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2 Commits

Author SHA1 Message Date
yzx df39d26ef4 Merge branch 'SXElectricityInformationAcquisition' of http://gitea.umayle.com/huangjiayu/ShanxiKnowledgeBase into SXElectricityInformationAcquisition
# Conflicts:
#	SXElectricityInformationAcquisition/Assets/Model/工具/Prefab/验电笔.prefab
2024-06-21 10:15:54 +08:00
yzx ebbcb2400b 提交 2024-06-21 10:15:40 +08:00
33 changed files with 6656 additions and 2864 deletions

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@ -19,6 +19,7 @@ public class GameLauncher : MonoBehaviour
[Tooltip("在编辑器下模拟运行")]
public bool SimulationOnEditor = true;
public string sceneName;
void Awake()
{
#if !UNITY_EDITOR
@ -36,7 +37,7 @@ public class GameLauncher : MonoBehaviour
// 创建游戏模块
CreateGameModules();
SceneManager.LoadScene("묏야쇌");
SceneManager.LoadScene(sceneName);
}
void Update()
{

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@ -2,7 +2,7 @@
namespace NaughtyAttributes.Test
{
public class SceneTest : MonoBehaviour
public class SceneToolsBtOnClickTest : MonoBehaviour
{
[Scene]
public string scene0;

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@ -1,83 +0,0 @@
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@ -1,85 +0,0 @@
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@ -7,8 +7,8 @@ Material:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: yandianbitou
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Parent: {fileID: 0}
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m_ValidKeywords: []
@ -40,11 +40,11 @@ Material:
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m_Scale: {x: 1, y: 1}
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@ -59,6 +59,34 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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@ -68,6 +96,12 @@ Material:
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@ -76,8 +110,12 @@ Material:
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@ -1,5 +1,5 @@
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@ -9,8 +9,8 @@ GameObject:
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- component: {fileID: 4082963790152404584}
- component: {fileID: 3232903256917466313}
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- component: {fileID: 3410143886686102134}
m_Layer: 0
m_Name: surface
m_TagString: Untagged
@ -28,12 +28,12 @@ Transform:
serializedVersion: 2
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m_LocalPosition: {x: 0.00042, y: -0.00774, z: -0.0164}
m_LocalScale: {x: 0.013, y: 0.033, z: 1}
m_LocalScale: {x: 0.0026850183, y: 0.013216278, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1245463814537934017}
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
--- !u!33 &4082963790152404584
--- !u!33 &7518206150319689926
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@ -41,7 +41,7 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7661601162608444638}
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &3232903256917466313
--- !u!23 &3410143886686102134
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@ -61,7 +61,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 4bb71a41e0a8de94183ac98446acfcf7, type: 2}
- {fileID: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -117,19 +117,19 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 68467c2fd5fa82845950ebe0d0daf4eb, type: 3}
propertyPath: m_LocalRotation.w
value: -6.123234e-17
value: 1
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 68467c2fd5fa82845950ebe0d0daf4eb, type: 3}
propertyPath: m_LocalRotation.x
value: -4.0767898e-24
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 68467c2fd5fa82845950ebe0d0daf4eb, type: 3}
propertyPath: m_LocalRotation.y
value: 0.00000006657903
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 68467c2fd5fa82845950ebe0d0daf4eb, type: 3}
propertyPath: m_LocalRotation.z
value: 1
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 68467c2fd5fa82845950ebe0d0daf4eb, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
@ -360,7 +360,7 @@ MonoBehaviour:
seeThroughTexture: {fileID: 0}
seeThroughTextureUVSpace: 0
seeThroughTextureScale: 1
rmsCount: 1
rmsCount: 2
hitFxInitialIntensity: 0
hitFxMode: 0
hitFxFadeOutDuration: 0.25
@ -381,8 +381,6 @@ MonoBehaviour:
_modelTypeEnum: 0
_toolsPackScene: 0
IsClick: 1
<<<<<<< HEAD
=======
--- !u!1001 &3349601928785135740
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m_ObjectHideFlags: 0
@ -493,4 +491,3 @@ RectTransform:
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m_PrefabInstance: {fileID: 3349601928785135740}
m_PrefabAsset: {fileID: 0}
>>>>>>> ee2bdaacaf7ad6a4bf3a91c999b63789e98e44fa

