#if UNITY_4_6 || UNITY_4_7 || UNITY_4_8 || UNITY_5 || UNITY_5_4_OR_NEWER #define UNITY_FEATURE_UGUI #endif using UnityEngine; #if UNITY_FEATURE_UGUI using UnityEngine.UI; using System.Collections; using RenderHeads.Media.AVProVideo; /// /// A demo of a simple video player using uGUI for display /// Uses two MediaPlayer components, with one displaying the current video /// while the other loads the next video. MediaPlayers are then swapped /// once the video is loaded and has a frame available for display. /// This gives a more seamless display than simply using a single MediaPlayer /// as its texture will be destroyed when it loads a new video /// public class PlayVideo : MonoBehaviour { public MediaPlayer _mediaPlayer; public MediaPlayer _mediaPlayerB; public DisplayUGUI _mediaDisplay; public RectTransform _bufferedSliderRect; public Slider _videoSeekSlider; private float _setVideoSeekSliderValue; private bool _wasPlayingOnScrub; public Slider _audioVolumeSlider; private float _setAudioVolumeSliderValue; public Toggle _AutoStartToggle; public Toggle _MuteToggle; public MediaPlayer.FileLocation _location = MediaPlayer.FileLocation.RelativeToStreamingAssetsFolder; public string _folder = "AVProVideoDemos/"; public string[] _videoFiles = { "BigBuckBunny_720p30.mp4", "SampleSphere.mp4" }; private int _VideoIndex = 0; private Image _bufferedSliderImage; private MediaPlayer _loadingPlayer; public MediaPlayer PlayingPlayer { get { if (LoadingPlayer == _mediaPlayer) { return _mediaPlayerB; } return _mediaPlayer; } } public MediaPlayer LoadingPlayer { get { return _loadingPlayer; } } private void SwapPlayers() { // Pause the previously playing video PlayingPlayer.Control.Pause(); // Swap the videos if (LoadingPlayer == _mediaPlayer) { _loadingPlayer = _mediaPlayerB; } else { _loadingPlayer = _mediaPlayer; } _mediaDisplay.CurrentMediaPlayer = PlayingPlayer; } public void OnOpenVideoFile() { LoadingPlayer.m_VideoPath = System.IO.Path.Combine(_folder, _videoFiles[_VideoIndex]); _VideoIndex = (_VideoIndex + 1) % (_videoFiles.Length); if (string.IsNullOrEmpty(LoadingPlayer.m_VideoPath)) { LoadingPlayer.CloseVideo(); _VideoIndex = 0; } else { LoadingPlayer.OpenVideoFromFile(_location, LoadingPlayer.m_VideoPath, _AutoStartToggle.isOn); } if (_bufferedSliderRect != null) { _bufferedSliderImage = _bufferedSliderRect.GetComponent(); } } public void OnAutoStartChange() { if (PlayingPlayer && _AutoStartToggle && _AutoStartToggle.enabled && PlayingPlayer.m_AutoStart != _AutoStartToggle.isOn) { PlayingPlayer.m_AutoStart = _AutoStartToggle.isOn; } if (LoadingPlayer && _AutoStartToggle && _AutoStartToggle.enabled && LoadingPlayer.m_AutoStart != _AutoStartToggle.isOn) { LoadingPlayer.m_AutoStart = _AutoStartToggle.isOn; } } public void OnMuteChange() { if (PlayingPlayer) { PlayingPlayer.Control.MuteAudio(_MuteToggle.isOn); } if (LoadingPlayer) { LoadingPlayer.Control.MuteAudio(_MuteToggle.isOn); } } public void OnPlayButton() { if (PlayingPlayer) { PlayingPlayer.Control.Play(); } } public void OnPauseButton() { if (PlayingPlayer) { PlayingPlayer.Control.Pause(); } } public