提交6.17

This commit is contained in:
taosuqi 2024-06-17 09:01:47 +08:00
parent a1b20859e4
commit d59c376ec8
14 changed files with 340 additions and 186 deletions

File diff suppressed because one or more lines are too long

View File

@ -25,8 +25,8 @@ public class GameLauncher : MonoBehaviour
SimulationOnEditor = false;
#endif
// ³õʼ»¯¿ØÖÆÌ¨
if (Application.isEditor || Debug.isDebugBuild)
DeveloperConsole.Initialize();
//if (Application.isEditor || Debug.isDebugBuild)
// DeveloperConsole.Initialize();
// ³õʼ»¯¿ò¼Ü
MotionEngine.Initialize(this, HandleMotionFrameworkLog);
@ -46,8 +46,8 @@ public class GameLauncher : MonoBehaviour
void OnGUI()
{
// »æÖÆ¿ØÖÆÌ¨
if (Application.isEditor || Debug.isDebugBuild)
DeveloperConsole.Draw();
//if (Application.isEditor || Debug.isDebugBuild)
// DeveloperConsole.Draw();
}
private void CreateGameModules()

View File

@ -1,4 +1,6 @@
using DefaultNamespace.ProcessMode;
using DG.Tweening;
using MotionFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -46,19 +48,19 @@ public class JunctionBox : MonoBehaviour
{
case "쌈窟분李蕨뺄욥001":
hit.collider.gameObject.transform.DOLocalMove(new Vector3(0.06131744f, -0.0075f, 0.0089f), 1f);
Debug.Log(hit.collider.gameObject.name);
Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
break;
case "쌈窟분李蕨뺄욥002":
hit.collider.gameObject.transform.DOLocalMove(new Vector3(0.02013969f, -0.0075f, 0.0089f), 1f);
Debug.Log(hit.collider.gameObject.name);
Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
break;
case "쌈窟분李蕨뺄욥003":
hit.collider.gameObject.transform.DOLocalMove(new Vector3(-0.02001452f, -0.0075f, 0.0089f), 1f);
Debug.Log(hit.collider.gameObject.name);
Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
break;
case "쌈窟분李蕨뺄욥004":
hit.collider.gameObject.transform.DOLocalMove(new Vector3(-0.06075525f, -0.0075f, 0.0089f), 1f);
Debug.Log(hit.collider.gameObject.name);
Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
break;
}
}

View File

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mensuo01: {fileID: 601364445}
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fengy: {fileID: 1143738318}
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@ -237815,6 +237892,6 @@ SceneRoots:
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View File

