using System.Collections; using System.Collections.Generic; using UnityEngine; public class FractionToolsManager : MonoBehaviour { //[SerializeField] List strings; //public List errorName = new List(); int sum = 0; private void OnDestroy() { //for (int i = 0; i < UIManager.Instance.toolsItemManager.toolItems.Count; i++) //{ // for (int j = 0; j < strings.Count; j++) // { // if (UIManager.Instance.toolsItemManager.toolItems[i]) // { // if (UIManager.Instance.toolsItemManager.toolItems[i].toolName.Equals(strings[j])) // { // FractionManager.Instance.rightTools.Add(UIManager.Instance.toolsItemManager.toolItems[i].toolName); // } // } // } //} //sum -= FractionManager.Instance.sum; //Debug.Log("sum=" + sum); //await FractionManager.Instance.overAsync(0, Mathf.Clamp(sum, 0, 10), "¹¤¾ß"); } }