using BjData; using Data; using System.Collections; using System.Collections.Generic; using UnityEngine; //============================================================ //支持中文,文件使用UTF-8编码 //@author #AUTHOR# //@create #CREATEDATE# //@company #COMPANY# // //@description: //============================================================ public class GlobalFlag { public static SceneInfoData sceneData; public static BiaoJIData biaojiData; public static string SceneInfo() { string info = sceneData.info0 + "_" + sceneData.info1 + "_" + sceneData.info2; return info; } /// /// pvw 是光伏板容量 /// public static int pvw; /// /// 光伏板数量,异常状态下会使用到 /// public static int pvwNum; /// /// 运行容量 /// public static int runRL; /// /// 用户状态 正常 异常 /// public static string userType; /// /// 用户编号 /// public static string userId; /// /// 私换互感器 /// public static string isChange; /// /// 互感器变比 -- 如果是私换互感器才会用到 /// public static int changeValue; /// /// 倍率 /// public static int Beilv; /// /// 用户状态 正常 异常 /// public static string userState; public static float dcw; public static float oneA; public static float oneB; public static float oneC; /// /// 1==开启 /// public static string isRecord; /// /// 身份证号码 /// public static string systemUserId; /// /// 姓名 /// public static string userName; }