using System; using MotionFramework; using Unity.VisualScripting; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace ToolsPack { public class ToolsPackWindowItemBtComponent : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { [SerializeField] private RawImage ico; [SerializeField] private GameObject closeBt; [SerializeField] private string btName; [SerializeField] private int index; [SerializeField] private Text btNameText; [SerializeField] private ModelTypeEnum _modelTypeEnum; [SerializeField] private GameObject selectImage; private void Start() { closeBt.GetComponent