using System.Collections; using System.Collections.Generic; using UnityEngine; public class SceneData : MonoBehaviour { [SerializeField] int OperatingCapacity;//运行容量 [SerializeField] int FixedValue = 295;//固定容量 public int GFData;//光伏板数量=运行容量/固定容量,取int值 public int inverterSum = 2; // Start is called before the first frame update void Awake() { //Global GFData = OperatingCapacity / FixedValue; } }