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@ -4,6 +4,11 @@ ModelImporter:
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internalIDToNameTable: []
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: Electroprobe_mat
second: {fileID: 2100000, guid: a09bcf13701d86049ac4e1219d051234, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
@ -29,6 +34,21 @@ ModelImporter:
assembly: UnityEngine.CoreModule
name: yandianbitou
second: {fileID: 2800000, guid: 96679209254674a4fa01e7ee991ea5bb, type: 3}
- first:
type: UnityEngine:Texture2D
assembly: UnityEngine.CoreModule
name: "\u9A8C\u7535\u7B14_D"
second: {fileID: 2800000, guid: ad25aa5846bbe1f41afaf271bfa53e74, type: 3}
- first:
type: UnityEngine:Texture2D
assembly: UnityEngine.CoreModule
name: "\u9A8C\u7535\u7B14_E"
second: {fileID: 2800000, guid: dd71a43e709951743854a48bddfb35f8, type: 3}
- first:
type: UnityEngine:Texture2D
assembly: UnityEngine.CoreModule
name: "\u9A8C\u7535\u7B14_Mp"
second: {fileID: 2800000, guid: 58e7b5467a5f44e44b86d55a22b00f4c, type: 3}
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materialImportMode: 2
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globalScale: 1.5
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@ -115,7 +135,7 @@ ModelImporter:
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legStretch: 0.05
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globalScale: 1.5
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value: 195
objectReference: {fileID: 0}
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propertyPath: sceneName
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objectReference: {fileID: 0}
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@ -0,0 +1,33 @@
using System;
using System.Collections;
using System.Collections.Generic;
using MotionFramework;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class SceneToolsBtOnClick : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public GameObject textGame;
public GameObject selectGame;
private void Start()
{
this.GetComponent<Button>().onClick.AddListener(delegate
{
MotionEngine.GetModule<ToolsPackManager>().OnTriggerStringEvent(this.name);
});
}
public void OnPointerEnter(PointerEventData eventData)
{
textGame.SetActive(true);
selectGame.SetActive(true);
}
public void OnPointerExit(PointerEventData eventData)
{
textGame.SetActive(false);
selectGame.SetActive(false);
}
}

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@ -40,22 +40,22 @@ namespace DefaultNamespace
public void SetProcessMode(int index)
{
if (index == 0)// 教学模式
{
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Teaching;
}
else if (index == 1)// 培训模式
{
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Training;
}
else if (index == 2)// 练习模式
if (index == 0)// 练习模式
{
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Practice;
}
else if (index == 3)// 考核模式
else if (index == 1)// 考核模式
{
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Assessment;
}
else if (index == 2)// 教学模式
{
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Teaching;
}
else if (index == 3)// 培训模式
{
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Training;
}

