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df39d26ef4
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df39d26ef4 | |
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ebbcb2400b |
File diff suppressed because one or more lines are too long
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@ -19,6 +19,7 @@ public class GameLauncher : MonoBehaviour
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[Tooltip("在编辑器下模拟运行")]
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[Tooltip("在编辑器下模拟运行")]
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public bool SimulationOnEditor = true;
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public bool SimulationOnEditor = true;
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public string sceneName;
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void Awake()
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void Awake()
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{
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{
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#if !UNITY_EDITOR
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#if !UNITY_EDITOR
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@ -36,7 +37,7 @@ public class GameLauncher : MonoBehaviour
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// 创建游戏模块
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// 创建游戏模块
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CreateGameModules();
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CreateGameModules();
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SceneManager.LoadScene("묏야쇌");
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SceneManager.LoadScene(sceneName);
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}
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}
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void Update()
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void Update()
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{
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{
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@ -2,7 +2,7 @@
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namespace NaughtyAttributes.Test
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namespace NaughtyAttributes.Test
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{
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{
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public class SceneTest : MonoBehaviour
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public class SceneToolsBtOnClickTest : MonoBehaviour
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{
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{
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[Scene]
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[Scene]
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guid: d0e0d5324d420854e843e7e915271f9f
|
||||||
NativeFormatImporter:
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 2100000
|
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,33 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using MotionFramework;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class SceneToolsBtOnClick : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
||||||
|
{
|
||||||
|
public GameObject textGame;
|
||||||
|
public GameObject selectGame;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
this.GetComponent<Button>().onClick.AddListener(delegate
|
||||||
|
{
|
||||||
|
MotionEngine.GetModule<ToolsPackManager>().OnTriggerStringEvent(this.name);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerEnter(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
textGame.SetActive(true);
|
||||||
|
selectGame.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerExit(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
textGame.SetActive(false);
|
||||||
|
selectGame.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 31a34fa32c1e10a47b211a26c9e985ae
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -40,22 +40,22 @@ namespace DefaultNamespace
|
||||||
|
|
||||||
public void SetProcessMode(int index)
|
public void SetProcessMode(int index)
|
||||||
{
|
{
|
||||||
if (index == 0)// 教学模式
|
if (index == 0)// 练习模式
|
||||||
{
|
|
||||||
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Teaching;
|
|
||||||
}
|
|
||||||
else if (index == 1)// 培训模式
|
|
||||||
{
|
|
||||||
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Training;
|
|
||||||
}
|
|
||||||
else if (index == 2)// 练习模式
|
|
||||||
{
|
{
|
||||||
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Practice;
|
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Practice;
|
||||||
}
|
}
|
||||||
else if (index == 3)// 考核模式
|
else if (index == 1)// 考核模式
|
||||||
{
|
{
|
||||||
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Assessment;
|
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Assessment;
|
||||||
}
|
}
|
||||||
|
else if (index == 2)// 教学模式
|
||||||
|
{
|
||||||
|
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Teaching;
|
||||||
|
}
|
||||||
|
else if (index == 3)// 培训模式
|
||||||
|
{
|
||||||
|
_processMode = DefaultNamespace.ProcessMode.ProcessMode.Training;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using HighlightPlus;
|
using HighlightPlus;
|
||||||
using MotionFramework;
