using System.Collections;
using System.Collections.Generic;
using ToolsPack;
using UnityEngine;
using UnityEngine.UI;
public class LadderTrigger : MonoBehaviour
{
//public ToolsPackGameObjectComponent ladder;
///
/// 玩家相机
///
public GameObject CameraPlayer;
///
/// 上梯子后坐标
///
public Transform UptheladderPos;
///
/// 上梯子按钮
///
public Button UpladderBtn;
///
/// 下梯子按钮
///
public Button DownladderBtn;
///
/// 收回梯子按钮
///
public Button TakeBackBtn;
///
/// 梯子物体
///
public GameObject LadderObj;
void Start()
{
//上梯子按钮
UpladderBtn.onClick.AddListener(() =>
{
CameraPlayer.GetComponent().useGravity = false;
CameraPlayer.gameObject.transform.position = UptheladderPos.transform.position;
DownladderBtn.gameObject.SetActive(true);
UpladderBtn.gameObject.SetActive(false);
TakeBackBtn.gameObject.SetActive(false);
RoleMove.instance.MouseScrollWheel();
RoleMove.instance.isup = true;
});
DownladderBtn.onClick.AddListener(() =>
{
RoleMove.instance.isup = false;
FirstPersonController.instance.playerCanMove = true;
CameraPlayer.transform.position = new Vector3(303.5654f, 1.559f, 163.5107f);
UpladderBtn.gameObject.SetActive(true);
DownladderBtn.gameObject.SetActive(false);
TakeBackBtn.gameObject.SetActive(true);
CameraPlayer.GetComponent().useGravity = true;
});
TakeBackBtn.onClick.AddListener(() =>
{
UpladderBtn.gameObject.SetActive(false);
Destroy(LadderObj);
});
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
{
UpladderBtn.gameObject.SetActive(true);
TakeBackBtn.gameObject.SetActive(true);
//FirstPersonController.instance.playerCanMove = false;
Debug.Log(other.name);
//ladder.OnPersonClose();
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Player")
{
UpladderBtn.gameObject.SetActive(false);
TakeBackBtn.gameObject.SetActive(false);
Debug.Log(other.name);
//ladder.OnPersonAway();
}
}
}