using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MyFrameworkPure { /// /// 物体旋转 /// public class Rotator : MonoBehaviour { [SerializeField] private float speed; [SerializeField] private Vector3 pivot; [SerializeField] private Space relativeto; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { transform.Rotate(pivot * speed * Time.deltaTime, relativeto); } } }