|
using MotionFramework;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using Type = System.Type;
|
using Type = System.Type;
|
||||||
|
|
@ -157,6 +158,35 @@ namespace DefaultNamespace.ProcessMode
|
||||||
if (currentActionIndex >= step.Actions.Count)
|
if (currentActionIndex >= step.Actions.Count)
|
||||||
{
|
{
|
||||||
Debug.Log("所有动作完成!");
|
Debug.Log("所有动作完成!");
|
||||||
|
|
||||||
|
if (currentMode == ProcessMode.Practice)
|
||||||
|
{
|
||||||
|
if (currentStepIndex < processes[currentMode.ToString()].Steps.Count)
|
||||||
|
{
|
||||||
|
// if (currentMode == ProcessMode.Practice)
|
||||||
|
// {
|
||||||
|
// var nextStep = processes[currentMode.ToString()].Steps[currentStepIndex];
|
||||||
|
// HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
|
||||||
|
// }
|
||||||
|
|
||||||
|
var nextStep = processes[currentMode.ToString()].Steps[currentStepIndex];
|
||||||
|
HandleModeFeedback(currentMode, nextStep.Actions[0]); // 准备下一个步骤
|
||||||
|
|
||||||
|
currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
|
||||||
|
currentStepIndex++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.其他)
|
||||||
|
{
|
||||||
|
OnCompleteEvent?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log("全部完成了!!!!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
|
currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
|
||||||
currentStepIndex++;
|
currentStepIndex++;
|
||||||
if (currentStepIndex < processes[currentMode.ToString()].Steps.Count)
|
if (currentStepIndex < processes[currentMode.ToString()].Steps.Count)
|
||||||
|
|
@ -180,6 +210,11 @@ namespace DefaultNamespace.ProcessMode
|
||||||
Debug.Log("全部完成了!!!!");
|
Debug.Log("全部完成了!!!!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.Log("开始下一个动作!");
|
Debug.Log("开始下一个动作!");
|
||||||
|
|
|
||||||
|
|
@ -17,6 +17,8 @@ namespace DefaultNamespace.ProcessMode
|
||||||
[SerializeField] private ToolsPackScene _toolsPackScene;
|
[SerializeField] private ToolsPackScene _toolsPackScene;
|
||||||
[SerializeField] private ProcessMode _processMode;
|
[SerializeField] private ProcessMode _processMode;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private async void Start()
|
private async void Start()
|
||||||
{
|
{
|
||||||
await Task.Delay(TimeSpan.FromSeconds(1));
|
await Task.Delay(TimeSpan.FromSeconds(1));
|
||||||
|
|
@ -65,7 +67,8 @@ namespace DefaultNamespace.ProcessMode
|
||||||
processManager.AddStepToProcess(_processMode.ToString(), step);
|
processManager.AddStepToProcess(_processMode.ToString(), step);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_processMode == ProcessMode.Teaching)
|
//教学模式和培训模式需要初始化一下
|
||||||
|
if (_processMode == ProcessMode.Teaching||_processMode == ProcessMode.Training)
|
||||||
InitializeFirstStep();
|
InitializeFirstStep();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,70 @@
|
||||||
|
{
|
||||||
|
"steps": [
|
||||||
|
{
|
||||||
|
"stepDescription": "填写工作票",
|
||||||
|
"score": 0,
|
||||||
|
"actions": [
|
||||||
|
{
|
||||||
|
"description": "填写工作票",
|
||||||
|
"score": 0,
|
||||||
|
"isSequential": true,
|
||||||
|
"targetObjects": [
|
||||||
|
"工作单"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"stepDescription": "领取工器具及仪器设备",
|
||||||
|
"score": 0,
|
||||||
|
"actions": [
|
||||||
|
{
|
||||||
|
"description": "领取工器具及仪器设备",
|
||||||
|
"score": 0,
|
||||||
|
"isSequential": false,
|
||||||
|
"targetObjects": [
|
||||||
|
"螺丝刀",
|
||||||
|
"剥线钳",
|
||||||
|
"绝缘胶带",
|
||||||
|
"验电笔",
|
||||||
|
"盒装封印",
|
||||||
|
"安全帽",
|
||||||
|
"纱布手套",
|
||||||
|
"工作服",
|
||||||
|
"l型集中器",
|
||||||
|
"梯子",
|
||||||
|
"工作证"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"stepDescription": "佩戴装备检视",
|
||||||
|
"score": 0,
|
||||||
|
"actions": [
|
||||||
|
{
|
||||||
|
"description": "佩戴装备检视",
|
||||||
|
"score": 0,
|
||||||
|
"isSequential": false,
|
||||||
|
"targetObjects": [
|
||||||
|
"梳妆镜"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"stepDescription": "前往现场",
|
||||||
|
"score": 0,
|
||||||
|
"actions": [
|
||||||
|
{
|
||||||
|
"description": "前往现场",
|
||||||
|
"score": 0,
|
||||||
|
"isSequential": false,
|
||||||
|
"targetObjects": [
|
||||||
|
"null"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fbfbfa9ae4373964fbb9f0df5616e64d
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -23,17 +23,7 @@
|
||||||
"score": 0,
|
"score": 0,
|
||||||
"isSequential": false,
|
"isSequential": false,
|
||||||
"targetObjects": [
|
"targetObjects": [
|
||||||
"螺丝刀",
|
"螺丝刀"
|
||||||
"剥线钳",
|
|
||||||
"绝缘胶带",
|
|
||||||
"验电笔",
|
|
||||||
"盒装封印",
|
|
||||||
"安全帽",
|
|
||||||
"纱布手套",
|
|
||||||
"工作服",
|
|
||||||
"l型集中器",
|
|
||||||
"梯子",
|
|
||||||
"工作证"
|
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
|
|
||||||
|
|
@ -1 +1 @@
|
||||||
2024-06-14 15:04:12#'sxfz://;lyht,0,18,userId,username,token,90;/'|
|
2024-06-14 15:04:12#'sxfz://;lyht,3,18,userId,username,token,90;/'|
|
||||||
|
|
@ -20,4 +20,7 @@ EditorBuildSettings:
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: "Assets/Scenes/\u73B0\u573A _Test.unity"
|
path: "Assets/Scenes/\u73B0\u573A _Test.unity"
|
||||||
guid: 4108ee5a75cc45f4dbd6f2342a9936e0
|
guid: 4108ee5a75cc45f4dbd6f2342a9936e0
|
||||||
|
- enabled: 1
|
||||||
|
path: "Assets/Scenes/\u5355\u72EC.unity"
|
||||||
|
guid: c796527aade6414438447cd5375b961b
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue