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2 Commits
b99c36d5f1
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3a7ce99cad
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3a7ce99cad | |
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efde902b6e |
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@ -107,8 +107,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -23.4124, y: -24.6081}
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m_SizeDelta: {x: 53.4492, y: 51.7196}
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m_AnchoredPosition: {x: -11.5, y: -11.5}
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m_SizeDelta: {x: 28, y: 28}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5821869034076030348
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CanvasRenderer:
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@ -131,14 +131,14 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 6304d6ef3690ae44ea4fd8b2c0465d7f, type: 3}
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m_Sprite: {fileID: 21300000, guid: a6de60d73ddc8784f9248fa0fbe38747, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -293,16 +293,17 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
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/// <param name="index"></param>
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public void DeleteToolsPackWindowItemBts(string toolName, int index)
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{
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List<GameObject> games = new List<GameObject>();
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List<string> list = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(toolName);
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if (list != null)
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{
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for (int i = 0; i < _toolsPackWindowItemBts.Count; i++)
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for (int j = 0; j < list.Count; j++)
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{
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for (int j = 0; j < list.Count; j++)
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for (int i = 0; i < _toolsPackWindowItemBts.Count; i++)
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{
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ToolsPackWindowItemBtComponent toolspack = _toolsPackWindowItemBts[i].GetComponent<ToolsPackWindowItemBtComponent>();
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if (_toolsPackWindowItemBts[i].name == list[j] && toolspack.GetIndex() == index)
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int tooslIndex = toolspack.GetIndex();
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if (_toolsPackWindowItemBts[i].name == list[j] && tooslIndex == index)
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{
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if (toolspack.GetGameNumber() > 1)
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{
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@ -310,13 +311,21 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
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}
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else if (toolspack.GetGameNumber() == 1)
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{
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toolspack.ReduceGameNumber();
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GameObject g = _toolsPackWindowItemBts[i];
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_toolsPackWindowItemBts.Remove(g);
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UnityEngine.Object.Destroy(g);
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games.Add(g);
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}
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}
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}
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}
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foreach (var v in games)
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{
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_toolsPackWindowItemBts.Remove(v);
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UnityEngine.Object.Destroy(v);
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}
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}
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else
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{
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@ -29,13 +29,13 @@ namespace ToolsPack
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[SerializeField] private Image btImage;
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[SerializeField] private Dictionary<int,string> _toolsPackWindowItemBtModels;
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[SerializeField] private Dictionary<int, string> _toolsPackWindowItemBtModels;
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private void Awake()
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{
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btImage = this.GetComponent<Image>();
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gameNumber = 1;
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_toolsPackWindowItemBtModels = new Dictionary<int,string>();
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_toolsPackWindowItemBtModels = new Dictionary<int, string>();
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}
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private void Start()
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@ -45,8 +45,8 @@ namespace ToolsPack
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index = _toolsPackWindowItemBtModels.Count - 1;
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btName = _toolsPackWindowItemBtModels[_toolsPackWindowItemBtModels.Count - 1];
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_toolsPackWindowItemBtModels.Remove(index);
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GameObject toolsGame = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack(btName, index );
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GameObject toolsGame = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack(btName, index);
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toolsGame.SetActive(true);
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MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPack(btName, index);
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MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPackWindowItemBts(btName, index);
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@ -80,7 +80,7 @@ namespace ToolsPack
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ico.texture = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBtImage(gName);
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numberText.text = $"x{gameNumber.ToString()}";
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_toolsPackWindowItemBtModels.Add(index,btName);
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_toolsPackWindowItemBtModels.Add(index, btName);
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// if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.工具间)
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// {
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@ -115,7 +115,7 @@ namespace ToolsPack
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public int GetIndex()
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{
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return index;
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return _toolsPackWindowItemBtModels.Count - 1;
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}
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@ -124,17 +124,27 @@ namespace ToolsPack
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return gameNumber;
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}
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public void AddGameNumber( string btName, int index)
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public void AddGameNumber(string btName, int index)
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{
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gameNumber++;
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numberText.text = $"x{gameNumber.ToString()}";
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_toolsPackWindowItemBtModels.Add(index,btName);
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_toolsPackWindowItemBtModels.Add(index, btName);
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}
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// public void AddGameNumber(string btName, int index, ModelTypeEnum modelTypeEnum)
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// {
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// _modelTypeEnum = modelTypeEnum;
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// gameNumber++;
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// numberText.text = $"x{gameNumber.ToString()}";
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// _toolsPackWindowItemBtModels.Add(index, btName);
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// }
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public void ReduceGameNumber()
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{
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string na = this.gameObject.name;
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gameNumber--;
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numberText.text = $"x{gameNumber.ToString()}";
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_toolsPackWindowItemBtModels.Remove(_toolsPackWindowItemBtModels.Count - 1);
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}
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}
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}
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@ -116,7 +116,7 @@ namespace ToolsPack
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ToolsPackWindowItemBtComponent btComponent1;
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if (_toolsNameTemp.TryGetValue(to, out btComponent1))
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{
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btComponent1.AddGameNumber(to, tp.GetIndex());
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btComponent1.AddGameNumber(v.Key, tp.GetIndex());
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}
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}
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else
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Binary file not shown.
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