using System; using System.Collections; using UnityEngine; using UnityEngine.UI; public class Whetherthandinpapersornot : MonoBehaviour { /// /// 试卷提交取消按钮 /// public Button Cancelbutton; /// /// 试卷提交确定按钮 /// public Button submitbutton; public void Cancel(Action action) { Cancelbutton.onClick.AddListener(() => { action?.Invoke(); }); } public void Submitbon(Action action) { submitbutton.onClick.AddListener(() => { action?.Invoke(); }); } }