#if (UNITY_EDITOR || UNITY_STANDALONE) && EXCEL using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.IO; using System.Text; using ExcelDataReader; using MyFrameworkPure; using UnityEngine; namespace MyFrameworkPure { public class ExcelTool { static ExcelTool() { ICSharpCode.SharpZipLib.Zip.ZipConstants.DefaultCodePage = 65001; } public static string[,] GetExcelData(string path, string sheetName = "sheet1") { using (var stream = File.Open(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { using (var reader = ExcelReaderFactory.CreateReader(stream)) { DataSet result = reader.AsDataSet(new ExcelDataSetConfiguration() { ConfigureDataTable = (tableReader) => new ExcelDataTableConfiguration() { UseHeaderRow = false }, UseColumnDataType = false }); DataTable table = result.Tables[sheetName]; int row = table.Rows.Count; int colmon = table.Columns.Count; string[,] data = new string[row, colmon]; for (int i = 0; i < row; i++) { for (int j = 0; j < colmon; j++) { data[i, j] = table.Rows[i][j].ToString(); } } return data; } } } } } #endif