using System; using System.Collections; using System.Collections.Generic; using DefaultNamespace.ProcessMode; using MotionFramework; using UnityEngine; using UnityEngine.UI; public class ConsumePowerManager : MonoBehaviour { public static ConsumePowerManager Instance; public delegate void OpenLight(); public event OpenLight OnOpenLight; private void Awake() { Instance = this; } public Button confirmBt; void Start() { confirmBt.onClick.AddListener(delegate { MotionEngine.GetModule().HandleClick("临时用电"); MotionEngine.GetModule().HandleClick("现场调试"); OnOpenLight(); }); } }