using UnityEngine; public class GenerateArea : MonoBehaviour { public bool playerInArea = false; void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { Debug.Log("OnTriggerEnter"); playerInArea = true; } } void OnTriggerExit(Collider other) { if (other.CompareTag("Player")) { Debug.Log("OnTriggerExit"); playerInArea = false; } } public bool IsPlayerInArea() { return playerInArea; } }