using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MyFrameworkPure
{
public static class VectorExtension
{
///
/// 设置Vector3的分量
///
///
///
///
///
public static Vector3 Set(this Vector3 v, char pivot, float value)
{
switch (pivot)
{
case 'x':
v.x = value;
break;
case 'y':
v.y = value;
break;
case 'z':
v.z = value;
break;
}
return v;
}
}
}