@ -1,4 +1,6 @@
using DefaultNamespace.ProcessMode;
using DG.Tweening;
using MotionFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -120,22 +122,22 @@ public class Screwdriver : MonoBehaviour
if (hit.collider.gameObject.name == "맨_미땍쭁介_Rup")
{
StartCoroutine(Rscrew());
Debug.Log(hit.collider.gameObject.name);
Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
if (hit.collider.gameObject.name == "미땍쭁介_Ldown")
{
StartCoroutine(Lscrew());
Debug.Log(hit.collider.gameObject.name);
Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
if (hit.collider.gameObject.name == "옳미땍쭁介_R")
{
Debug.Log(hit.collider.gameObject.name);
StartCoroutine(IERconcentratorScrew());
StartCoroutine(IERconcentratorScrew()); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
if (hit.collider.gameObject.name == "옳미땍쭁介_L")
{
Debug.Log(hit.collider.gameObject.name);
StartCoroutine(IELconcentratorScrew());
StartCoroutine(IELconcentratorScrew()); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
for (int i = 0; i < ScrewObj.Length; i++)
{
@ -143,19 +145,19 @@ public class Screwdriver : MonoBehaviour
{
Debug.Log(hit.collider.gameObject.name);
ScrewObj[i].gameObject.SetActive(false);
StartCoroutine(IEHubSegmentRowScrews());
ScrewdriverTrans.gameObject.transform.localPosition = new Vector3(3.1215f, 2.1383f, -1.3484f);
}
}
if (hit.collider.gameObject.name == "미땍쭁介_Rdown")
{
Debug.Log(hit.collider.gameObject.name);
StartCoroutine(right());
StartCoroutine(right()); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
if (hit.collider.gameObject.name == "섞든포미땍쭁介_Ldown")
{
Debug.Log(hit.collider.gameObject.name);
StartCoroutine(left());
StartCoroutine(left()); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
}
}
@ -361,26 +363,16 @@ public class Screwdriver : MonoBehaviour
yield return new WaitForSeconds(1);
ConcentratorObj.gameObject.SetActive(false);
}
/// <summary>
/// 螺丝刀移动到集中器旁动画
/// </summary>
/// <returns></returns>
IEnumerator IEHubSegmentRowScrews()
{
ScrewdriverTrans.gameObject.transform.position = new Vector3(3.1215f, 2.1383f, -1.3484f);
yield return new WaitForSeconds(1);
}
IEnumerator right()
{
StartCoroutine(IEHubSegmentRowScrews());
ScrewdriverTrans.gameObject.transform.localPosition = new Vector3(3.1215f, 2.1383f, -1.3484f);
yield return new WaitForSeconds(0.5f);
ConcentratorScrewObj[0].SetActive(false);
ConcentratorScrewObj[1].SetActive(false);
}
IEnumerator left()
{
StartCoroutine(IEHubSegmentRowScrews());
ScrewdriverTrans.gameObject.transform.localPosition = new Vector3(3.1215f, 2.1383f, -1.3484f);
yield return new WaitForSeconds(0.5f);
ConcentratorScrewObj[2].SetActive(false);
ConcentratorScrewObj[3].SetActive(false);

View File

@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SceneGameClickComponent : MonoBehaviour
{
private void OnMouseDown()
{
this.gameObject.SetActive(false);
}
}

View File

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@ -58,14 +58,14 @@ public class Seal : MonoBehaviour
if (hit.collider.gameObject.name == "集中器_封印_L碰撞")
{
Sealcol[0].gameObject.SetActive(true);
Debug.Log(hit.collider.gameObject.name);
Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
if (hit.collider.gameObject.name == "集中器_封印R碰撞 ")
{
Sealcol[1].gameObject.SetActive(true);
CabinetDoorLatch.GetComponent<BoxCollider>().enabled = true;
SparentoverCol.GetComponent<BoxCollider>().enabled = true;
Debug.Log(hit.collider.gameObject.name);
Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
}
}

