using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Tiparrow : MonoBehaviour { public Image ArrowImage; // Start is called before the first frame update void Start() { //ArrowImage.gameObject.transform.Find("arrow").GetComponent(); } private void OnTriggerEnter(Collider other) { if (other.tag== "Player") { Debug.Log(other.gameObject.name); ArrowImage.gameObject.SetActive(false); } } private void OnTriggerExit(Collider other) { if (other.tag == "Player") { Debug.Log(other.gameObject.name); ArrowImage.gameObject.SetActive(true); } } }