提交6.17

This commit is contained in:
taosuqi 2024-06-17 09:01:47 +08:00
parent a1b20859e4
commit d59c376ec8
14 changed files with 340 additions and 186 deletions

File diff suppressed because one or more lines are too long

View File

@ -25,8 +25,8 @@ public class GameLauncher : MonoBehaviour
SimulationOnEditor = false; SimulationOnEditor = false;
#endif #endif
// ³õʼ»¯¿ØÖÆÌ¨ // ³õʼ»¯¿ØÖÆÌ¨
if (Application.isEditor || Debug.isDebugBuild) //if (Application.isEditor || Debug.isDebugBuild)
DeveloperConsole.Initialize(); // DeveloperConsole.Initialize();
// ³õʼ»¯¿ò¼Ü // ³õʼ»¯¿ò¼Ü
MotionEngine.Initialize(this, HandleMotionFrameworkLog); MotionEngine.Initialize(this, HandleMotionFrameworkLog);
@ -46,8 +46,8 @@ public class GameLauncher : MonoBehaviour
void OnGUI() void OnGUI()
{ {
// »æÖÆ¿ØÖÆÌ¨ // »æÖÆ¿ØÖÆÌ¨
if (Application.isEditor || Debug.isDebugBuild) //if (Application.isEditor || Debug.isDebugBuild)
DeveloperConsole.Draw(); // DeveloperConsole.Draw();
} }
private void CreateGameModules() private void CreateGameModules()

View File

@ -1,4 +1,6 @@
using DefaultNamespace.ProcessMode;
using DG.Tweening; using DG.Tweening;
using MotionFramework;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -46,19 +48,19 @@ public class JunctionBox : MonoBehaviour
{ {
case "쌈窟분李蕨뺄욥001": case "쌈窟분李蕨뺄욥001":
hit.collider.gameObject.transform.DOLocalMove(new Vector3(0.06131744f, -0.0075f, 0.0089f), 1f); hit.collider.gameObject.transform.DOLocalMove(new Vector3(0.06131744f, -0.0075f, 0.0089f), 1f);
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
break; break;
case "쌈窟분李蕨뺄욥002": case "쌈窟분李蕨뺄욥002":
hit.collider.gameObject.transform.DOLocalMove(new Vector3(0.02013969f, -0.0075f, 0.0089f), 1f); hit.collider.gameObject.transform.DOLocalMove(new Vector3(0.02013969f, -0.0075f, 0.0089f), 1f);
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
break; break;
case "쌈窟분李蕨뺄욥003": case "쌈窟분李蕨뺄욥003":
hit.collider.gameObject.transform.DOLocalMove(new Vector3(-0.02001452f, -0.0075f, 0.0089f), 1f); hit.collider.gameObject.transform.DOLocalMove(new Vector3(-0.02001452f, -0.0075f, 0.0089f), 1f);
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
break; break;
case "쌈窟분李蕨뺄욥004": case "쌈窟분李蕨뺄욥004":
hit.collider.gameObject.transform.DOLocalMove(new Vector3(-0.06075525f, -0.0075f, 0.0089f), 1f); hit.collider.gameObject.transform.DOLocalMove(new Vector3(-0.06075525f, -0.0075f, 0.0089f), 1f);
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
break; break;
} }
} }

