using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//============================================================
//支持中文,文件使用UTF-8编码
//@author	YangHua
//@create	20230913
//@company	Adam
//
//@description:底部按钮控制器
//============================================================
namespace Adam
{
    public class BottomController : MonoBehaviour
    {
        public Toggle[] toggles;
        public GameObject[] panels;
        public GameObject buttomPanel;
        public Toggle BirdEyeView;
        public FirstPersonController firstPersonController;
        public CameraControl1 cameraControl1;
        // Use this for initialization
        private void Start()
        {
            for (int i = 0; i < panels.Length; i++)
            {
                panels[i].SetActive(false);
            }
            for (int i = 0; i < toggles.Length; i++)
            {
                int index = i;
                toggles[index].onValueChanged.AddListener((isOn) =>
                {
                    panels[index].SetActive(isOn);
                    if (firstPersonController == null)
                    {
                        firstPersonController = GameObject.FindGameObjectWithTag("Player").GetComponent<FirstPersonController>();
                        cameraControl1 = firstPersonController.GetComponent<CameraControl1>();
                    }
                    firstPersonController.enabled = !isOn;
                });
            }
            SwitchPanel(false);
            BirdEyeView.gameObject.SetActive(false);
        }

        public void SwitchPanel(bool isActive)
        {
            buttomPanel.SetActive(isActive);
        }

        public void SwitchFirstPerson(bool isActive)
        {
            firstPersonController.enabled = isActive;
            if (cameraControl1 != null)
                cameraControl1.isOn = isActive;
        }
    }
}