View File

@ -49,7 +49,7 @@
"score": 0,
"actions": [
{
"description": "用钳刀打开接线盒封印",
"description": "更换集中器",
"score": 0,
"isSequential": false,
"targetObjects": [
@ -64,7 +64,7 @@
"score": 0,
"actions": [
{
"description": "用螺丝刀打开接线盒",
"description": "更换集中器",
"score": 0,
"isSequential": false,
"targetObjects": [
@ -79,7 +79,7 @@
"score": 0,
"actions": [
{
"description": "将拨片调整至断电状态(带电作业调整横向滑块,断电作业调整竖向滑块,系统默认断电作业),开始作业;",
"description": "更换集中器",
"score": 0,
"isSequential": false,
"targetObjects": [
@ -96,7 +96,7 @@
"score": 0,
"actions": [
{
"description": "打开集中器封印,去除螺丝;",
"description": "更换集中器",
"score": 0,
"isSequential": false,
"targetObjects": [
@ -113,7 +113,7 @@
"score": 0,
"actions": [
{
"description": "将集中器连接线的螺丝全部拧开,拧开两个固定该线的螺丝后,线消失。重复操作,直至全部线拆除;",
"description": "更换集中器",
"score": 0,
"isSequential": false,
"targetObjects": [
@ -138,7 +138,7 @@
"score": 0,
"actions": [
{
"description": "线失去固定后,向前弯曲;",
"description": "更换集中器",
"score": 0,
"isSequential": true,
"targetObjects": [
@ -152,7 +152,7 @@
"score": 0,
"actions": [
{
"description": "取出胶带将头部缠绕;",
"description": "更换集中器",
"score": 0,
"isSequential": true,
"targetObjects": [
@ -166,7 +166,7 @@
"score": 0,
"actions": [
{
"description": "拆除固定集中器的螺丝,取下集中器;",
"description": "更换集中器",
"score": 0,
"isSequential": false,
"targetObjects": [
@ -181,7 +181,7 @@
"score": 0,
"actions": [
{
"description": "取出新的集中器,移动至原先集中器位置;",
"description": "更换集中器",
"score": 0,
"isSequential": false,
"targetObjects": [
@ -195,7 +195,7 @@
"score": 0,
"actions": [
{
"description": "通过鼠标点击取下需要连接上去的线头胶带,再点击集中器需要连接的端点,进行连线,练好一根线,上一个螺丝,直至全部螺丝上完。",
"description": "更换集中器",
"score": 0,
"isSequential": false,
"targetObjects": [
@ -220,7 +220,7 @@
"score": 0,
"actions": [
{
"description": "安装完成后UI出现申请测试点击临时用电测试申请确认后进行通电调试。",
"description": "现场调试",
"score": 0,
"isSequential": false,
"targetObjects": [
@ -234,7 +234,7 @@
"score": 0,
"actions": [
{
"description": "安装完成后,如果运行灯闪烁亮,则安装成功,反之失败。",
"description": "现场调试",
"score": 0,
"isSequential": false,
"targetObjects": [
@ -244,11 +244,11 @@
]
},
{
"stepDescription": "盖_透明外壳还原",
"stepDescription": "加装封印",
"score": 0,
"actions": [
{
"description": "点击盖_透明外壳还原操作",
"description": "加装封印",
"score": 0,
"isSequential": false,
"targetObjects": [
@ -257,16 +257,16 @@
]
},
{
"description": "点击盖_透明外壳还原操作",
"description": "加装封印",
"score": 0,
"isSequential": false,
"targetObjects": [
"盖_透明外壳"
]
},
{
"description": "点击柜门卡栓还原关门",
"description": "加装封印",
"score": 0,
"isSequential": false,
"targetObjects": [
@ -274,7 +274,7 @@
]
},
{
"description": "柜门加装封印",
"description": "加装封印",
"score": 0,
"isSequential": false,
"targetObjects": [

View File

@ -1,4 +1,6 @@
using DefaultNamespace.ProcessMode;
using DG.Tweening;
using MotionFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -67,7 +69,7 @@ public class concentrator : MonoBehaviour
if (hit.collider.gameObject.name == "新的集中器碰撞")
{
StartCoroutine(Newconcentrator());
Debug.Log(hit.collider.gameObject.name);
Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
for (int i = 0; i < ScrewObj.Length; i++)
{
@ -82,7 +84,7 @@ public class concentrator : MonoBehaviour
{
if (isplaying)
{
StartCoroutine(IEElectricWire());
StartCoroutine(IEElectricWire()); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
isplaying = false;
}
}

View File

@ -1,4 +1,6 @@
using DefaultNamespace.ProcessMode;
using DG.Tweening;
using MotionFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -52,7 +54,7 @@ using UnityEngine;
{
if (hit.collider.gameObject.name == "pCylinder170")
{
StartCoroutine(Tape());
StartCoroutine(Tape()); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
}
}
@ -80,6 +82,8 @@ using UnityEngine;
yield return new WaitForSeconds(1f);
StartCoroutine(TapeBack());
yield return new WaitForSeconds(1.5f);
TapeOBJ.gameObject.SetActive(false);
}
/// <summary>