View File

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@ -1,4 +1,6 @@
using DefaultNamespace.ProcessMode;
using DG.Tweening; using DG.Tweening;
using MotionFramework;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -120,22 +122,22 @@ public class Screwdriver : MonoBehaviour
if (hit.collider.gameObject.name == "맨_미땍쭁介_Rup") if (hit.collider.gameObject.name == "맨_미땍쭁介_Rup")
{ {
StartCoroutine(Rscrew()); StartCoroutine(Rscrew());
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
if (hit.collider.gameObject.name == "미땍쭁介_Ldown") if (hit.collider.gameObject.name == "미땍쭁介_Ldown")
{ {
StartCoroutine(Lscrew()); StartCoroutine(Lscrew());
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
if (hit.collider.gameObject.name == "옳미땍쭁介_R") if (hit.collider.gameObject.name == "옳미땍쭁介_R")
{ {
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name);
StartCoroutine(IERconcentratorScrew()); StartCoroutine(IERconcentratorScrew()); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
if (hit.collider.gameObject.name == "옳미땍쭁介_L") if (hit.collider.gameObject.name == "옳미땍쭁介_L")
{ {
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name);
StartCoroutine(IELconcentratorScrew()); StartCoroutine(IELconcentratorScrew()); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
for (int i = 0; i < ScrewObj.Length; i++) for (int i = 0; i < ScrewObj.Length; i++)
{ {
@ -143,19 +145,19 @@ public class Screwdriver : MonoBehaviour
{ {
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name);
ScrewObj[i].gameObject.SetActive(false); ScrewObj[i].gameObject.SetActive(false);
StartCoroutine(IEHubSegmentRowScrews()); ScrewdriverTrans.gameObject.transform.localPosition = new Vector3(3.1215f, 2.1383f, -1.3484f);
} }
} }
if (hit.collider.gameObject.name == "미땍쭁介_Rdown") if (hit.collider.gameObject.name == "미땍쭁介_Rdown")
{ {
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name);
StartCoroutine(right()); StartCoroutine(right()); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
if (hit.collider.gameObject.name == "섞든포미땍쭁介_Ldown") if (hit.collider.gameObject.name == "섞든포미땍쭁介_Ldown")
{ {
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name);
StartCoroutine(left()); StartCoroutine(left()); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
} }
} }
@ -361,26 +363,16 @@ public class Screwdriver : MonoBehaviour
yield return new WaitForSeconds(1); yield return new WaitForSeconds(1);
ConcentratorObj.gameObject.SetActive(false); ConcentratorObj.gameObject.SetActive(false);
} }
/// <summary>
/// 螺丝刀移动到集中器旁动画
/// </summary>
/// <returns></returns>
IEnumerator IEHubSegmentRowScrews()
{
ScrewdriverTrans.gameObject.transform.position = new Vector3(3.1215f, 2.1383f, -1.3484f);
yield return new WaitForSeconds(1);
}
IEnumerator right() IEnumerator right()
{ {
StartCoroutine(IEHubSegmentRowScrews()); ScrewdriverTrans.gameObject.transform.localPosition = new Vector3(3.1215f, 2.1383f, -1.3484f);
yield return new WaitForSeconds(0.5f); yield return new WaitForSeconds(0.5f);
ConcentratorScrewObj[0].SetActive(false); ConcentratorScrewObj[0].SetActive(false);
ConcentratorScrewObj[1].SetActive(false); ConcentratorScrewObj[1].SetActive(false);
} }
IEnumerator left() IEnumerator left()
{ {
StartCoroutine(IEHubSegmentRowScrews()); ScrewdriverTrans.gameObject.transform.localPosition = new Vector3(3.1215f, 2.1383f, -1.3484f);
yield return new WaitForSeconds(0.5f); yield return new WaitForSeconds(0.5f);
ConcentratorScrewObj[2].SetActive(false); ConcentratorScrewObj[2].SetActive(false);
ConcentratorScrewObj[3].SetActive(false); ConcentratorScrewObj[3].SetActive(false);

View File

@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SceneGameClickComponent : MonoBehaviour
{
private void OnMouseDown()
{
this.gameObject.SetActive(false);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8a2ec57d86080374dbadae4c9f35d207
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -58,14 +58,14 @@ public class Seal : MonoBehaviour
if (hit.collider.gameObject.name == "集中器_封印_L碰撞") if (hit.collider.gameObject.name == "集中器_封印_L碰撞")
{ {
Sealcol[0].gameObject.SetActive(true); Sealcol[0].gameObject.SetActive(true);
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
if (hit.collider.gameObject.name == "集中器_封印R碰撞 ") if (hit.collider.gameObject.name == "集中器_封印R碰撞 ")
{ {
Sealcol[1].gameObject.SetActive(true); Sealcol[1].gameObject.SetActive(true);
CabinetDoorLatch.GetComponent<BoxCollider>().enabled = true; CabinetDoorLatch.GetComponent<BoxCollider>().enabled = true;
SparentoverCol.GetComponent<BoxCollider>().enabled = true; SparentoverCol.GetComponent<BoxCollider>().enabled = true;
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
} }
} }

