using UnityEngine; namespace DefaultNamespace.ProcessMode { public class IncorrectClick { public GameObject ClickedObject { get; set; } public int StepIndex { get; set; } public int ActionIndex { get; set; } // 新增:动作索引 public IncorrectClick(GameObject clickedObject, int stepIndex, int actionIndex) { ClickedObject = clickedObject; StepIndex = stepIndex; ActionIndex = actionIndex; } } }