using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class UserListItem
{
///
/// 工单编号
///
public string testpoint;
///
///
///
public string valuepoint;
}
[Serializable]
public class WorklistItem
{
///
/// 总
///
public string keywork;
///
///
///
public string valuework;
}
[Serializable]
public class EnergylistItem
{
///
/// 正向有功
///
public string work;
///
///
///
public List worklist;
}
[Serializable]
public class MessageData
{
///
/// 场景名称
///
public string scenename;
///
/// 任务书
///
public string questbooks;
///
/// 用户基本信息
///
public string userinformation;
///
///
///
public List userList;
///
/// 现场电能表信息内容
///
public string energyinformation;
///
///
///
public List energylist;
///
/// 电流短接
///
public string stubtype;
///
/// 电流
///
public string electriccurrent;
///
/// 电压
///
public string voltage;
///
/// 零序电流
///
public string zerosequencecurrent;
///
/// AA
///
public string aphasecurrent;
///
/// BA
///
public string bphasecurrent;
///
/// CA
///
public string cphasecurrent;
///
/// AV
///
public string aphasevoltage;
///
/// BV
///
public string bphasevoltage;
///
/// CV
///
public string cphasevoltage;
}