using UnityEngine; using System.Collections; using System.IO; using System.Text; using System; using System.Diagnostics; using System.Collections.Generic; public static class FileReadAndWrite { //读filename到byte[] static public byte[] ReadFile(string fileName) { FileStream pFileStream = null; byte[] pReadByte = new byte[0]; try { pFileStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); BinaryReader r = new BinaryReader(pFileStream); r.BaseStream.Seek(0, SeekOrigin.Begin); //将文件指针设置到文件开 pReadByte = r.ReadBytes((int)r.BaseStream.Length); return pReadByte; } catch { return pReadByte; } finally { if (pFileStream != null) pFileStream.Close(); } } //写byte[]到fileName static public bool WriteFile(byte[] pReadByte, string fileName) { FileStream pFileStream = null; try { pFileStream = new FileStream(fileName, FileMode.OpenOrCreate); pFileStream.Write(pReadByte, 0, pReadByte.Length); } catch { return false; } finally { if (pFileStream != null) pFileStream.Close(); } return true; } static public string ReadFileByString(string filename) { string readFileBuffer = ""; StreamReader streamReader = new StreamReader(filename, Encoding.Default); readFileBuffer = streamReader.ReadToEnd(); streamReader.Close(); return readFileBuffer; } static public string ReadFileByString(string filename, Encoding encoding) { string readFileBuffer = ""; StreamReader streamReader = new StreamReader(filename, encoding); readFileBuffer = streamReader.ReadToEnd(); streamReader.Close(); return readFileBuffer; } static public string WriteFileByString(string outputFileName, string inputString) { string err = ""; try { byte[] data = Encoding.GetEncoding("GB2312").GetBytes(inputString); FileStream fs = new FileStream(outputFileName, FileMode.Create); fs.Write(data, 0, data.Length); fs.Flush(); fs.Close(); } catch (Exception e) { err = e.ToString(); } return err; } }