using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Fieldobservation : MonoBehaviour
{
///
/// 玩家相机
///
public Transform Cameraobj;
///
/// 警告按钮
///
public Button ExclamationPointBtn;
bool isclick;
///
/// 上梯子后坐标
///
public Transform UptheladderPos;
///
/// 打开封印
///
bool isOpenLock;
void Start()
{
}
void Update()
{
}
///
/// 用户离开npc警告按钮消失
///
///
private void OnTriggerExit(Collider other)
{
if (other.name == "Man_stand")
{
ExclamationPointBtn.gameObject.SetActive(false);
}
}
}