From 7dcc199ec81df53f8cbb7a2f7623fa56d8ecd020 Mon Sep 17 00:00:00 2001
From: taosuqi <2274240467@qq.com>
Date: Fri, 14 Jun 2024 01:53:35 +0800
Subject: [PATCH] taotijiao1
---
.../Assets/Scenes/现场 _Test.unity | 1097 ++++++++++++++++-
.../Assets/Seal.cs | 10 +-
.../DataConfig/SceneStepData.json | 49 +-
.../taoruiqi/Script/Field observation.cs | 123 ++
4 files changed, 1273 insertions(+), 6 deletions(-)
diff --git a/SXElectricityInformationAcquisition/Assets/Scenes/现场 _Test.unity b/SXElectricityInformationAcquisition/Assets/Scenes/现场 _Test.unity
index 03b117f2..e9fe37c4 100644
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@@ -41455,6 +42535,7 @@ MonoBehaviour:
- {fileID: 1601934745}
- {fileID: 682339698}
EndOfProcessImage: {fileID: 1393670469}
+ CabinetDoorLatch: {fileID: 601364442}
--- !u!65 &2018635917
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Cameraobj: {fileID: 6121626523908351175}
ExclamationPointBtn: {fileID: 1323160595}
UptheladderPos: {fileID: 1987581050}
+ Transparentover: {fileID: 799716865}
+ screw:
+ - {fileID: 274585737}
+ - {fileID: 1799387239}
+ BOXseal:
+ - {fileID: 1392108184}
+ - {fileID: 1130307471}
+ guimenkashuan: {fileID: 601364444}
+ parentoverSeal:
+ - {fileID: 968825877}
+ - {fileID: 1870939181}
+ guimen: {fileID: 708227703}
+ mensuo01: {fileID: 601364445}
+ guimenbox: {fileID: 522830941}
--- !u!114 &6121626523908351181
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diff --git a/SXElectricityInformationAcquisition/Assets/Seal.cs b/SXElectricityInformationAcquisition/Assets/Seal.cs
index bc875b54..eefc4b39 100644
--- a/SXElectricityInformationAcquisition/Assets/Seal.cs
+++ b/SXElectricityInformationAcquisition/Assets/Seal.cs
@@ -29,9 +29,14 @@ public class Seal : MonoBehaviour
public Image EndOfProcessImage;
///
- /// ӡ
+ ///
///
- //public SkinnedMeshRenderer[] Sealski;
+ // public BoxCollider SparentoverCol;
+
+ ///
+ /// ſ˨
+ ///
+ public GameObject CabinetDoorLatch;
// Start is called before the first frame update
void Start()
{
@@ -58,6 +63,7 @@ public class Seal : MonoBehaviour
if (hit.collider.gameObject.name == "_ӡRײ ")
{
Sealcol[1].gameObject.SetActive(true);
+ CabinetDoorLatch.GetComponent().enabled = true;
Debug.Log(hit.collider.gameObject.name);
}
}
diff --git a/SXElectricityInformationAcquisition/Assets/StreamingAssets/DataConfig/SceneStepData.json b/SXElectricityInformationAcquisition/Assets/StreamingAssets/DataConfig/SceneStepData.json
index 4cdffff0..8e82f6bd 100644
--- a/SXElectricityInformationAcquisition/Assets/StreamingAssets/DataConfig/SceneStepData.json
+++ b/SXElectricityInformationAcquisition/Assets/StreamingAssets/DataConfig/SceneStepData.json
@@ -1,6 +1,6 @@
{
"steps": [
-
+
{
"stepDescription": "前往现场",
"score": 0,
@@ -244,16 +244,59 @@
}
]
},
+ {
+ "stepDescription": "盖_透明外壳还原",
+ "score": 0,
+ "actions": [
+ {
+ "description": "点击盖_透明外壳还原操作",
+ "score": 0,
+ "isSequential": false,
+ "targetObjects": [
+ "盖_透明外壳"
+ ]
+ }
+ ]
+ },
+ {
+ "stepDescription": "盖_透明外壳还原",
+ "score": 0,
+ "actions": [
+ {
+ "description": "点击盖_透明外壳还原操作",
+ "score": 0,
+ "isSequential": false,
+ "targetObjects": [
+ "透明盖子封印碰撞R",
+ "透明盖子封印碰撞L"
+ ]
+ }
+ ]
+ },
+ {
+ "stepDescription": "关上柜门",
+ "score": 0,
+ "actions": [
+ {
+ "description": "点击柜门卡栓还原关门",