View File

@ -49,7 +49,7 @@
"score": 0, "score": 0,
"actions": [ "actions": [
{ {
"description": "用钳刀打开接线盒封印", "description": "更换集中器",
"score": 0, "score": 0,
"isSequential": false, "isSequential": false,
"targetObjects": [ "targetObjects": [
@ -64,7 +64,7 @@
"score": 0, "score": 0,
"actions": [ "actions": [
{ {
"description": "用螺丝刀打开接线盒", "description": "更换集中器",
"score": 0, "score": 0,
"isSequential": false, "isSequential": false,
"targetObjects": [ "targetObjects": [
@ -79,7 +79,7 @@
"score": 0, "score": 0,
"actions": [ "actions": [
{ {
"description": "将拨片调整至断电状态(带电作业调整横向滑块,断电作业调整竖向滑块,系统默认断电作业),开始作业;", "description": "更换集中器",
"score": 0, "score": 0,
"isSequential": false, "isSequential": false,
"targetObjects": [ "targetObjects": [
@ -96,7 +96,7 @@
"score": 0, "score": 0,
"actions": [ "actions": [
{ {
"description": "打开集中器封印,去除螺丝;", "description": "更换集中器",
"score": 0, "score": 0,
"isSequential": false, "isSequential": false,
"targetObjects": [ "targetObjects": [
@ -113,7 +113,7 @@
"score": 0, "score": 0,
"actions": [ "actions": [
{ {
"description": "将集中器连接线的螺丝全部拧开,拧开两个固定该线的螺丝后,线消失。重复操作,直至全部线拆除;", "description": "更换集中器",
"score": 0, "score": 0,
"isSequential": false, "isSequential": false,
"targetObjects": [ "targetObjects": [
@ -138,7 +138,7 @@
"score": 0, "score": 0,
"actions": [ "actions": [
{ {
"description": "线失去固定后,向前弯曲;", "description": "更换集中器",
"score": 0, "score": 0,
"isSequential": true, "isSequential": true,
"targetObjects": [ "targetObjects": [
@ -152,7 +152,7 @@
"score": 0, "score": 0,
"actions": [ "actions": [
{ {
"description": "取出胶带将头部缠绕;", "description": "更换集中器",
"score": 0, "score": 0,
"isSequential": true, "isSequential": true,
"targetObjects": [ "targetObjects": [
@ -166,7 +166,7 @@
"score": 0, "score": 0,
"actions": [ "actions": [
{ {
"description": "拆除固定集中器的螺丝,取下集中器;", "description": "更换集中器",
"score": 0, "score": 0,
"isSequential": false, "isSequential": false,
"targetObjects": [ "targetObjects": [
@ -181,7 +181,7 @@
"score": 0, "score": 0,
"actions": [ "actions": [
{ {
"description": "取出新的集中器,移动至原先集中器位置;", "description": "更换集中器",
"score": 0, "score": 0,
"isSequential": false, "isSequential": false,
"targetObjects": [ "targetObjects": [
@ -195,7 +195,7 @@
"score": 0, "score": 0,
"actions": [ "actions": [
{ {
"description": "通过鼠标点击取下需要连接上去的线头胶带,再点击集中器需要连接的端点,进行连线,练好一根线,上一个螺丝,直至全部螺丝上完。", "description": "更换集中器",
"score": 0, "score": 0,
"isSequential": false, "isSequential": false,
"targetObjects": [ "targetObjects": [
@ -220,7 +220,7 @@
"score": 0, "score": 0,
"actions": [ "actions": [
{ {
"description": "安装完成后UI出现申请测试点击临时用电测试申请确认后进行通电调试。", "description": "现场调试",
"score": 0, "score": 0,
"isSequential": false, "isSequential": false,
"targetObjects": [ "targetObjects": [
@ -234,7 +234,7 @@
"score": 0, "score": 0,
"actions": [ "actions": [
{ {
"description": "安装完成后,如果运行灯闪烁亮,则安装成功,反之失败。", "description": "现场调试",
"score": 0, "score": 0,
"isSequential": false, "isSequential": false,
"targetObjects": [ "targetObjects": [
@ -244,11 +244,11 @@
] ]
}, },
{ {
"stepDescription": "盖_透明外壳还原", "stepDescription": "加装封印",
"score": 0, "score": 0,
"actions": [ "actions": [
{ {
"description": "点击盖_透明外壳还原操作", "description": "加装封印",
"score": 0, "score": 0,
"isSequential": false, "isSequential": false,
"targetObjects": [ "targetObjects": [
@ -257,16 +257,16 @@
] ]
}, },
{ {
"description": "点击盖_透明外壳还原操作", "description": "加装封印",
"score": 0, "score": 0,
"isSequential": false, "isSequential": false,
"targetObjects": [ "targetObjects": [
"盖_透明外壳" "盖_透明外壳"
] ]
}, },
{ {
"description": "点击柜门卡栓还原关门", "description": "加装封印",
"score": 0, "score": 0,
"isSequential": false, "isSequential": false,
"targetObjects": [ "targetObjects": [
@ -274,7 +274,7 @@
] ]
}, },
{ {
"description": "柜门加装封印", "description": "加装封印",
"score": 0, "score": 0,
"isSequential": false, "isSequential": false,
"targetObjects": [ "targetObjects": [

