using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; public class ToolsManager : MonoBehaviour { [System.Serializable] public class Tool { public GameObject toolObject; public Button returnButton; [HideInInspector] public Vector3 originalPosition; [HideInInspector] public Quaternion originalRotation; } public List tools; void Start() { foreach (var tool in tools) { // 保存每个工具的原始位置和旋转 tool.originalPosition = tool.toolObject.transform.localPosition; tool.originalRotation = tool.toolObject.transform.localRotation; // 为每个按钮添加点击事件 tool.returnButton.onClick.AddListener(ResetAllTools); } } // 返回所有工具到原始位置并隐藏 public void ResetAllTools() { foreach (var tool in tools) { tool.toolObject.transform.localPosition = tool.originalPosition; tool.toolObject.transform.localRotation = tool.originalRotation; tool.toolObject.SetActive(false); } } }