+ "score": 0,
+ "isSequential": false,
+ "targetObjects": [
+ "柜门卡栓",
+ ]
+ }
+ ]
+ },
{
"stepDescription": "加装封印",
"score": 0,
"actions": [
{
- "description": "在集中器上加装封印,关上柜门后,柜门加装封印。",
+ "description": "柜门加装封印。",
"score": 0,
"isSequential": false,
"targetObjects": [
- "加装封印"
+ "电柜门封印box碰撞"
]
}
]
diff --git a/SXElectricityInformationAcquisition/Assets/taoruiqi/Script/Field observation.cs b/SXElectricityInformationAcquisition/Assets/taoruiqi/Script/Field observation.cs
index 0c4904e0..161559d7 100644
--- a/SXElectricityInformationAcquisition/Assets/taoruiqi/Script/Field observation.cs
+++ b/SXElectricityInformationAcquisition/Assets/taoruiqi/Script/Field observation.cs
@@ -27,6 +27,51 @@ public class Fieldobservation : MonoBehaviour
/// ӡ
///
bool isOpenLock;
+
+ ///
+ ///
+ ///
+ public Transform Transparentover;
+
+ ///
+ /// ϵ˿
+ ///
+ public GameObject[] screw;
+
+ ///
+ /// жϷӡǷ
+ ///
+ bool isbox = true;
+
+ ///
+ /// ϵķӡcubeײ
+ ///
+ public BoxCollider[] BOXseal;
+
+ ///
+ /// ſ˨ײ
+ ///
+ public BoxCollider guimenkashuan;
+
+ ///
+ /// ϵķӡ
+ ///
+ public GameObject[] parentoverSeal;
+
+ ///
+ ///
+ ///
+ public GameObject guimen;
+
+ ///
+ /// 01
+ ///
+ public GameObject mensuo01;
+
+ ///
+ /// boxײ
+ ///
+ public BoxCollider guimenbox;
void Start()
{
@@ -34,7 +79,53 @@ public class Fieldobservation : MonoBehaviour
void Update()
{
+ if (Input.GetMouseButtonDown(0))
+ {
+ Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
+ RaycastHit hit;
+ bool raycast = Physics.Raycast(ray, out hit);
+ if (raycast)
+ {
+ if (hit.collider.gameObject.name == "_")
+ {
+ StartCoroutine(IEparentoverSeal());
+ if (isbox)
+ {
+ BOXseal[0].enabled = true;
+ BOXseal[1].enabled = true;
+ isbox = false;
+ }
+ }
+ if (hit.collider.gameObject.name == "ӷӡײR")
+ {
+ if (isbox)
+ {
+ parentoverSeal[0].gameObject.SetActive(true);
+ isbox = false;
+ }
+ }
+ if (hit.collider.gameObject.name == "ӷӡײL")
+ {
+ if (isbox)
+ {
+ parentoverSeal[1].gameObject.SetActive(true);
+ guimenkashuan.enabled = true;
+ isbox = false;
+ }
+
+ }
+ if (hit.collider.gameObject.name == "ſ˨")
+ {
+ StartCoroutine(IEguimenkashuan());
+ if (isbox)
+ {
+ guimenbox.GetComponent().enabled = true;
+ isbox = false;
+ }
+ }
+ }
+ }
}
///
@@ -48,4 +139,36 @@ public class Fieldobservation : MonoBehaviour
ExclamationPointBtn.gameObject.SetActive(false);
}
}
+
+ ///
+ /// ϵķӡ
+ ///
+ ///
+ IEnumerator IEparentoverSeal()
+ {
+ Transparentover.transform.DOLocalMove(new Vector3(-90f, 0, 0), 1f);
+ yield return new WaitForSeconds(1);
+ screw[0].gameObject.SetActive(true);
+ Transparentover.transform.DOLocalMove(new Vector3(-90f, 0, 0), 1f);
+ yield return new WaitForSeconds(1);
+ screw[0].gameObject.SetActive(true);
+ yield return new WaitForSeconds(0.5f);
+ screw[0].gameObject.transform.DOLocalMove(new Vector3(-90f, 0, 0), 1f);
+ screw[1].gameObject.SetActive(true);
+ yield return new WaitForSeconds(0.5f);
+ screw[1].gameObject.transform.DOLocalMove(new Vector3(-90f, 0, 0), 1f);
+
+ }
+
+ ///
+ /// ſ˨
+ ///
+ ///
+ IEnumerator IEguimenkashuan()
+ {
+ guimen.gameObject.transform.DOLocalMove(new Vector3(-90, 0, 0), 1);
+ yield return new WaitForSeconds(1.1f);
+ mensuo01.gameObject.transform.DOLocalMove(new Vector3(0, 0, 0), 1);
+
+ }
}