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using HighlightPlus;
using MotionFramework;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
using Type = System.Type;
@ -157,28 +158,62 @@ namespace DefaultNamespace.ProcessMode
if (currentActionIndex >= step.Actions.Count)
{
Debug.Log("所有动作完成!");
currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
currentStepIndex++;
if (currentStepIndex < processes[currentMode.ToString()].Steps.Count)
{
// if (currentMode == ProcessMode.Practice)
// {
// var nextStep = processes[currentMode.ToString()].Steps[currentStepIndex];
// HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
// }
var nextStep = processes[currentMode.ToString()].Steps[currentStepIndex];
HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
if (currentMode == ProcessMode.Practice)
{
if (currentStepIndex < processes[currentMode.ToString()].Steps.Count)
{
// if (currentMode == ProcessMode.Practice)
// {
// var nextStep = processes[currentMode.ToString()].Steps[currentStepIndex];
// HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
// }
var nextStep = processes[currentMode.ToString()].Steps[currentStepIndex];
HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
currentStepIndex++;
}
else
{
if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.)
{
OnCompleteEvent?.Invoke();
}
Debug.Log("全部完成了!!!!");
}
}
else
{
if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.)
currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
currentStepIndex++;
if (currentStepIndex < processes[currentMode.ToString()].Steps.Count)
{
OnCompleteEvent?.Invoke();
}
// if (currentMode == ProcessMode.Practice)
// {
// var nextStep = processes[currentMode.ToString()].Steps[currentStepIndex];
// HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
// }
Debug.Log("全部完成了!!!!");
var nextStep = processes[currentMode.ToString()].Steps[currentStepIndex];
HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
}
else
{
if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.)
{
OnCompleteEvent?.Invoke();
}
Debug.Log("全部完成了!!!!");
}
}
}
else
{

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@ -17,6 +17,8 @@ namespace DefaultNamespace.ProcessMode
[SerializeField] private ToolsPackScene _toolsPackScene;
[SerializeField] private ProcessMode _processMode;
private async void Start()
{
await Task.Delay(TimeSpan.FromSeconds(1));
@ -65,7 +67,8 @@ namespace DefaultNamespace.ProcessMode
processManager.AddStepToProcess(_processMode.ToString(), step);
}
if (_processMode == ProcessMode.Teaching)
//教学模式和培训模式需要初始化一下
if (_processMode == ProcessMode.Teaching||_processMode == ProcessMode.Training)
InitializeFirstStep();
}

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@ -0,0 +1,70 @@
{
"steps": [
{
"stepDescription": "填写工作票",
"score": 0,
"actions": [
{
"description": "填写工作票",
"score": 0,
"isSequential": true,
"targetObjects": [
"工作单"
]
}
]
},
{
"stepDescription": "领取工器具及仪器设备",
"score": 0,
"actions": [
{
"description": "领取工器具及仪器设备",
"score": 0,
"isSequential": false,
"targetObjects": [
"螺丝刀",
"剥线钳",
"绝缘胶带",
"验电笔",
"盒装封印",
"安全帽",
"纱布手套",
"工作服",
"l型集中器",
"梯子",
"工作证"
]
}
]
},
{
"stepDescription": "佩戴装备检视",
"score": 0,
"actions": [
{
"description": "佩戴装备检视",
"score": 0,
"isSequential": false,
"targetObjects": [
"梳妆镜"
]
}
]
},
{
"stepDescription": "前往现场",
"score": 0,
"actions": [
{
"description": "前往现场",
"score": 0,
"isSequential": false,
"targetObjects": [
"null"
]
}
]
}
]
}

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: fbfbfa9ae4373964fbb9f0df5616e64d
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -23,17 +23,7 @@
"score": 0,
"isSequential": false,
"targetObjects": [
"螺丝刀",
"剥线钳",
"绝缘胶带",
"验电笔",
"盒装封印",
"安全帽",
"纱布手套",
"工作服",
"l型集中器",
"梯子",
"工作证"
"螺丝刀"
]
}
]

View File

@ -1 +1 @@
2024-06-14 15:04:12#'sxfz://;lyht,0,18,userId,username,token,90;/'|
2024-06-14 15:04:12#'sxfz://;lyht,3,18,userId,username,token,90;/'|

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@ -20,4 +20,7 @@ EditorBuildSettings:
- enabled: 1
path: "Assets/Scenes/\u73B0\u573A _Test.unity"
guid: 4108ee5a75cc45f4dbd6f2342a9936e0
- enabled: 1
path: "Assets/Scenes/\u5355\u72EC.unity"
guid: c796527aade6414438447cd5375b961b
m_configObjects: {}