using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class Whetherthandinpapersornot : MonoBehaviour
{
///
/// 试卷提交取消按钮
///
public Button Cancelbutton;
///
/// 试卷提交确定按钮
///
public Button submitbutton;
public void Cancel(Action action)
{
Cancelbutton.onClick.AddListener(() =>
{
action?.Invoke();
});
}
public void Submitbon(Action action)
{
submitbutton.onClick.AddListener(() =>
{
action?.Invoke();
});
}
}