2024.5.23杨华提交3
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// Copyright (c) 2023 Vuplex Inc. All rights reserved.
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//
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// Licensed under the Vuplex Commercial Software Library License, you may
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// not use this file except in compliance with the License. You may obtain
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// a copy of the License at
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//
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// https://vuplex.com/commercial-library-license
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#if UNITY_STANDALONE_OSX
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#pragma warning disable CS0618
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using System;
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Callbacks;
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using UnityEngine.Rendering;
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using Vuplex.WebView.Internal;
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namespace Vuplex.WebView.Editor {
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public class MacBuildScript : IPreprocessBuild {
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public int callbackOrder { get { return 0; } }
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public void OnPreprocessBuild(BuildTarget buildTarget, string buildPath) {
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if (buildTarget != BuildTarget.StandaloneOSX) {
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return;
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}
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#if !VUPLEX_DISABLE_GRAPHICS_API_WARNING
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var selectedGraphicsApi = PlayerSettings.GetGraphicsAPIs(buildTarget)[0];
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var error = VXUtils.GetGraphicsApiErrorMessage(selectedGraphicsApi, new GraphicsDeviceType[] { GraphicsDeviceType.Metal });
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if (error != null) {
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throw new BuildFailedException(error);
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}
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#endif
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}
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[PostProcessBuild]
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public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject) {
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if (target != BuildTarget.StandaloneOSX) {
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return;
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}
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// Delete all of the .meta files added by Unity because they cause a codesign mismatch
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// which causes app notarization to fail.
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var metaFiles = Directory.GetFiles(pathToBuiltProject, "*.meta", SearchOption.AllDirectories);
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foreach (var file in metaFiles) {
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File.Delete(file);
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}
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}
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}
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}
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#endif
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fileFormatVersion: 2
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guid: a02093eef3a5d437684605fc1bbe8adf
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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// Copyright (c) 2023 Vuplex Inc. All rights reserved.
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//
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// Licensed under the Vuplex Commercial Software Library License, you may
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// not use this file except in compliance with the License. You may obtain
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// a copy of the License at
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//
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// https://vuplex.com/commercial-library-license
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#if UNITY_EDITOR_OSX
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using System.Diagnostics;
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using System.IO;
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using UnityEditor;
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namespace Vuplex.WebView.Editor {
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/// <summary>
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/// Mac editor script that modifies the VuplexWebViewMac
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/// native plugin downloaded from the Asset Store to allow it to run.
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/// </summary>
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[InitializeOnLoad]
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class MacEditorScript {
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static MacEditorScript() {
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var macPluginPath = EditorUtils.FindDirectory("Assets/Vuplex/WebView/Standalone/Mac/Plugins/VuplexWebViewMac.bundle");
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// This removes the com.apple.quarantine attribute that
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// macOS adds to the VuplexWebViewMac.bundle plugin when it's downloaded
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// from the internet, which prevents the Unity editor from loading it.
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//
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// This is currently needed in order for the Unity
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// editor to load 3rd party plugins, because the Unity editor app doesn't
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// yet include the com.apple.security.cs.disable-library-validation
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// entitlement that's required to be able to load 3rd party bundles
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// with macOS 10.15 Catalina's hardened runtime. Without the
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// com.apple.security.cs.disable-library-validation entitlement,
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// the hardened runtime's library validation prevents an app from
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// loading libraries unless they’re either signed by Apple or signed with the
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// same team ID as the app (i.e. Unity's team ID in this case).
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//
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// References:
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// • https://developer.apple.com/documentation/bundleresources/entitlements/com_apple_security_cs_disable-library-validation
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// • https://bugzilla.mozilla.org/show_bug.cgi?id=1570840
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// • https://bugzilla.mozilla.org/show_bug.cgi?id=1470597
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_executeBashCommand("xattr -d com.apple.quarantine \"" + macPluginPath + "\"");
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// When Unity's Asset Store tools compress and decompress the asset, the executable permission
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// gets stripped off of the plugin's executables. So, we add the executable permission back
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// on here using chmod.
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var binaryRelativePaths = new string[] {
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"Contents/Frameworks/Vuplex WebView.app/Contents/MacOS/Vuplex WebView",
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"Contents/Frameworks/Vuplex WebView.app/Contents/Frameworks/Vuplex WebView Helper.app/Contents/MacOS/Vuplex WebView Helper",
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"Contents/Frameworks/Vuplex WebView.app/Contents/Frameworks/Vuplex WebView Helper (GPU).app/Contents/MacOS/Vuplex WebView Helper (GPU)",
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"Contents/Frameworks/Vuplex WebView.app/Contents/Frameworks/Vuplex WebView Helper (Plugin).app/Contents/MacOS/Vuplex WebView Helper (Plugin)",
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"Contents/Frameworks/Vuplex WebView.app/Contents/Frameworks/Vuplex WebView Helper (Renderer).app/Contents/MacOS/Vuplex WebView Helper (Renderer)"
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};
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foreach (var relativePath in binaryRelativePaths) {
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var path = Path.Combine(macPluginPath, relativePath);
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_chmod("755 \"" + path + "\"");
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}
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}
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static string _executeBashCommand(string command) {
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// Escape quotes
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command = command.Replace("\"","\"\"");
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var proc = new Process {
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StartInfo = new ProcessStartInfo {
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FileName = "/bin/bash",
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Arguments = "-c \""+ command + "\"",
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UseShellExecute = false,
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RedirectStandardOutput = true,
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CreateNoWindow = true
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}
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};
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proc.Start();
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proc.WaitForExit();
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return proc.StandardOutput.ReadToEnd();
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}
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static string _chmod(string arguments) {
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var proc = new Process {
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StartInfo = new ProcessStartInfo {
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FileName = "/bin/chmod",
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Arguments = arguments,
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UseShellExecute = false,
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RedirectStandardOutput = true,
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CreateNoWindow = true
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}
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};
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proc.Start();
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proc.WaitForExit();
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return proc.StandardOutput.ReadToEnd();
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}
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}
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}
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#endif
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 2e81709643c6b44f6905ad478e58b490
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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||||
defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
|
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