100%) diff --git a/SXElectricityInformationAcquisition/Assets/Scenes/现场 _Test.unity b/SXElectricityInformationAcquisition/Assets/Scenes/现场 _Test.unity index 19a6d64e..ace6d7c8 100644 --- a/SXElectricityInformationAcquisition/Assets/Scenes/现场 _Test.unity +++ b/SXElectricityInformationAcquisition/Assets/Scenes/现场 _Test.unity @@ -8691,42 +8691,18 @@ PrefabInstance: m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] - 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public Animation PliersAni; + public SkinnedMeshRenderer PliersSki; /// /// ·âÓ¡¶¯»­ @@ -62,22 +62,28 @@ public class Pliers : MonoBehaviour } } } - if (Input.GetKeyDown(KeyCode.E)) - { - PliersAni.Play("ǯÏß"); - } + //if (Input.GetKeyDown(KeyCode.E)) + //{ + // PliersAni.Play("ǯÏß"); + //} } - + float weight; /// /// °þÏßǯ¶¯»­ /// /// IEnumerator PliersIE() { - PliersObj.gameObject.transform.DOLocalMove(new Vector3(303.0849f, 2.7143f, 163.5919f),1f); + PliersObj.gameObject.transform.DOLocalMove(new Vector3(303.0849f, 2.696f, 163.5919f),1f); + yield return new WaitForSeconds(1.5f); + PliersObj.gameObject.transform.DOLocalRotate(new Vector3(-90,90,0),1.5f); yield return new WaitForSeconds(2f); - PliersAni.Play("ǯÏß"); - yield return new WaitForSeconds(1); + for (int i = 100; i >= 0; i--) + { + yield return new WaitForSeconds(0.01f); + PliersSki.SetBlendShapeWeight(0, i); + } + yield return new WaitForSeconds(1f); StartCoroutine(OpenLock()); } @@ -105,9 +111,18 @@ public class Pliers : MonoBehaviour /// IEnumerator OpenDoor() { - yield return new WaitForSeconds(1f); - Doorlock.transform.DOLocalRotate(new Vector3(160, 0, 0), 2f); - yield return new WaitForSeconds(3f); - DoorOfCabinet.transform.DOLocalRotate(new Vector3(-90, 160, 0), 2f); + yield return new WaitForSeconds(0.5f); + Doorlock.transform.DOLocalRotate(new Vector3(160, 0, 0), 1f); + yield return new WaitForSeconds(1.5f); + DoorOfCabinet.transform.DOLocalRotate(new Vector3(-90, 0, 160), 2f); + StartCoroutine(PliersBack()); + } + + IEnumerator PliersBack() + { + PliersObj.gameObject.transform.DOLocalMove(new Vector3(303.05f, 2.386f, 163.028f),1.5f); + PliersObj.gameObject.transform.DOLocalRotate(new Vector3(0,90,0),1.5f); + yield return new WaitForSeconds(2f); + PliersObj.gameObject.SetActive(false); } } diff --git a/SXElectricityInformationAcquisition/Assets/Pliers.cs.meta b/SXElectricityInformationAcquisition/Assets/taoruiqi/Pliers.cs.meta similarity index 100% rename from SXElectricityInformationAcquisition/Assets/Pliers.cs.meta rename to SXElectricityInformationAcquisition/Assets/taoruiqi/Pliers.cs.meta