This commit is contained in:
yzx 2024-06-21 10:15:40 +08:00
parent ee2bdaacaf
commit ebbcb2400b
33 changed files with 6668 additions and 2874 deletions

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@ -19,6 +19,7 @@ public class GameLauncher : MonoBehaviour
[Tooltip("在编辑器下模拟运行")] [Tooltip("在编辑器下模拟运行")]
public bool SimulationOnEditor = true; public bool SimulationOnEditor = true;
public string sceneName;
void Awake() void Awake()
{ {
#if !UNITY_EDITOR #if !UNITY_EDITOR
@ -36,7 +37,7 @@ public class GameLauncher : MonoBehaviour
// 创建游戏模块 // 创建游戏模块
CreateGameModules(); CreateGameModules();
SceneManager.LoadScene("묏야쇌"); SceneManager.LoadScene(sceneName);
} }
void Update() void Update()
{ {

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@ -2,7 +2,7 @@
namespace NaughtyAttributes.Test namespace NaughtyAttributes.Test
{ {
public class SceneTest : MonoBehaviour public class SceneToolsBtOnClickTest : MonoBehaviour
{ {
[Scene] [Scene]
public string scene0; public string scene0;

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type: UnityEngine:Texture2D
assembly: UnityEngine.CoreModule
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type: UnityEngine:Texture2D
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materials: materials:
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@ -60,7 +80,7 @@ ModelImporter:
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meshes: meshes:
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meshCompression: 0 meshCompression: 0
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@ -115,7 +135,7 @@ ModelImporter:
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@ -251,6 +251,10 @@ PrefabInstance:
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@ -0,0 +1,33 @@
using System;
using System.Collections;
using System.Collections.Generic;
using MotionFramework;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class SceneToolsBtOnClick : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public GameObject textGame;
public GameObject selectGame;
private void Start()
{
this.GetComponent<Button>().onClick.AddListener(delegate
{
MotionEngine.GetModule<ToolsPackManager>().OnTriggerStringEvent(this.name);
});
}
public void OnPointerEnter(PointerEventData eventData)
{
textGame.SetActive(true);
selectGame.SetActive(true);
}
public void OnPointerExit(PointerEventData eventData)
{
textGame.SetActive(false);
selectGame.SetActive(false);
}
}

View File

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@ -40,22 +40,22 @@ namespace DefaultNamespace
public void SetProcessMode(int index) public void SetProcessMode(int index)
{ {
if (index == 0)// 教学模式 if (index == 0)// 练习模式
{
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Teaching;
}
else if (index == 1)// 培训模式
{
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Training;
}
else if (index == 2)// 练习模式
{ {
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Practice; _processMode = DefaultNamespace.ProcessMode.ProcessMode.Practice;
} }
else if (index == 3)// 考核模式 else if (index == 1)// 考核模式
{ {
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Assessment; _processMode = DefaultNamespace.ProcessMode.ProcessMode.Assessment;
} }
else if (index == 2)// 教学模式
{
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Teaching;
}
else if (index == 3)// 培训模式
{
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Training;
}

View File

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using HighlightPlus; using HighlightPlus;
using MotionFramework; using MotionFramework;
using Unity.VisualScripting;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using Type = System.Type; using Type = System.Type;
@ -157,28 +158,62 @@ namespace DefaultNamespace.ProcessMode
if (currentActionIndex >= step.Actions.Count) if (currentActionIndex >= step.Actions.Count)
{ {
Debug.Log("所有动作完成!"); Debug.Log("所有动作完成!");
currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
currentStepIndex++;
if (currentStepIndex < processes[currentMode.ToString()].Steps.Count)
{
// if (currentMode == ProcessMode.Practice)
// {
// var nextStep = processes[currentMode.ToString()].Steps[currentStepIndex];
// HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
// }
var nextStep = processes[currentMode.ToString()].Steps[currentStepIndex]; if (currentMode == ProcessMode.Practice)
HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤 {
if (currentStepIndex < processes[currentMode.ToString()].Steps.Count)
{
// if (currentMode == ProcessMode.Practice)
// {
// var nextStep = processes[currentMode.ToString()].Steps[currentStepIndex];
// HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
// }
var nextStep = processes[currentMode.ToString()].Steps[currentStepIndex];
HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
currentStepIndex++;
}
else
{
if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.)
{
OnCompleteEvent?.Invoke();
}
Debug.Log("全部完成了!!!!");
}
} }
else else
{ {
if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.) currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
currentStepIndex++;
if (currentStepIndex < processes[currentMode.ToString()].Steps.Count)
{ {
OnCompleteEvent?.Invoke(); // if (currentMode == ProcessMode.Practice)
} // {
// var nextStep = processes[currentMode.ToString()].Steps[currentStepIndex];
// HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
// }
Debug.Log("全部完成了!!!!"); var nextStep = processes[currentMode.ToString()].Steps[currentStepIndex];
HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
}
else
{
if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.)
{
OnCompleteEvent?.Invoke();
}
Debug.Log("全部完成了!!!!");
}
} }
} }
else else
{ {

