using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class UserListItem { /// /// 工单编号 /// public string testpoint; /// /// /// public string valuepoint; } [Serializable] public class WorklistItem { /// /// 总 /// public string keywork; /// /// /// public string valuework; } [Serializable] public class EnergylistItem { /// /// 正向有功 /// public string work; /// /// /// public List worklist; } [Serializable] public class MessageData { /// /// 场景名称 /// public string scenename; /// /// 任务书 /// public string questbooks; /// /// 用户基本信息 /// public string userinformation; /// /// /// public List userList; /// /// 现场电能表信息内容 /// public string energyinformation; /// /// /// public List energylist; /// /// 电流短接 /// public string stubtype; /// /// 电流 /// public string electriccurrent; /// /// 电压 /// public string voltage; /// /// 零序电流 /// public string zerosequencecurrent; /// /// AA /// public string aphasecurrent; /// /// BA /// public string bphasecurrent; /// /// CA /// public string cphasecurrent; /// /// AV /// public string aphasevoltage; /// /// BV /// public string bphasevoltage; /// /// CV /// public string cphasevoltage; }