using System.Collections; using System.Collections.Generic; using UnityEngine; using System; //============================================================ //支持中文,文件使用UTF-8编码 //@author YangHua //@create 20230915 //@company QianHuo // //@description: //============================================================ namespace ttpData { [Serializable] public class JfpgItem { /// <summary> /// /// </summary> public List<string> rdj; /// <summary> /// /// </summary> public float AA1; /// <summary> /// /// </summary> public float AA2; /// <summary> /// /// </summary> public float AA3; /// <summary> /// /// </summary> public float AV1; /// <summary> /// /// </summary> public float AV2; /// <summary> /// /// </summary> public float AV3; /// <summary> /// /// </summary> public float BA1; /// <summary> /// /// </summary> public float BA2; /// <summary> /// /// </summary> public float BA3; /// <summary> /// /// </summary> public float BV1; /// <summary> /// /// </summary> public float BV2; /// <summary> /// /// </summary> public float BV3; /// <summary> /// /// </summary> public float CA1; /// <summary> /// /// </summary> public float CA2; /// <summary> /// /// </summary> public float CA3; /// <summary> /// /// </summary> public float CV1; /// <summary> /// /// </summary> public float CV2; /// <summary> /// /// </summary> public float CV3; /// <summary> /// 上网 /// </summary> public string type; } [Serializable] public class TrainState { public string state; public string message; public string data; } }