using DefaultNamespace.ProcessMode; using MotionFramework; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// /// 盒装封印 /// public class Seal : MonoBehaviour { [Header("盒装封印")] /// /// 盒装封印 /// public GameObject SealObj; [Header("流程结束image")] /// /// 流程结束image /// public Image EndOfProcessImage; /// /// 透明盖子碰撞 /// // public BoxCollider SparentoverCol; [Header("左边柜门")] /// /// 左边柜门 /// public GameObject DoorLatch; [Header("柜门box碰撞")] /// /// 柜门box碰撞 /// public BoxCollider guimenbox; [Header("柜门卡栓碰撞")] /// /// 柜门卡栓碰撞 /// public BoxCollider guimenkashuan; [Header("柜门上的新封印")] /// /// 柜门上的新封印 /// public GameObject NewFengy; [Header("透明盖子上的封印")] /// /// 透明盖子上的封印 /// public GameObject[] parentoverSeal; [Header("新集中器上封印")] /// /// 新集中器上封印 /// public GameObject[] Sealcol; [Header("集线器封印上box碰撞体")] /// /// 集线器封印上box碰撞体 /// public BoxCollider[] sealbcl; [Header("判断封印盒子是否在手上")] /// /// 判断封印盒子是否在手上 /// bool isbox = true; // Start is called before the first frame update void Start() { sealbcl[0].GetComponent().enabled = true; sealbcl[1].GetComponent().enabled = true; MotionEngine.GetModule().OnCompleteEvent += CompleteEvent; } // Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; bool raycast = Physics.Raycast(ray, out hit); if (raycast) { if (hit.collider.gameObject.name == "集中器_封印_L碰撞") { Sealcol[0].gameObject.SetActive(true); Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule().HandleClick(hit.collider.gameObject.name); } if (hit.collider.gameObject.name == "集中器_封印R碰撞") { Debug.Log(hit.collider.gameObject.name); Sealcol[1].gameObject.SetActive(true); DoorLatch.GetComponent().enabled = true; //SparentoverCol.GetComponent().enabled = true; Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule().HandleClick(hit.collider.gameObject.name); } if (hit.collider.gameObject.name == "透明盖子封印碰撞R") { if (isbox) { isbox = true; parentoverSeal[0].gameObject.SetActive(true); } MotionEngine.GetModule().HandleClick(hit.collider.gameObject.name); } if (hit.collider.gameObject.name == "透明盖子封印碰撞L") { if (isbox) { isbox = true; parentoverSeal[1].gameObject.SetActive(true); guimenkashuan.enabled = true; //isbox = false; } MotionEngine.GetModule().HandleClick(hit.collider.gameObject.name); } if (hit.collider.gameObject.name == "柜门卡栓") { NewFengy.gameObject.SetActive(true); //fengy.transform.localPosition = new Vector3(0.6371536f, 0.02661133f, -0.01525164f); MotionEngine.GetModule().HandleClick(hit.collider.gameObject.name); } } } } private void CompleteEvent() { EndOfProcessImage.gameObject.SetActive(true); Debug.Log("流程结束"); } }