void OnVideoSeekSlider() { if (PlayingPlayer && _videoSeekSlider && _videoSeekSlider.value != _setVideoSeekSliderValue) { PlayingPlayer.Control.Seek(_videoSeekSlider.value * PlayingPlayer.Info.GetDurationMs()); } } public void OnVideoSliderDown() { if (PlayingPlayer) { _wasPlayingOnScrub = PlayingPlayer.Control.IsPlaying(); if (_wasPlayingOnScrub) { PlayingPlayer.Control.Pause(); } OnVideoSeekSlider(); } } public void OnVideoSliderUp() { if (PlayingPlayer && _wasPlayingOnScrub) { PlayingPlayer.Control.Play(); _wasPlayingOnScrub = false; } } public void OnAudioVolumeSlider() { if (PlayingPlayer && _audioVolumeSlider && _audioVolumeSlider.value != _setAudioVolumeSliderValue) { PlayingPlayer.Control.SetVolume(_audioVolumeSlider.value); } if (LoadingPlayer && _audioVolumeSlider && _audioVolumeSlider.value != _setAudioVolumeSliderValue) { LoadingPlayer.Control.SetVolume(_audioVolumeSlider.value); } } public void OnRewindButton() { if (PlayingPlayer) { PlayingPlayer.Control.Rewind(); } } private void Awake() { _loadingPlayer = _mediaPlayerB; } void Start() { if (PlayingPlayer) { PlayingPlayer.Events.AddListener(OnVideoEvent); if (LoadingPlayer) { LoadingPlayer.Events.AddListener(OnVideoEvent); } if (_audioVolumeSlider) { // Volume if (PlayingPlayer.Control != null) { float volume = PlayingPlayer.Control.GetVolume(); _setAudioVolumeSliderValue = volume; _audioVolumeSlider.value = volume; } } // Auto start toggle _AutoStartToggle.isOn = PlayingPlayer.m_AutoStart; if (PlayingPlayer.m_AutoOpen) { } else { } OnOpenVideoFile(); } } void Update() { if (PlayingPlayer && PlayingPlayer.Info != null && PlayingPlayer.Info.GetDurationMs() > 0f) { float time = PlayingPlayer.Control.GetCurrentTimeMs(); float duration = PlayingPlayer.Info.GetDurationMs(); float d = Mathf.Clamp(time / duration, 0.0f, 1.0f); // Debug.Log(string.Format("time: {0}, duration: {1}, d: {2}", time, duration, d)); _setVideoSeekSliderValue = d; _videoSeekSlider.value = d; if (_bufferedSliderRect != null) { float t1 = 0f; float t2 = PlayingPlayer.Control.GetBufferingProgress(); if (t2 <= 0f) { if (PlayingPlayer.Control.GetBufferedTimeRangeCount() > 0) { PlayingPlayer.Control.GetBufferedTimeRange(0, ref t1, ref t2); t1 /= PlayingPlayer.Info.GetDurationMs(); t2 /= PlayingPlayer.Info.GetDurationMs(); } } Vector2 anchorMin = Vector2.zero; Vector2 anchorMax = Vector2.one; if (_bufferedSliderImage != null && _bufferedSliderImage.type == Image.Type.Filled) { _bufferedSliderImage.fillAmount = d; } else { anchorMin[0] = t1; anchorMax[0] = t2; } _bufferedSliderRect.anchorMin = anchorMin; _bufferedSliderRect.anchorMax = anchorMax; } } } // Callback function to handle events public void OnVideoEvent(MediaPlayer mp, MediaPlayerEvent.EventType et, ErrorCode errorCode) { switch (et) { case MediaPlayerEvent.EventType.ReadyToPlay: break; case MediaPlayerEvent.EventType.Started: break; case MediaPlayerEvent.EventType.FirstFrameReady: SwapPlayers(); break; case MediaPlayerEvent.EventType.FinishedPlaying: break; } Debug.Log("Event: " + et.ToString()); } } #endif