using System; using System.Collections; using System.Collections.Generic; using UnityEngine; //将一些不需要赋值或者手动赋值的进行标记,以提高效率 /// /// 手动标签;请将标签置于首位 /// [AttributeUsage( AttributeTargets.All, AllowMultiple = true, Inherited = true)] public class ManualAttribute : Attribute { private string _name; public string name => _name; public ManualAttribute(string UIName = "") { _name = UIName; } }