View File

@ -1,4 +1,6 @@
using DefaultNamespace.ProcessMode;
using DG.Tweening;
using MotionFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -84,26 +86,31 @@ public class Pliers : MonoBehaviour
{
StartCoroutine(PliersIE());
Debug.Log(hit.collider.gameObject.name);
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
if (hit.collider.gameObject.name == "接线盒_封印R")
{
StartCoroutine(JunctionBoxRight());
Debug.Log(hit.collider.gameObject.name);
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
if (hit.collider.gameObject.name == "接线盒_封印L")
{
StartCoroutine(JunctionBoxLeft());
Debug.Log(hit.collider.gameObject.name);
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
if (hit.collider.gameObject.name == "集中器_封印R")
{
StartCoroutine(RightRconcentrator());
Debug.Log(hit.collider.gameObject.name);
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
if (hit.collider.gameObject.name == "集中器_封印_L")
{
StartCoroutine(LeftRconcentrator());
Debug.Log(hit.collider.gameObject.name);
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
}
}

View File

@ -42,17 +42,19 @@ public class ElectricCheckPen : MonoBehaviour
bool raycast = Physics.Raycast(ray, out hit);
if (raycast)
{
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
if (hit.collider.gameObject.name == "±äµçÏä_ÃÅ")
{
ElectricCheckPenOBJ.gameObject.transform.DOMove(new Vector3(303.038f, 2.655f, 163.822f), 2f);
Debug.Log(hit.collider.gameObject.name);
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
if (hit.collider.gameObject.name == "²å×ù")
{
StartCoroutine(socket());
//Warninglight();
Debug.Log(hit.collider.gameObject.name);
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
}
}

View File

@ -76,11 +76,10 @@ public class Fieldobservation : MonoBehaviour
/// </summary>
public BoxCollider guimenbox;
public GameObject fengy;
//public HighlightEffect _highlight;
void Start()
{
}
void Update()
@ -95,12 +94,10 @@ public class Fieldobservation : MonoBehaviour
if (hit.collider.gameObject.name == "¸Ç_͸Ã÷Íâ¿Ç")
{
StartCoroutine(IEparentoverSeal());
if (isbox)
{
BOXseal[0].enabled = true;
BOXseal[1].enabled = true;
isbox = false;
}
//isbox = false;
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
@ -128,21 +125,17 @@ public class Fieldobservation : MonoBehaviour
if (hit.collider.gameObject.name == "¹ñÃÅ¿¨Ë¨")
{
StartCoroutine(IEguimenkashuan());
if (isbox)
{
//if (isbox)
//{
guimenbox.GetComponent<BoxCollider>().enabled = true;
isbox = false;
}
// }
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
if (hit.collider.gameObject.name == "µç¹ñÃÅ·âÓ¡boxÅöײ")
{
StartCoroutine(IEguimenkashuan());
if (isbox)
{
guimenbox.GetComponent<BoxCollider>().enabled = true;
isbox = false;
}
fengy.gameObject.SetActive(true);
fengy.transform.localPosition = new Vector3(0.6371536f, 0.02661133f, -0.01525164f);
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
}
}
@ -167,16 +160,15 @@ public class Fieldobservation : MonoBehaviour
/// <returns></returns>
IEnumerator IEparentoverSeal()
{
Transparentover.transform.DOLocalRotate(new Vector3(0, 0, 0), 1f);
yield return new WaitForSeconds(1);
screw[0].gameObject.SetActive(true);
Transparentover.transform.localPosition=new Vector3(0, 0, 0);
yield return new WaitForSeconds(1f);
screw[0].gameObject.SetActive(true);
yield return new WaitForSeconds(0.5f);
screw[0].gameObject.transform.DOLocalMove(new Vector3(-0.07357633f, -0.01137948f, 0.003414989f), 1f);
screw[0].transform.localPosition = new Vector3(-0.07357633f, -0.01137948f, 0.003414989f);
screw[1].gameObject.SetActive(true);
yield return new WaitForSeconds(0.5f);
screw[1].gameObject.transform.DOLocalMove(new Vector3(-0.07394123f, 0.013731f, 0.003414989f), 1f);
yield return new WaitForSeconds(1.5f);
screw[1].transform.localPosition = new Vector3(0.07394123f, 0.013731f, 0.003414989f);
}
/// <summary>