View File

@ -1,4 +1,6 @@
using DefaultNamespace.ProcessMode;
using DG.Tweening; using DG.Tweening;
using MotionFramework;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -67,7 +69,7 @@ public class concentrator : MonoBehaviour
if (hit.collider.gameObject.name == "新的集中器碰撞") if (hit.collider.gameObject.name == "新的集中器碰撞")
{ {
StartCoroutine(Newconcentrator()); StartCoroutine(Newconcentrator());
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
for (int i = 0; i < ScrewObj.Length; i++) for (int i = 0; i < ScrewObj.Length; i++)
{ {
@ -82,7 +84,7 @@ public class concentrator : MonoBehaviour
{ {
if (isplaying) if (isplaying)
{ {
StartCoroutine(IEElectricWire()); StartCoroutine(IEElectricWire()); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
isplaying = false; isplaying = false;
} }
} }

View File

@ -1,4 +1,6 @@
using DefaultNamespace.ProcessMode;
using DG.Tweening; using DG.Tweening;
using MotionFramework;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -52,7 +54,7 @@ using UnityEngine;
{ {
if (hit.collider.gameObject.name == "pCylinder170") if (hit.collider.gameObject.name == "pCylinder170")
{ {
StartCoroutine(Tape()); StartCoroutine(Tape()); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
} }
} }
@ -80,6 +82,8 @@ using UnityEngine;
yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1f);
StartCoroutine(TapeBack()); StartCoroutine(TapeBack());
yield return new WaitForSeconds(1.5f);
TapeOBJ.gameObject.SetActive(false);
} }
/// <summary> /// <summary>

View File

@ -1,4 +1,6 @@
using DefaultNamespace.ProcessMode;
using DG.Tweening; using DG.Tweening;
using MotionFramework;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -84,26 +86,31 @@ public class Pliers : MonoBehaviour
{ {
StartCoroutine(PliersIE()); StartCoroutine(PliersIE());
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name);
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
if (hit.collider.gameObject.name == "接线盒_封印R") if (hit.collider.gameObject.name == "接线盒_封印R")
{ {
StartCoroutine(JunctionBoxRight()); StartCoroutine(JunctionBoxRight());
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name);
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
if (hit.collider.gameObject.name == "接线盒_封印L") if (hit.collider.gameObject.name == "接线盒_封印L")
{ {
StartCoroutine(JunctionBoxLeft()); StartCoroutine(JunctionBoxLeft());
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name);
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
if (hit.collider.gameObject.name == "集中器_封印R") if (hit.collider.gameObject.name == "集中器_封印R")
{ {
StartCoroutine(RightRconcentrator()); StartCoroutine(RightRconcentrator());
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name);
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
if (hit.collider.gameObject.name == "集中器_封印_L") if (hit.collider.gameObject.name == "集中器_封印_L")
{ {
StartCoroutine(LeftRconcentrator()); StartCoroutine(LeftRconcentrator());
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name);
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
} }
} }

