using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace DefaultNamespace { [ScriptDescription("人物装备信息管理类")] public class CharacterEquipInfoManager : MonoBehaviour { public static CharacterEquipInfoManager Instance; public RawImage raw; public RenderTexture renderTexture; // 定义装备插槽 public Transform headSlot; public Transform bodySlot; public Transform HandSlot; // 存储当前装备的字典 public List