using Adam; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; public class ShowNameplate : MonoBehaviour { private string myName; private float multiple; public UnityEvent onDown = new UnityEvent(); private void Start() { myName = gameObject.name; multiple = 1.0f; } private void OnMouseDown() { if (EventSystem.current.IsPointerOverGameObject()) { return; } NameplateController.Instance.RefreshShown(); if (!NameplateController.Instance.DictextMeshPro.ContainsKey(myName)) { return; } Sprite sprite = Resources.Load("Texture/" + myName); NameplateController.Instance.NameplateImage.overrideSprite = sprite; NameplateController.Instance.NameplateImage.SetNativeSize(); switch (myName) { case "低压互感器铭牌": multiple = 1.0f; //NameplateController.Instance.DictextMeshPro["低压互感器铭牌"].text = GlobalFlag.pvw.ToString(); break; case "2号逆变器_铭牌_正确": multiple = 3.0f; if (GlobalFlag.userState == "正常") NameplateController.Instance.DictextMeshPro["2号逆变器_铭牌_正确"].text = GlobalFlag.runRL.ToString(); else NameplateController.Instance.DictextMeshPro["2号逆变器_铭牌_正确"].text = GlobalFlag.dcw.ToString(); break; case "光伏板_铭牌": multiple = 1.5f; if (GlobalFlag.userState == "正常") NameplateController.Instance.DictextMeshPro["光伏板_铭牌"].text = "600"; else NameplateController.Instance.DictextMeshPro["光伏板_铭牌"].text = GlobalFlag.pvw.ToString(); break; } Vector2 bg = NameplateController.Instance.NameplateImage.rectTransform.sizeDelta; NameplateController.Instance.backTransform.sizeDelta = bg / multiple + new Vector2(40, 40); NameplateController.Instance.NameplateImage.rectTransform.sizeDelta = bg / multiple; NameplateController.Instance.mtTransform.sizeDelta = new Vector2(NameplateController.Instance.backTransform.sizeDelta.x, 100f); NameplateController.Instance.DictextMeshPro[myName].gameObject.SetActive(true); NameplateController.Instance.NameplatePanel.SetActive(true); onDown?.Invoke(); } }