using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Networking; using UnityEngine.UI; using System; using System.Collections; using TMPro; public class CameraControl1 : MonoBehaviour { public float fieldView; public Camera playerCamera; public bool isOn = true; private void Update() { if (isOn) { fieldView = playerCamera.fieldOfView; fieldView -= Input.GetAxis("Mouse ScrollWheel") * 10f; fieldView = Mathf.Clamp(fieldView, 30, 60); playerCamera.fieldOfView = fieldView; } } }