View File

@ -42,17 +42,19 @@ public class ElectricCheckPen : MonoBehaviour
bool raycast = Physics.Raycast(ray, out hit); bool raycast = Physics.Raycast(ray, out hit);
if (raycast) if (raycast)
{ {
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
if (hit.collider.gameObject.name == "±äµçÏä_ÃÅ") if (hit.collider.gameObject.name == "±äµçÏä_ÃÅ")
{ {
ElectricCheckPenOBJ.gameObject.transform.DOMove(new Vector3(303.038f, 2.655f, 163.822f), 2f); ElectricCheckPenOBJ.gameObject.transform.DOMove(new Vector3(303.038f, 2.655f, 163.822f), 2f);
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name);
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
if (hit.collider.gameObject.name == "²å×ù") if (hit.collider.gameObject.name == "²å×ù")
{ {
StartCoroutine(socket()); StartCoroutine(socket());
//Warninglight(); //Warninglight();
Debug.Log(hit.collider.gameObject.name); Debug.Log(hit.collider.gameObject.name);
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
} }
} }

View File

@ -76,11 +76,10 @@ public class Fieldobservation : MonoBehaviour
/// </summary> /// </summary>
public BoxCollider guimenbox; public BoxCollider guimenbox;
public GameObject fengy;
//public HighlightEffect _highlight; //public HighlightEffect _highlight;
void Start() void Start()
{ {
} }
void Update() void Update()
@ -95,12 +94,10 @@ public class Fieldobservation : MonoBehaviour
if (hit.collider.gameObject.name == "¸Ç_͸Ã÷Íâ¿Ç") if (hit.collider.gameObject.name == "¸Ç_͸Ã÷Íâ¿Ç")
{ {
StartCoroutine(IEparentoverSeal()); StartCoroutine(IEparentoverSeal());
if (isbox)
{
BOXseal[0].enabled = true; BOXseal[0].enabled = true;
BOXseal[1].enabled = true; BOXseal[1].enabled = true;
isbox = false; //isbox = false;
}
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
@ -128,21 +125,17 @@ public class Fieldobservation : MonoBehaviour
if (hit.collider.gameObject.name == "¹ñÃÅ¿¨Ë¨") if (hit.collider.gameObject.name == "¹ñÃÅ¿¨Ë¨")
{ {
StartCoroutine(IEguimenkashuan()); StartCoroutine(IEguimenkashuan());
if (isbox) //if (isbox)
{ //{
guimenbox.GetComponent<BoxCollider>().enabled = true; guimenbox.GetComponent<BoxCollider>().enabled = true;
isbox = false; isbox = false;
} // }
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
if (hit.collider.gameObject.name == "µç¹ñÃÅ·âÓ¡boxÅöײ") if (hit.collider.gameObject.name == "µç¹ñÃÅ·âÓ¡boxÅöײ")
{ {
StartCoroutine(IEguimenkashuan()); fengy.gameObject.SetActive(true);
if (isbox) fengy.transform.localPosition = new Vector3(0.6371536f, 0.02661133f, -0.01525164f);
{
guimenbox.GetComponent<BoxCollider>().enabled = true;
isbox = false;
}
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject);
} }
} }
@ -167,16 +160,15 @@ public class Fieldobservation : MonoBehaviour
/// <returns></returns> /// <returns></returns>
IEnumerator IEparentoverSeal() IEnumerator IEparentoverSeal()
{ {
Transparentover.transform.DOLocalRotate(new Vector3(0, 0, 0), 1f); Transparentover.transform.localPosition=new Vector3(0, 0, 0);
yield return new WaitForSeconds(1); yield return new WaitForSeconds(1f);
screw[0].gameObject.SetActive(true);
screw[0].gameObject.SetActive(true); screw[0].gameObject.SetActive(true);
yield return new WaitForSeconds(0.5f); yield return new WaitForSeconds(0.5f);
screw[0].gameObject.transform.DOLocalMove(new Vector3(-0.07357633f, -0.01137948f, 0.003414989f), 1f); screw[0].transform.localPosition = new Vector3(-0.07357633f, -0.01137948f, 0.003414989f);
screw[1].gameObject.SetActive(true); screw[1].gameObject.SetActive(true);
yield return new WaitForSeconds(0.5f); yield return new WaitForSeconds(1.5f);
screw[1].gameObject.transform.DOLocalMove(new Vector3(-0.07394123f, 0.013731f, 0.003414989f), 1f); screw[1].transform.localPosition = new Vector3(0.07394123f, 0.013731f, 0.003414989f);
} }
/// <summary> /// <summary>