diff --git a/SXElectricityInformationAcquisition/Assets/Scenes/现场 _Test.unity b/SXElectricityInformationAcquisition/Assets/Scenes/现场 _Test.unity index 699e13f6..059d4568 100644 --- a/SXElectricityInformationAcquisition/Assets/Scenes/现场 _Test.unity +++ b/SXElectricityInformationAcquisition/Assets/Scenes/现场 _Test.unity @@ -11293,6 +11293,10 @@ PrefabInstance: propertyPath: m_Enabled value: 0 objectReference: {fileID: 0} + - target: {fileID: 3569134156768934007, guid: 8a244cdd2f00e534aadd2512c3bbfda1, type: 3} + propertyPath: m_Enabled + value: 0 + objectReference: {fileID: 0} - target: {fileID: 4019342408188963305, guid: 8a244cdd2f00e534aadd2512c3bbfda1, type: 3} propertyPath: m_Name value: "\u914D\u7535\u533A\u57DF" diff --git a/SXElectricityInformationAcquisition/Assets/taoruiqi/Script/Field observation.cs b/SXElectricityInformationAcquisition/Assets/taoruiqi/Script/Field observation.cs index 2b93b293..7eb1be15 100644 --- a/SXElectricityInformationAcquisition/Assets/taoruiqi/Script/Field observation.cs +++ b/SXElectricityInformationAcquisition/Assets/taoruiqi/Script/Field observation.cs @@ -113,13 +113,16 @@ public class Fieldobservation : MonoBehaviour BOXseal[1].enabled = true; //isbox = false; MotionEngine.GetModule().HandleClick(hit.collider.gameObject.name); + + guimenbox.GetComponent().enabled = true; + } if (hit.collider.gameObject.name == "±äµçÏä_ÃÅ") { StartCoroutine(IEguimenkashuan()); //if (isbox) //{ - guimenbox.GetComponent().enabled = true; + guimenbox.GetComponent().enabled = false; isbox = false; // } MotionEngine.GetModule().HandleClick(hit.collider.gameObject.name);