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@ -7,3 +7,4 @@ SXElectricityInformationAcquisition/.vs/
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/SXElectricityInformationAcquisition/.idea
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/SXElectricityInformationAcquisition/.vs
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/SXElectricityInformationAcquisition/obj
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*.csproj
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@ -1937,6 +1937,18 @@ MonoBehaviour:
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m_StringArgument:
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m_CallState: 2
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- m_Target: {fileID: 1013479120}
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m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
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m_MethodName: SetActive
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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MonoBehaviour:
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@ -5279,3 +5348,4 @@ SceneRoots:
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- {fileID: 822250774}
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@ -38,6 +38,8 @@ public class CharacterMirrorManager : MonoBehaviour
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private IEnumerator FadeIn(Image image, float duration)
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{
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image.gameObject.SetActive(true);
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// 初始化透明度为0
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Color color = image.color;
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color.a = 0f;
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@ -57,7 +59,7 @@ public class CharacterMirrorManager : MonoBehaviour
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// 确保透明度设置为1
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color.a = 1f;
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image.color = color;
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image.raycastTarget = true;
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window.SetActive(true);
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}
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}
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@ -1,20 +0,0 @@
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using System.Collections.Generic;
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using UnityEngine;
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// 定义装备类
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[CreateAssetMenu(fileName = "New Equipment", menuName = "Inventory/Equipment")]
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public class Equipment : ScriptableObject
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{
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public string equipmentName; // 装备名称
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public EquipmentType equipmentType; // 装备类型(头部、身体、手部、腿部)
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public List<GameObject> equipmentPrefab; // 装备对应的预制体
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}
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// 定义装备类型枚举
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public enum EquipmentType
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{
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Head,
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Body,
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Hand,
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Leg
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}
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@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 3c732e037b4f44109ae096265786fe50
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timeCreated: 1717644539
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