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3 Commits
9b2aaa49b3
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7e185ed9f5
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7e185ed9f5 | |
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afcf813e35 | |
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025aa08ddd |
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@ -37,13 +37,13 @@ AnimatorStateMachine:
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: -6382282142163861838}
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m_Position: {x: 200, y: 0, z: 0}
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m_Position: {x: 300, y: 190, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 5873917569391943574}
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m_Position: {x: 480, y: 0, z: 0}
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m_Position: {x: 510, y: 130, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -3921465590487093746}
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m_Position: {x: 480, y: 130, z: 0}
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m_Position: {x: 520, y: 260, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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@ -88,7 +88,13 @@ AnimatorController:
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m_PrefabAsset: {fileID: 0}
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m_Name: "\u8BA1\u91CF\u67DC\u67DC\u4F53_\u524D\u95E8\u96C6\u5408"
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serializedVersion: 5
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m_AnimatorParameters: []
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m_AnimatorParameters:
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- m_Name: OpenDoor
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m_Type: 4
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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@ -53,7 +53,7 @@ TextureImporter:
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 0
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textureType: 1
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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@ -101,6 +101,7 @@ public class GameManager : MonoBehaviour
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}
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else
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{
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if (NiBianQi != null)
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NiBianQi.gameObject.SetActive(false);
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}
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for (int i = 0; i < Inverter.Count; i++)
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@ -27,6 +27,7 @@ public class ClampAmmetersInteractive : MonoBehaviour
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void init()
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{
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g1 = transform.GetChild(0).GetComponent<Transform>().gameObject;
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name = g1.name;
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}
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private void OnMouseDown()
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{
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@ -3,11 +3,11 @@ using System;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using Vuplex.WebView;
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//using Vuplex.WebView;
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public class newfollow : MonoBehaviour
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{
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[SerializeField] string _name;
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public CanvasWebViewPrefab _focusedPrefab;
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//public CanvasWebViewPrefab _focusedPrefab;
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public GameObject _canvas;
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public bool isOnce = true;
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@ -76,7 +76,7 @@ public class newfollow : MonoBehaviour
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public void OpenWaiBuUrl(string _url)
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{
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//Application.OpenURL(url);
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_focusedPrefab.InitialUrl = _url;
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//_focusedPrefab.InitialUrl = _url;
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_canvas.gameObject.SetActive(true);
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}
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public void OnClose()
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File diff suppressed because it is too large
Load Diff
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@ -7246,7 +7246,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 736, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 420.9, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &75116808
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MonoBehaviour:
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@ -48991,7 +48991,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -834, y: 457}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 114, y: 57}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &614828590
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MonoBehaviour:
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@ -115897,7 +115897,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &1433083661
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Transform:
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m_ObjectHideFlags: 0
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@ -1 +1 @@
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Build from LGZN_H at 2024/5/27 9:28:06
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Build from ADAM at 2024/5/29 23:00:35
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@ -724,7 +724,7 @@ PlayerSettings:
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PS4: UNITY_POST_PROCESSING_STACK_V2
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PS5: UNITY_POST_PROCESSING_STACK_V2
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Stadia: UNITY_POST_PROCESSING_STACK_V2
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Standalone: UNITY_POST_PROCESSING_STACK_V2;AMPLIFY_SHADER_EDITOR;AQUAS_PRESENT;VUPLEX_STANDALONE
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Standalone: UNITY_POST_PROCESSING_STACK_V2;AMPLIFY_SHADER_EDITOR;AQUAS_PRESENT
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WebGL: UNITY_POST_PROCESSING_STACK_V2
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Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
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XboxOne: UNITY_POST_PROCESSING_STACK_V2
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