using UnityEngine; using UnityEngine.EventSystems; public class FractionTools : MonoBehaviour { public bool isRight = false; private void OnMouseDown() { if (EventSystem.current.IsPointerOverGameObject()) { return; } if (FractionManager.Instance) { if (!isRight) FractionManager.Instance.errorTools.Add(gameObject.name); else FractionManager.Instance.rightTools.Add(gameObject.name); //FractionManager.Instance.sum += 1; } } }