View File

@ -17,6 +17,8 @@ namespace DefaultNamespace.ProcessMode
[SerializeField] private ToolsPackScene _toolsPackScene; [SerializeField] private ToolsPackScene _toolsPackScene;
[SerializeField] private ProcessMode _processMode; [SerializeField] private ProcessMode _processMode;
private async void Start() private async void Start()
{ {
await Task.Delay(TimeSpan.FromSeconds(1)); await Task.Delay(TimeSpan.FromSeconds(1));
@ -65,7 +67,8 @@ namespace DefaultNamespace.ProcessMode
processManager.AddStepToProcess(_processMode.ToString(), step); processManager.AddStepToProcess(_processMode.ToString(), step);
} }
if (_processMode == ProcessMode.Teaching) //教学模式和培训模式需要初始化一下
if (_processMode == ProcessMode.Teaching||_processMode == ProcessMode.Training)
InitializeFirstStep(); InitializeFirstStep();
} }

View File

@ -0,0 +1,70 @@
{
"steps": [
{
"stepDescription": "填写工作票",
"score": 0,
"actions": [
{
"description": "填写工作票",
"score": 0,
"isSequential": true,
"targetObjects": [
"工作单"
]
}
]
},
{
"stepDescription": "领取工器具及仪器设备",
"score": 0,
"actions": [
{
"description": "领取工器具及仪器设备",
"score": 0,
"isSequential": false,
"targetObjects": [
"螺丝刀",
"剥线钳",
"绝缘胶带",
"验电笔",
"盒装封印",
"安全帽",
"纱布手套",
"工作服",
"l型集中器",
"梯子",
"工作证"
]
}
]
},
{
"stepDescription": "佩戴装备检视",
"score": 0,
"actions": [
{
"description": "佩戴装备检视",
"score": 0,
"isSequential": false,
"targetObjects": [
"梳妆镜"
]
}
]
},
{
"stepDescription": "前往现场",
"score": 0,
"actions": [
{
"description": "前往现场",
"score": 0,
"isSequential": false,
"targetObjects": [
"null"
]
}
]
}
]
}

View File

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@ -23,17 +23,7 @@
"score": 0, "score": 0,
"isSequential": false, "isSequential": false,
"targetObjects": [ "targetObjects": [
"螺丝刀", "螺丝刀"
"剥线钳",
"绝缘胶带",
"验电笔",
"盒装封印",
"安全帽",
"纱布手套",
"工作服",
"l型集中器",
"梯子",
"工作证"
] ]
} }
] ]

View File

@ -1 +1 @@
2024-06-14 15:04:12#'sxfz://;lyht,0,18,userId,username,token,90;/'| 2024-06-14 15:04:12#'sxfz://;lyht,3,18,userId,username,token,90;/'|

View File

@ -20,4 +20,7 @@ EditorBuildSettings:
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path: "Assets/Scenes/\u73B0\u573A _Test.unity" path: "Assets/Scenes/\u73B0\u573A _Test.unity"
guid: 4108ee5a75cc45f4dbd6f2342a9936e0 guid: 4108ee5a75cc45f4dbd6f2342a9936e0
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path: "Assets/Scenes/\u5355\u72EC.unity"
guid: c796527aade6414438447cd5375b961b
m_configObjects: {} m_configObjects: {}