using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static UnityEditor.Progress;

public class Workorderlink : MonoBehaviour
{
    /// <summary>
    /// 工单编号消息
    /// </summary>
    public List<InputField> workorderlinkinputs = new List<InputField>();
    /// <summary>
    /// 面板中间信息
    /// </summary>
    public List<InputField> undertheinputs = new List<InputField>();
    public void Setinit(Dictionary<string, string> str)
    {
        foreach (KeyValuePair<string, string> kvp in str)
        {
            switch (kvp.Key)
            {
                case "供电单位":
                    workorderlinkinputs[0].text = kvp.Value;
                    break;
                case "电能表资产编号":
                    workorderlinkinputs[1].text = kvp.Value;
                    break;
                case "模型名称":
                    workorderlinkinputs[2].text = kvp.Value;
                    break;
                case "用户编号/客户编号":
                    workorderlinkinputs[3].text = kvp.Value;
                    break;
                case "台区编号":
                    workorderlinkinputs[4].text = kvp.Value;
                    break;
                case "历史是否违窃":
                    workorderlinkinputs[5].text = kvp.Value;
                    break;
                case "用户名称":
                    workorderlinkinputs[6].text = kvp.Value;
                    break;
                case "台区名称":
                    workorderlinkinputs[7].text = kvp.Value;
                    break;
                case "窃电嫌疑度":
                    workorderlinkinputs[8].text = kvp.Value;
                    break;
                case "用户类型":
                    workorderlinkinputs[9].text = kvp.Value;
                    break;
                default:
                    break;
            }

        }
    }
}