using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 盒装封印
///
public class Seal : MonoBehaviour
{
///
/// 盒装封印
///
public GameObject SealObj;
///
/// 新集中器上封印
///
public GameObject[] Sealcol;
///
/// 封印动画
///
//public SkinnedMeshRenderer[] Sealski;
// Start is called before the first frame update
void Start()
{
for (int i = 0; i < Sealcol.Length; i++)
{
Sealcol[i].GetComponent().enabled = true;
}
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{//Camera.transform.forward
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
bool raycast = Physics.Raycast(ray, out hit);
if (raycast)
{
if (hit.collider.gameObject.name == "集中器_封印_L碰撞")
{
Sealcol[0].gameObject.SetActive(true);
Debug.Log(hit.collider.gameObject.name);
}
if (hit.collider.gameObject.name == "集中器_封印R碰撞 ")
{
Sealcol[1].gameObject.SetActive(true);
Debug.Log(hit.collider.gameObject.name);
}
}
}
}
}