using BjData;
using Data;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//============================================================
//支持中文,文件使用UTF-8编码
//@author #AUTHOR#
//@create #CREATEDATE#
//@company #COMPANY#
//
//@description:
//============================================================
public class GlobalFlag
{
public static SceneInfoData sceneData;
public static BiaoJIData biaojiData;
public static string SceneInfo()
{
string info = sceneData.info0 + "_" + sceneData.info1 + "_" + sceneData.info2;
return info;
}
///
/// pvw 是光伏板容量
///
public static int pvw;
///
/// 光伏板数量,异常状态下会使用到
///
public static int pvwNum;
///
/// 运行容量
///
public static int runRL;
///
/// 用户状态 正常 异常
///
public static string userType;
///
/// 用户编号
///
public static string userId;
///
/// 私换互感器
///
public static string isChange;
///
/// 互感器变比 -- 如果是私换互感器才会用到
///
public static int changeValue;
///
/// 倍率
///
public static int Beilv;
///
/// 用户状态 正常 异常
///
public static string userState;
public static float dcw;
public static float oneA;
public static float oneB;
public static float oneC;
///
/// 1==开启
///
public static string isRecord;
///
/// 身份证号码
///
public static string systemUserId;
///
/// 姓名
///
public static string userName;
}